956 lines
33 KiB
Lua
Executable File
956 lines
33 KiB
Lua
Executable File
--
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-- constants
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--
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local LONGIT_DRAG_FACTOR = 0.13*0.13
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local LATER_DRAG_FACTOR = 2.0
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local function right_click_function(self, clicker)
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local message = ""
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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local touching_ground, liquid_below = airutils.check_node_below(self.object, 2.5)
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local is_on_ground = self.isinliquid or touching_ground or liquid_below
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local is_under_water = airutils.check_is_under_water(self.object)
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--minetest.chat_send_all('passengers: '.. dump(self._passengers))
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--=========================
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-- form to pilot
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--=========================
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local is_attached = false
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local seat = clicker:get_attach()
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if seat then
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local plane = seat:get_attach()
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if plane == self.object then is_attached = true end
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end
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--check error after being shot for any other mod
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if is_attached == false then
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for i = ap_airship.max_pos,1,-1
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do
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if self._passengers[i] == name then
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self._passengers[i] = nil --clear the wrong information
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break
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end
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end
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end
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--shows pilot formspec
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if name ~= self.driver_name then
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local pass_is_attached = ap_airship.check_passenger_is_attached(self, name)
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if pass_is_attached then
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local can_bypass = minetest.check_player_privs(clicker, {protection_bypass=true})
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if clicker:get_player_control().aux1 == true then --lets see the inventory
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local is_shared = false
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if name == self.owner or can_bypass then is_shared = true end
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for k, v in pairs(self._shared_owners) do
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if v == name then
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is_shared = trueright_click_function
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break
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end
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end
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if is_shared then
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airutils.show_vehicle_trunk_formspec(self, clicker, ap_airship.trunk_slots)
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end
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else
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ap_airship.pax_formspec(name)
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end
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else
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--first lets clean the boat slots
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--note that when it happens, the "rescue" function will lost the historic
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for i = ap_airship.max_pos,1,-1
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do
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if self._passengers[i] ~= nil then
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local old_player = minetest.get_player_by_name(self._passengers[i])
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if not old_player then self._passengers[i] = nil end
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end
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end
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--attach normal passenger
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--if self._door_closed == false then
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ap_airship.attach_pax(self, clicker)
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--end
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end
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end
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end
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local function right_click_controls(self, clicker)
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local message = ""
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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local ship_self = nil
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local is_attached = false
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local seat = clicker:get_attach()
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if seat then
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ship_attach = seat:get_attach()
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if ship_attach then
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ship_self = ship_attach:get_luaentity()
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is_attached = true
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end
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end
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if is_attached then
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--minetest.chat_send_all('passengers: '.. dump(ship_self._passengers))
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--=========================
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-- form to pilot
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--=========================
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if ship_self.owner == "" then
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ship_self.owner = name
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end
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local can_bypass = minetest.check_player_privs(clicker, {protection_bypass=true})
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if ship_self.driver_name ~= nil and ship_self.driver_name ~= "" then
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--shows pilot formspec
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if name == ship_self.driver_name then
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ap_airship.pilot_formspec(name)
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return
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end
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--lets take the control by force
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if name == ship_self.owner or can_bypass then
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--require the pilot position now
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ap_airship.owner_formspec(name)
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return
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end
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else
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--check if is on owner list
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local is_shared = false
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if name == ship_self.owner or can_bypass then is_shared = true end
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for k, v in pairs(ship_self._shared_owners) do
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if v == name then
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is_shared = true
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break
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end
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end
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--normal user
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if is_shared == false then
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ap_airship.pax_formspec(name)
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else
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--owners
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ap_airship.pilot_formspec(name)
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end
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end
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end
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end
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local function right_click_cabin(self, clicker)
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local message = ""
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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local ship_self = nil
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local is_attached = false
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local seat = clicker:get_attach()
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if seat then
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ship_attach = seat:get_attach()
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if ship_attach then
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ship_self = ship_attach:get_luaentity()
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is_attached = true
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end
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end
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if is_attached then
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--shows pax formspec
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if name == ship_self.driver_name then
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return
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else
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ap_airship.pax_formspec(name)
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end
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end
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end
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local function right_click_exit(self, clicker)
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local message = ""
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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local ship_self = nil
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local is_attached = false
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local seat = clicker:get_attach()
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if seat then
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ship_attach = seat:get_attach()
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if ship_attach then
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ship_self = ship_attach:get_luaentity()
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is_attached = true
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end
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end
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if is_attached then
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local ent, obj = airutils.get_attached_entity(ship_self)
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if ent and obj then
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local name = clicker:get_player_name()
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if ent._inv_id and ent._seats then --to check if is one of my puppies
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local can_enter = false
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--check first if it is the owner
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if not ent.driver_name then
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if ent._needed_licence then
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local can_fly = minetest.check_player_privs(clicker, ent._needed_licence)
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if not can_fly then
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minetest.chat_send_player(name, core.colorize('#ff0000', S(' >>> You need the priv') .. '"'..ent._needed_licence..'" ' .. S('to fly this plane.')))
