Use minetest.get_objects_in_area when possible

master
sfan5 2021-04-30 19:33:27 +02:00
parent 2f26fb7645
commit 4378750498
1 changed files with 25 additions and 5 deletions

View File

@ -640,10 +640,34 @@ function worldedit.clear_objects(pos1, pos2)
worldedit.keep_loaded(pos1, pos2)
local function should_delete(obj)
-- Avoid players and WorldEdit entities
if obj:is_player() then
return false
end
local entity = obj:get_luaentity()
return not entity or not entity.name:find("^worldedit:")
end
-- Offset positions to include full nodes (positions are in the center of nodes)
local pos1x, pos1y, pos1z = pos1.x - 0.5, pos1.y - 0.5, pos1.z - 0.5
local pos2x, pos2y, pos2z = pos2.x + 0.5, pos2.y + 0.5, pos2.z + 0.5
local count = 0
if minetest.get_objects_in_area then
local objects = minetest.get_objects_in_area({x=pos1x, y=pos1y, z=pos1z},
{x=pos2x, y=pos2y, z=pos2z})
for _, obj in pairs(objects) do
if should_delete(obj) then
obj:remove()
count = count + 1
end
end
return count
end
-- Fallback implementation via get_objects_inside_radius
-- Center of region
local center = {
x = pos1x + ((pos2x - pos1x) / 2),
@ -655,12 +679,8 @@ function worldedit.clear_objects(pos1, pos2)
(center.x - pos1x) ^ 2 +
(center.y - pos1y) ^ 2 +
(center.z - pos1z) ^ 2)
local count = 0
for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
local entity = obj:get_luaentity()
-- Avoid players and WorldEdit entities
if not obj:is_player() and (not entity or
not entity.name:find("^worldedit:")) then
if should_delete(obj) then
local pos = obj:get_pos()
if pos.x >= pos1x and pos.x <= pos2x and
pos.y >= pos1y and pos.y <= pos2y and