added support for emote
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init.lua
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init.lua
@ -382,4 +382,5 @@ end
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function airutils.sit(player)
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--set_animation(frame_range, frame_speed, frame_blend, frame_loop)
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player:set_animation({x = 81, y = 160},30, 0, true)
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if emote then emote.start(player:get_player_name(), "sit") end
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end
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