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return
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end
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end
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if ent.owner == name or minetest.check_player_privs(clicker, {protection_bypass=true}) then can_enter = true end
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else
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local max_seats = table.getn(ent._seats)
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local count = 1
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for i = 2,max_seats do
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if ent._passengers[i] then
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count = count + 1
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end
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end
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--minetest.chat_send_all("count: "..count.." - seats: "..max_seats)
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if count < max_seats then can_enter = true end
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end
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if can_enter then
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ap_airship.dettach_pax(ship_self, clicker, "c")
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airutils.on_rightclick(ent, clicker)
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end
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end
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else
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ap_airship.pax_formspec(name)
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end
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end
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end
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local function find_chair_index(self, curr_seat)
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for i = ap_airship.max_seats,1,-1
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do
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if self._chairs[i] == curr_seat then
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return i
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end
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end
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return 0
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end
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local function right_click_chair(self, clicker)
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local message = ""
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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local ship_self = nil
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local is_attached = false
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local seat = clicker:get_attach()
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if seat then
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ship_attach = seat:get_attach()
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if ship_attach then
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ship_self = ship_attach:get_luaentity()
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is_attached = true
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end
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end
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if is_attached then
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local index = ap_airship.get_passenger_seat_index(ship_self, name)
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if index > 0 then
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local chair_index = find_chair_index(ship_self, self.object)
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--minetest.chat_send_all("index: "..chair_index)
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if ship_self._passenger_is_sit[index] == 0 and chair_index then
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local dest_pos = ship_self._chairs_pos[chair_index]
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if dest_pos then
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dest_pos.y = dest_pos.y
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ship_self._passengers_base_pos[index] = dest_pos
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ship_self._passengers_base[index]:set_attach(ship_self.object,'',ship_self._passengers_base_pos[index],{x=0,y=0,z=0})
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if math.floor(dest_pos.z) ~= 84 and math.floor(dest_pos.z) ~= 39 then
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ship_self._passenger_is_sit[index] = 1
