161 lines
5.7 KiB
Lua
161 lines
5.7 KiB
Lua
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airutils.pilot_textures = {"pilot_clothes1.png","pilot_clothes2.png","pilot_clothes3.png","pilot_clothes4.png",
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"pilot_novaskin_girl.png","pilot_novaskin_girl_steampunk.png","pilot_novaskin_girl_2.png","pilot_novaskin_girl_steampunk_2.png"}
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local skinsdb_mod_path = minetest.get_modpath("skinsdb")
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local backup = "airutils:bcp_last_skin"
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local curr_skin = "airutils:skin"
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minetest.register_chatcommand("au_uniform", {
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func = function(name, param)
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if skinsdb_mod_path and minetest.global_exists("armor") then
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minetest.chat_send_player(name, "Sorry, but this module doesn't work when SkinsDb and Armor are instaled together.")
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else
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local player = minetest.get_player_by_name(name)
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if player then
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airutils.uniform_formspec(name)
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else
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minetest.chat_send_player(name, "Something isn't working...")
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end
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end
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end,
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})
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local set_player_textures =
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minetest.get_modpath("player_api") and player_api.set_textures
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or default.player_set_textures
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function airutils.set_player_skin(player, skin)
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if not player then return end
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local player_properties = player:get_properties()
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if not player_properties then return end
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local texture = player_properties.textures
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local name = player:get_player_name()
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if texture then
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local player_meta = player:get_meta()
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if skin then
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--get current texture
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texture = texture[1]
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if skinsdb_mod_path then
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local skdb_skin = skins.get_player_skin(player)
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texture = "[combine:64x32:0,0="..skdb_skin._texture --..":0,0="..skin
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end
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--backup current texture
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local backup = player_meta:get_string("backup")
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if backup == nil or backup == "" then
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--player:set_attribute(backup, texture) --texture backup
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player_meta:set_string("backup",texture)
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else
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texture = backup
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end
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--combine the texture
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texture = texture.."^"..skin
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--sets the combined texture
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if texture ~= nil and texture ~= "" then
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if skinsdb_mod_path then
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player:set_properties({
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visual = "mesh",
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visual_size = {x=0.95, y=1},
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mesh = "character.b3d",
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textures = {texture},
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})
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if armor then
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armor:update_player_visuals(player)
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end
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else
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set_player_textures(player, {texture})
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end
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player_meta:set_string("curr_skin",texture)
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--player:set_attribute(curr_skin, texture)
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end
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else
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--remove texture
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local old_texture = player_meta:get_string("backup")
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if set_skin then
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if player:get_attribute("set_skin:player_skin") ~= nil and player:get_attribute("set_skin:player_skin") ~= "" then
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old_texture = player:get_attribute("set_skin:player_skin")
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end
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elseif wardrobe then
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if wardrobe.playerSkins then
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if wardrobe.playerSkins[name] ~= nil then
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old_texture = wardrobe.playerSkins[name]
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end
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end
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end
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--minetest.chat_send_all(dump(old_texture))
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if skinsdb_mod_path then
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player:set_properties({
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visual = "mesh",
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visual_size = {x=1, y=1},
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mesh = "skinsdb_3d_armor_character_5.b3d",
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textures = {texture},
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})
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skins.set_player_skin(player, skins.get_player_skin(player))
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if armor then
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armor:set_player_armor(player)
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end
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else
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if old_texture ~= nil and old_texture ~= "" then
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set_player_textures(player, { old_texture })
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end
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end
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player_meta:set_string("backup","")
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player_meta:set_string("curr_skin","")
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--player:set_attribute(backup, nil)
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--player:set_attribute(curr_skin, nil)
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end
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end
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end
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function airutils.uniform_formspec(name)
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local basic_form = table.concat({
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"formspec_version[5]",
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"size[5,2.9]",
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}, "")
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--minetest.chat_send_all(dump(airutils.pilot_textures))
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local textures = ""
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if airutils.pilot_textures then
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for k, v in pairs( airutils.pilot_textures ) do
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textures = textures .. v .. ","
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end
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basic_form = basic_form.."dropdown[0.5,0.5;4,0.8;textures;".. textures ..";0;false]"
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basic_form = basic_form.."button[0.5,1.6;4,0.8;set_texture;Set Player Texture]"
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minetest.show_formspec(name, "airutils:change", basic_form)
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else
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minetest.chat_send_player(name, "The isn't activated as secure. Aborting")
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "airutils:change" then
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local name = player:get_player_name()
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if fields.textures or fields.set_texture then
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airutils.set_player_skin(player, fields.textures)
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end
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minetest.close_formspec(name, "airutils:change")
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end
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end)
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minetest.register_on_joinplayer(function(player)
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local player_meta = player:get_meta()
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local skin = player_meta:get_string("curr_skin")
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--minetest.chat_send_all(">>>"..skin)
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if skin and skin ~= "" and skin ~= nil then
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-- setting player skin on connect has no effect, so delay skin change
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minetest.after(3, function(player1, skin1)
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airutils.set_player_skin(player1, skin1)
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end, player, skin)
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end
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end)
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