try to fix jerky entity
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ab901e8683
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@ -98,7 +98,7 @@ function automobiles_lib.attach_driver(self, player)
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minetest.after(0.2, function()
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player = minetest.get_player_by_name(name)
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if player then
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player:set_properties({physical=false})
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--player:set_properties({physical=false})
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player_api.set_animation(player, "sit")
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--apply_physics_override(player, {speed=0,gravity=0,jump=0})
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end
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@ -126,7 +126,7 @@ function automobiles_lib.dettach_driver(self, player)
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if player then
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--automobiles_lib.remove_hud(player)
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player:set_properties({physical=true})
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--player:set_properties({physical=true})
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player:set_detach()
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player_api.player_attached[name] = nil
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player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
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@ -156,7 +156,7 @@ function automobiles_lib.attach_pax(self, player, onside)
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minetest.after(0.2, function()
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player = minetest.get_player_by_name(name)
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if player then
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player:set_properties({physical=false})
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--player:set_properties({physical=false})
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player_api.set_animation(player, "sit")
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--apply_physics_override(player, {speed=0,gravity=0,jump=0})
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end
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@ -217,7 +217,7 @@ function automobiles_lib.dettach_pax(self, player)
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-- detach the player
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if player then
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player:set_properties({physical=true})
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--player:set_properties({physical=true})
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player:set_detach()
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player_api.player_attached[name] = nil
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player_api.set_animation(player, "stand")
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