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else
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ship_self._passenger_is_sit[index] = 3
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end
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end
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else
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ship_self._passenger_is_sit[index] = 0
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player_api.set_animation(clicker, "walk", 30)
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end
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end
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end
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end
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--
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-- entity
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--
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minetest.register_entity('ap_airship:control_interactor',{
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initial_properties = {
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physical = true,
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collide_with_objects=true,
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collisionbox = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "ap_airship_stand_base.b3d",
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textures = {"ap_airship_alpha.png",},
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},
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dist_moved = 0,
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max_hp = 65535,
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
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--minetest.chat_send_all("punch")
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if not puncher or not puncher:is_player() then
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return
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end
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end,
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on_rightclick = right_click_controls,
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})
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minetest.register_entity('ap_airship:cabin_interactor',{
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initial_properties = {
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physical = true,
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collide_with_objects=true,
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collisionbox = {-0.5, 0, -0.5, 0.5, 5, 0.5},
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visual = "mesh",
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mesh = "ap_airship_stand_base.b3d",
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textures = {"ap_airship_alpha.png",},
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},
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dist_moved = 0,
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max_hp = 65535,
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
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--minetest.chat_send_all("punch")
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if not puncher or not puncher:is_player() then
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return
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end
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end,
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on_rightclick = right_click_cabin,
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})
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minetest.register_entity('ap_airship:exit_interactor',{
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initial_properties = {
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physical = true,
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collide_with_objects=true,
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collisionbox = {-0.5, 0, -0.5, 0.5, 3, 0.5},
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visual = "mesh",
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mesh = "ap_airship_stand_base.b3d",
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textures = {"ap_airship_alpha.png",},
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},
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dist_moved = 0,
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max_hp = 65535,
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
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--minetest.chat_send_all("punch")
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if not puncher or not puncher:is_player() then
