mod-cleaner/init.lua

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--[[ Cleaner mod
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License: MIT
]]
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cleaner = {}
cleaner.name = core.get_current_modname()
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local debug = core.settings:get_bool("enable_debug_mods")
local function log(level, msg)
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core.log(level, "[" .. cleaner.name .. "] " .. msg)
end
local function logDebug(msg)
if debug then
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core.log("DEBUG: [" .. cleaner.name .. "] " .. msg)
end
end
-- ENTITIES
local old_entities = {}
-- Populate entities list from file in world path
local e_list = nil
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local e_path = core.get_worldpath() .. "/clean_entities.txt"
local e_file = io.open(e_path, "r")
if e_file then
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e_list = e_file:read("*a")
e_file:close()
else
-- Create empty file
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e_file = io.open(e_path, "w")
if e_file then
e_file:close()
end
end
if e_list then
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logDebug("Loading entities to clean from file ...")
e_list = string.split(e_list, "\n")
for _, entity_name in ipairs(e_list) do
table.insert(old_entities, entity_name)
end
end
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for _, entity_name in ipairs(old_entities) do
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logDebug("Cleaning entity: " .. entity_name)
core.register_entity(":" .. entity_name, {
on_activate = function(self, staticdata)
self.object:remove()
end,
})
end
-- NODES
local old_nodes = {}
-- Populate nodes list from file in world path
local n_list = nil
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local n_path = core.get_worldpath() .. "/clean_nodes.txt"
local n_file = io.open(n_path, "r")
if n_file then
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n_list = n_file:read("*a")
n_file:close()
else
-- Create empty file
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n_file = io.open(n_path, "w")
if n_file then
n_file:close()
end
end
if n_list then
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logDebug("Loading nodes to clean from file ...")
n_list = string.split(n_list, "\n")
for _, node_name in ipairs(n_list) do
table.insert(old_nodes, node_name)
end
end
for _, node_name in ipairs(old_nodes) do
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logDebug("Cleaning node: " .. node_name)
core.register_node(":" .. node_name, {
groups = {old=1},
})
end
core.register_abm({
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nodenames = {"group:old"},
interval = 1,
chance = 1,
action = function(pos, node)
core.remove_node(pos)
end,
})