This time, actually fix the screwdriver error
I give up trying to do this the way that is technically the right way. At least this way works, and isn't hacky. Also, I fixed the asthetics of the chat command code a bit.
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@ -111,15 +111,15 @@ minetest.register_chatcommand("teleport", {
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end,
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})
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minetest.chatcommands["give"] = nil
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minetest.chatcommands["giveme"] = nil
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minetest.chatcommands["spawnentity"] = nil
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minetest.chatcommands.give = nil
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minetest.chatcommands.giveme = nil
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minetest.chatcommands.spawnentity = nil
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if not minetest.get_modpath("logpulverize_0gb_us") then
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minetest.chatcommands["pulverize"] = nil
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minetest.chatcommands.pulverize = nil
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end
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minetest.chatcommands["rollback"] = nil
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minetest.chatcommands.rollback = nil
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minetest.register_chatcommand("clearobjects", {
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params = "",
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@ -3,21 +3,20 @@ if minetest.get_modpath("screwdriver") then
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local tool = minetest.registered_items["screwdriver:screwdriver"..i]
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local on_use = tool.on_use
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function tool.on_use(itemstack, user, pointed_thing)
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local node=minetest.env:get_node(pos)
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if itemstack:to_table().metadata == ""
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or user:get_player_control().sneak
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or pointed_thing.type ~= "node" then
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screwdriver_handler(itemstack,user,pointed_thing)
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return itemstack
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end
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local node = minetest.env:get_node(pointed_thing.below)
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local node = minetest.env:get_node(pointed_thing.under)
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local name = user:get_player_name()
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if minetest.registered_nodes[node.name].paramtype2 ~= "facedir"
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or landclaim_0gb_us.can_interact(name,pos) then
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or landclaim_0gb_us.can_interact(name,pointed_thing.under) then
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screwdriver_handler(itemstack,user,pointed_thing)
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return itemstack
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else
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local owner = landclaim_0gb_us.get_owner(pointed_thing.below)
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local owner = landclaim_0gb_us.get_owner(pointed_thing.under)
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minetest.chat_send_player(name, "Area owned by "..owner)
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return itemstack
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end
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