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return
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end
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end,
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on_rightclick = right_click_exit,
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})
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-- and item just to run the sit function
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minetest.register_entity('ap_airship:chair_interactor',{
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initial_properties = {
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physical = false,
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collide_with_objects=true,
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collisionbox = {-0.3, 0, -0.3, 0.3, 1, 0.3},
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pointable=true,
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visual = "mesh",
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mesh = "ap_airship_stand_base.b3d",
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textures = {"ap_airship_alpha.png",},
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},
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dist_moved = 0,
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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on_rightclick = right_click_chair,
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})
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minetest.register_entity('ap_airship:ent_collider',{
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initial_properties = {
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physical = true,
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collide_with_objects=true,
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collisionbox = {-2, 0, -2, 2, 3, 2},
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visual = "mesh",
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mesh = "ap_airship_stand_base.b3d",
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textures = {"ap_airship_alpha.png",},
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pointable=false,
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},
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dist_moved = 0,
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max_hp = 65535,
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
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--minetest.chat_send_all("punch")
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if not puncher or not puncher:is_player() then
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return
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end
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end,
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on_step = function(self,dtime,colinfo)
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self.dtime = math.min(dtime,0.2)
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self.colinfo = colinfo
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if colinfo then
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self.isonground = colinfo.touching_ground
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--inetest.chat_send_all("touching ground: "..self.isonground)
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end
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end,
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})
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--
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-- seat pivot
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--
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minetest.register_entity('ap_airship:stand_base',{
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initial_properties = {
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physical = true,
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collide_with_objects=false,
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collisionbox = {-2, -2, -2, 2, 0, 2},
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pointable=false,
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visual = "mesh",
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mesh = "ap_airship_stand_base.b3d",
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textures = {"ap_airship_alpha.png",},
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},
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dist_moved = 0,
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity("ap_airship:airship", {
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initial_properties = {
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physical = true,
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collide_with_objects = true, --true,
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collisionbox = {-10, -4.1, -10, 10, 15, 10}, --{-1,0,-1, 1,0.3,1},
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selectionbox = {-2, -4.1, -2, 2, 0, 2},
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visual = "mesh",
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backface_culling = false,
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mesh = "ap_airship_mesh.b3d",
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textures = ap_airship.textures_copy(),
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},
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textures = {},
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driver_name = nil,
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sound_handle = nil,
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static_save = true,
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infotext = "A nice airship",
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lastvelocity = vector.new(),
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hp = 50,
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color = "blue",
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color2 = "white",
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logo = "ap_airship_alpha_logo.png",
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timeout = 0;
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buoyancy = 0.15,
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max_hp = 50,
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anchored = true,
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physics = ap_airship.physics,
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hull_integrity = nil,
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owner = "",
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_vehicle_custom_data = {},
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_shared_owners = {},
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_engine_running = false,
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_power_lever = 0,
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_last_applied_power = 0,
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_at_control = false,
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_rudder_angle = 0,
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_baloon_buoyancy = 0,
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_show_hud = true,
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_energy = 1.0,--0.001,
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_boiler_pressure = 1.0, --min 155 max 310
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_is_going_up = false, --to tell the boiler to lose pressure
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_chairs={}, --chairs obj ids
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_chairs_pos={},
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_passengers = {}, --passengers list
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_passengers_base = {}, --obj ids
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_passenger_is_sit = {}, -- 0, 1, 2, 3 or 4 ==> stand, 0, 90, 180, 270 --the sit rotation
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_passengers_base_pos = ap_airship.copy_vector({}),
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_passengers_locked = false,
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_disconnection_check_time = 0,
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_inv = nil,
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_inv_id = "",
|
|
_rescue_plane = false,
|
|
_name_color = 0,
|
|
_name_hor_aligment = 3.0,
|
|
_simple_attach_pos = {x=0,y=-35,z=-70},
|
|
_simple_attach_ent_list = {"albatros_d5:albatros_d5","sopwith_f1_camel:sopwith_f1_camel","supercub:supercub"},
|
|
|
|
item = "ap_airship:airship",
|
|
|
|
get_staticdata = function(self) -- unloaded/unloads ... is now saved
|
|
return minetest.serialize({
|
|
stored_baloon_buoyancy = self._baloon_buoyancy,
|
|
stored_energy = self._energy,
|
|
stored_owner = self.owner,
|
|
stored_shared_owners = self._shared_owners,
|
|
stored_hp = self.hp,
|
|
stored_color = self.color,
|
|
stored_color2 = self.color2,
|
|
stored_logo = self.logo,
|
|
stored_anchor = self.anchored,
|
|
stored_hull_integrity = self.hull_integrity,
|
|
stored_item = self.item,
|
|
stored_inv_id = self._inv_id,
|
|
stored_passengers = self._passengers, --passengers list
|
|
stored_passengers_locked = self._passengers_locked,
|
|
stored_vehicle_custom_data = self._vehicle_custom_data or {},
|
|
stored_ship_name = self._ship_name,
|
|
stored_rescue_plane = self._rescue_plane,
|
|
})
|
|
end,
|
|
|
|
on_deactivate = function(self)
|
|
airutils.save_inventory(self)
|
|
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
|
if self.sound_handle_engine then minetest.sound_stop(self.sound_handle_engine) end
|
|
end,
|
|
|
|
on_activate = function(self, staticdata, dtime_s)
|
|
--minetest.chat_send_all('passengers: '.. dump(self._passengers))
|
|
if staticdata ~= "" and staticdata ~= nil then
|
|
local data = minetest.deserialize(staticdata) or {}
|
|
|
|
self._baloon_buoyancy = data.stored_baloon_buoyancy or 0
|
|
self._energy = data.stored_energy or 0
|
|
self.owner = data.stored_owner or ""
|
|
self._shared_owners = data.stored_shared_owners or {}
|
|
self.hp = data.stored_hp or 50
|
|
self.color = data.stored_color or "blue"
|
|
self.color2 = data.stored_color2 or "white"
|
|
self.logo = data.stored_logo or "ap_airship_alpha_logo.png"
|
|
self.anchored = data.stored_anchor or false
|
|
self.buoyancy = data.stored_buoyancy or 0.15
|
|
self.hull_integrity = data.stored_hull_integrity
|
|
self.item = data.stored_item
|
|
self._inv_id = data.stored_inv_id
|
|
self._passengers = data.stored_passengers or ap_airship.copy_vector({[1]=nil, [2]=nil, [3]=nil, [4]=nil, [5]=nil, [6]=nil, [7]=nil, [8]=nil, [9]=nil, [10]=nil, [11]=nil, [12]=nil})
|
|
self._passengers_locked = data.stored_passengers_locked
|
|
self._ship_name = data.stored_ship_name
|
|
self._rescue_plane = data.stored_rescue_plane or false
|
|
|
|
local custom_data = data.stored_vehicle_custom_data or nil
|
|
if custom_data then
|
|
self._vehicle_custom_data = custom_data
|
|
else
|
|
-- o macete aqui eh inicializar mesmo que não exista no escopo da entity
|
|
self._vehicle_custom_data = {} --initialize it
|
|
end
|
|
|
|
--minetest.debug("loaded: ", self._energy)
|
|
local properties = self.object:get_properties()
|
|
properties.infotext = (data.stored_owner or "") .. " nice airship"
|
|
self.object:set_properties(properties)
|
|
if data.remove then
|
|
airutils.destroy_inventory(self)
|
|
ap_airship.destroy(self)
|
|
return
|
|
end
|
|
end
|
|
|
|
local colstr = ap_airship.colors[self.color]
|
|
if not colstr then
|
|
colstr = "blue"
|
|
self.color = colstr
|
|
end
|
|
|
|
ap_airship.paint(self, self.color)
|
|
ap_airship.paint2(self, self.color2)
|
|
local pos = self.object:get_pos()
|
|
|
|
--cabin collider
|
|
self._cabin=minetest.add_entity(pos,'ap_airship:ent_collider')
|
|
self._cabin:set_attach(self.object,'',{x=0,y=-28,z=118},{x=0,y=0,z=0})
|
|
self._cabin2=minetest.add_entity(pos,'ap_airship:ent_collider')
|
|
self._cabin2:set_attach(self.object,'',{x=0,y=-28,z=158},{x=0,y=0,z=0})
|
|
|
|
--passengers positions
|
|
self._passenger_is_sit = ap_airship.copy_vector({})
|
|
self._passengers_base = ap_airship.copy_vector({})
|
|
self._passengers_base_pos = ap_airship.copy_vector({})
|
|
for i = 1,ap_airship.max_pos,1
|
|
do
|
|
self._passenger_is_sit[i] = 0
|
|
self._passengers_base_pos[i] = ap_airship.copy_vector(ap_airship.passenger_pos[i])
|
|
self._passengers_base[i]=minetest.add_entity(pos,'ap_airship:stand_base')
|
|
self._passengers_base[i]:set_attach(self.object,'',self._passengers_base_pos[i],{x=0,y=0,z=0})
|
|
end
|
|
|
|
--constrols interactors
|
|
self._control_interactor=minetest.add_entity(pos,'ap_airship:control_interactor')
|
|
self._control_interactor:set_attach(self.object,'',{x=0,y=-28,z=175},{x=0,y=0,z=0})
|
|
self._cabin_interactor=minetest.add_entity(pos,'ap_airship:cabin_interactor')
|
|
self._cabin_interactor:set_attach(self.object,'',{x=-7,y=-28,z=115},{x=0,y=0,z=0})
|
|
self._cabin_interactor=minetest.add_entity(pos,'ap_airship:exit_interactor')
|
|
self._cabin_interactor:set_attach(self.object,'',{x=0,y=0,z=-120},{x=0,y=0,z=0})
|
|
|
|
--chairs
|
|
self._chairs_pos = ap_airship.copy_vector({
|
|
[1]={x=-8.17622,y=-29,z=147}, [2]={x=8.17622,y=-29,z=147}, [3]={x=-8.17622,y=-29,z=135}, [4]={x=8.17622,y=-29,z=135}, [5]={x=8.17622,y=-29,z=123},
|
|
[6]={x=20.176,y=0,z=84.2029}, [7]={x=10.176,y=0,z=84.2029}, [8]={x=20.176,y=0,z=63.005}, [9]={x=10.176,y=0,z=63.005},
|
|
[10]={x=-20.176,y=0,z=84.2029}, [11]={x=-10.176,y=0,z=84.2029}, [12]={x=-20.176,y=0,z=63.005}, [13]={x=-10.176,y=0,z=63.005},
|
|
[14]={x=20.176,y=0,z=39.2029}, [15]={x=10.176,y=0,z=39.2029}, [16]={x=20.176,y=0,z=18.005}, [17]={x=10.176,y=0,z=18.005},
|
|
[18]={x=-20.176,y=0,z=39.2029}, [19]={x=-10.176,y=0,z=39.2029}, [20]={x=-20.176,y=0,z=18.005}, [21]={x=-10.176,y=0,z=18.005},})
|
|
self._chairs = ap_airship.copy_vector({[1]=nil, [2]=nil, [3]=nil, [4]=nil, [5]=nil, [6]=nil, [7]=nil, [8]=nil, [9]=nil, [10]=nil,
|
|
[11]=nil, [12]=nil, [13]=nil, [14]=nil, [15]=nil, [16]=nil, [17]=nil, [18]=nil, [19]=nil, [20]=nil, [21]=nil})
|
|
|
|
for i = 1,ap_airship.max_seats,1
|
|
do
|
|
self._chairs[i] = minetest.add_entity(pos,'ap_airship:chair_interactor')
|
|
self._chairs[i]:set_attach(self.object,'',self._chairs_pos[i],{x=0,y=0,z=0})
|
|
end
|
|
|
|
--animation load - stoped
|
|
self.object:set_animation({x = 1, y = 47}, 0, 0, true)
|
|
|
|
self.object:set_bone_position("low_rudder_a", {x=0,y=0,z=-40}, {x=-5.35,y=0,z=0})
|
|
|
|
self.object:set_armor_groups({immortal=1})
|
|
|
|
airutils.actfunc(self, staticdata, dtime_s)
|
|
|
|
self.object:set_armor_groups({immortal=1})
|
|
|
|
local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
|
|
-- if the game was closed the inventories have to be made anew, instead of just reattached
|
|
if not inv then
|
|
airutils.create_inventory(self, ap_airship.trunk_slots)
|
|
else
|
|
self.inv = inv
|
|
end
|
|
|
|
ap_airship.engine_step(self, 0)
|
|
airutils.restore_external_attach(self)
|
|
end,
|
|
|
|
on_step = function(self,dtime,colinfo)
|
|
self.dtime = math.min(dtime,0.2)
|
|
self.colinfo = colinfo
|
|
self.height = airutils.get_box_height(self)
|
|
|
|
-- physics comes first
|
|
local vel = self.object:get_velocity()
|
|
|
|
if colinfo then
|
|
self.isonground = colinfo.touching_ground
|
|
end
|
|
|
|
self:physics()
|
|
|
|
if self.logic then
|
|
self:logic()
|
|
end
|
|
|
|
self.lastvelocity = self.object:get_velocity()
|
|
self.time_total=(self.time_total or 0)+self.dtime
|
|
end,
|
|
logic = function(self)
|
|
|
|
local accel_y = self.object:get_acceleration().y
|
|
local rotation = self.object:get_rotation()
|
|
local yaw = rotation.y
|
|
local newyaw=yaw
|
|
local pitch = rotation.x
|
|
local newpitch = pitch
|
|
local roll = rotation.z
|
|
|
|
local hull_direction = minetest.yaw_to_dir(yaw)
|
|
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
|
|
local velocity = self.object:get_velocity()
|
|
local curr_pos = self.object:get_pos()
|
|
local wind_speed = airutils.get_wind(curr_pos, 0.15)
|
|
|
|
local longit_speed = ap_airship.dot(velocity,hull_direction)
|
|
|
|
self._longit_speed = longit_speed --for anchor verify
|
|
local relative_longit_speed = ap_airship.dot(vector.add(velocity, wind_speed), hull_direction)
|
|
self._relative_longit_speed = relative_longit_speed
|
|
|
|
local longit_drag = vector.multiply(hull_direction,relative_longit_speed*
|
|
relative_longit_speed*LONGIT_DRAG_FACTOR*-1*ap_airship.sign(relative_longit_speed))
|
|
local later_speed = ap_airship.dot(velocity,nhdir)
|
|
local later_drag = vector.multiply(nhdir,later_speed*later_speed*
|
|
LATER_DRAG_FACTOR*-1*ap_airship.sign(later_speed))
|
|
local accel = vector.add(longit_drag,later_drag)
|
|
|
|
self._last_pos = curr_pos
|
|
self.object:move_to(curr_pos)
|
|
|
|
--minetest.chat_send_all(self._energy)
|
|
--local node_bellow = airutils.nodeatpos(airutils.pos_shift(curr_pos,{y=-2.8}))
|
|
--[[local is_flying = true
|
|
if node_bellow and node_bellow.drawtype ~= 'airlike' then is_flying = false end]]--
|
|
|
|
local is_attached = false
|
|
local player = nil
|
|
if self.driver_name then
|
|
player = minetest.get_player_by_name(self.driver_name)
|
|
|
|
if player then
|
|
is_attached = ap_airship.checkAttach(self, player)
|
|
end
|
|
end
|
|
|
|
if self.owner == "" then return end
|
|
--[[if relative_longit_speed == 0 and is_flying == false and is_attached == false and self._engine_running == false then
|
|
self.object:move_to(curr_pos)
|
|
--self.object:set_acceleration({x=0,y=airutils.gravity,z=0})
|
|
return
|
|
end]]--
|
|
|
|
--detect collision
|
|
ap_airship.testDamage(self, velocity, curr_pos)
|
|
|
|
accel = ap_airship.control(self, self.dtime, hull_direction, relative_longit_speed, accel) or velocity
|
|
|
|
--get disconnected players
|
|
ap_airship.rescueConnectionFailedPassengers(self)
|
|
|
|
local turn_rate = math.rad(9)
|
|
newyaw = yaw + self.dtime*(1 - 1 / (math.abs(relative_longit_speed) + 1)) *
|
|
self._rudder_angle / 30 * turn_rate * ap_airship.sign(relative_longit_speed)
|
|
|
|
ap_airship.engine_step(self, accel)
|
|
|
|
--roll adjust
|
|
---------------------------------
|
|
local sdir = minetest.yaw_to_dir(newyaw)
|
|
local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
|
|
local prsr = ap_airship.dot(snormal,nhdir)
|
|
local rollfactor = -4
|
|
local newroll = 0
|
|
if self._last_roll ~= nil then newroll = self._last_roll end
|
|
--oscilation when stoped
|
|
if relative_longit_speed == 0 then
|
|
local time_correction = (self.dtime/ap_airship.ideal_step)
|
|
--stoped
|
|
if self._roll_state == nil then
|
|
self._roll_state = math.floor(math.random(-1,1))
|
|
if self._roll_state == 0 then self._roll_state = 1 end
|
|
self._last_roll = newroll
|
|
end
|
|
if math.deg(newroll) >= 1 and self._roll_state == 1 then
|
|
self._roll_state = -1
|
|
end
|
|
if math.deg(newroll) <= -1 and self._roll_state == -1 then
|
|
self._roll_state = 1
|
|
end
|
|
local roll_factor = (self._roll_state * 0.005) * time_correction
|
|
self._last_roll = self._last_roll + math.rad(roll_factor)
|
|
else
|
|
--in movement
|
|
self._roll_state = nil
|
|
newroll = (prsr*math.rad(rollfactor))*later_speed
|
|
self._last_roll = newroll
|
|
end
|
|
--minetest.chat_send_all('newroll: '.. newroll)
|
|
---------------------------------
|
|
-- end roll
|
|
|
|
local wind_yaw = minetest.dir_to_yaw(wind_speed)
|
|
--minetest.chat_send_all("x: "..wind_speed.x.. " - z: "..wind_speed.z.." - yaw: "..math.deg(wind_yaw).. " - orig: "..wind_yaw)
|
|
|
|
if self.anchored == false and self.isonground == false then
|
|
accel = vector.add(accel, wind_speed)
|
|
else
|
|
accel = vector.new()
|
|
end
|
|
accel.y = accel_y
|
|
|
|
newpitch = velocity.y * math.rad(1.5) * (relative_longit_speed/3)
|
|
|
|
local noded = airutils.nodeatpos(airutils.pos_shift(curr_pos,{y=-4.5}))
|
|
if (noded and noded.drawtype ~= 'airlike') or self.isonground then
|
|
newpitch = 0
|
|
end
|
|
|
|
self.object:set_acceleration(accel)
|
|
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
|
|
|
|
local compass_angle = newyaw
|
|
local rem_obj = self.object:get_attach()
|
|
if rem_obj then
|
|
compass_angle = rem_obj:get_rotation().y
|
|
end
|
|
local N_angle = math.deg(compass_angle)
|
|
local S_angle = N_angle + 180
|
|
|
|
self.object:set_bone_position("elevator", {x=0,y=60.5919,z=-284.79}, {x=0,y=newpitch,z=0})
|
|
self.object:set_bone_position("rudder", {x=0,y=60.5919,z=-284.79}, {x=0,y=self._rudder_angle-180,z=0})
|
|
self.object:set_bone_position("timao", {x=0,y=-22.562,z=176.018}, {x=0,y=0,z=self._rudder_angle*8})
|
|
self.object:set_bone_position("compass_axis", {x=0,y=-21.8,z=178.757}, {x=0, y=S_angle, z=0})
|
|
|
|
noded = airutils.nodeatpos(airutils.pos_shift(curr_pos,{y=-4.5}))
|
|
if (noded and noded.drawtype ~= 'airlike') or self.isonground then
|
|
self.object:set_bone_position("door", {x=0,y=-13.1266,z=54.1922}, {x=-28,y=0,z=0})
|
|
else
|
|
self.object:set_bone_position("door", {x=0,y=-13.1266,z=54.1922}, {x=0,y=0,z=0})
|
|
|
|
if self._rescue_plane then
|
|
ap_airship.timed_anchor_entity(self, curr_pos, yaw, 3, self.dtime)
|
|
end
|
|
end
|
|
|
|
--saves last velocy for collision detection (abrupt stop)
|
|
self._last_vel = self.object:get_velocity()
|
|
self._last_accell = accel
|
|
|
|
ap_airship.move_persons(self)
|
|
end,
|
|
|
|
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
|
|
if not puncher or not puncher:is_player() then
|
|
return
|
|
end
|
|
local is_admin = false
|
|
is_admin = minetest.check_player_privs(puncher, {server=true})
|
|
local name = puncher:get_player_name()
|
|
if self.owner == nil then
|
|
self.owner = name
|
|
end
|
|
|
|
if self.driver_name and self.driver_name ~= name then
|
|
-- do not allow other players to remove the object while there is a driver
|
|
return
|
|
end
|
|
|
|
local is_attached = ap_airship.checkAttach(self, puncher)
|
|
|
|
local itmstck=puncher:get_wielded_item()
|
|
local item_name = ""
|
|
if itmstck then item_name = itmstck:get_name() end
|
|
|
|
if is_attached == true then
|
|
--refuel
|
|
ap_airship.load_fuel(self, puncher)
|
|
end
|
|
if self.owner and self.owner ~= name and self.owner ~= "" then
|
|
if is_admin == false then return end
|
|
end
|
|
|
|
-- deal with painting or destroying
|
|
if itmstck then
|
|
local _,indx = item_name:find('dye:')
|
|
if indx then
|
|
|
|
--lets paint!!!!
|
|
local color = item_name:sub(indx+1)
|
|
local colstr = ap_airship.colors[color]
|
|
--minetest.chat_send_all(color ..' '.. dump(colstr))
|
|
if colstr and (name == self.owner or minetest.check_player_privs(puncher, {protection_bypass=true})) then
|
|
local ctrl = puncher:get_player_control()
|
|
if ctrl.aux1 then
|
|
ap_airship.paint2(self, colstr)
|
|
else
|
|
ap_airship.paint(self, colstr)
|
|
end
|
|
itmstck:set_count(itmstck:get_count()-1)
|
|
puncher:set_wielded_item(itmstck)
|
|
end
|
|
-- end painting
|
|
end
|
|
end
|
|
|
|
if is_attached == false then
|
|
local i = 0
|
|
local has_passengers = false
|
|
for i = ap_airship.max_pos,1,-1
|
|
do
|
|
if self._passengers[i] ~= nil then
|
|
has_passengers = true
|
|
break
|
|
end
|
|
end
|
|
|
|
|
|
if not has_passengers and toolcaps and toolcaps.damage_groups and
|
|
toolcaps.groupcaps and toolcaps.groupcaps.choppy then
|
|
|
|
local is_empty = true --[[false
|
|
local inventory = airutils.get_inventory(self)
|
|
if inventory then
|
|
if inventory:is_empty("main") then is_empty = true end
|
|
end]]--
|
|
|
|
--airutils.make_sound(self,'hit')
|
|
if is_empty == true then
|
|
self.hp = self.hp - 10
|
|
minetest.sound_play("ap_airship_collision", {
|
|
object = self.object,
|
|
max_hear_distance = 5,
|
|
gain = 1.0,
|
|
fade = 0.0,
|
|
pitch = 1.0,
|
|
})
|
|
end
|
|
end
|
|
|
|
if self.hp <= 0 then
|
|
ap_airship.destroy(self, false)
|
|
end
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
on_rightclick = right_click_function,
|
|
})
|