quake = {} local S = minetest.get_translator("quake") arena_lib.register_minigame("quake", { prefix = "[Quake] ", teams = { S("red"), S("blue") }, teams_color_overlay = { "red", "blue" }, hub_spawn_point = { x = 8, y = 6, z = 4 }, join_while_in_progress = true, celebration_time = 5, disabled_damage_types = { "fall" }, properties = { kill_cap = 10 }, temp_properties = { kill_leader = "", first_blood = "" }, team_properties = { kills = 0, deaths = 0, }, player_properties = { killstreak = 0 } }) --arena_lib.update_properties("quake") -- load other scripts dofile(minetest.get_modpath("quake") .. "/achievements.lua") dofile(minetest.get_modpath("quake") .. "/chatcmdbuilder.lua") dofile(minetest.get_modpath("quake") .. "/commands.lua") dofile(minetest.get_modpath("quake") .. "/database_manager.lua") dofile(minetest.get_modpath("quake") .. "/exp_manager.lua") dofile(minetest.get_modpath("quake") .. "/input_manager.lua") dofile(minetest.get_modpath("quake") .. "/items.lua") dofile(minetest.get_modpath("quake") .. "/player_manager.lua") dofile(minetest.get_modpath("quake") .. "/privs.lua") dofile(minetest.get_modpath("quake") .. "/utils.lua") dofile(minetest.get_modpath("quake") .. "/_arena_lib/arena_manager.lua") dofile(minetest.get_modpath("quake") .. "/_arena_lib/arena_properties.lua") dofile(minetest.get_modpath("quake") .. "/_HUD/hud_achievements.lua") dofile(minetest.get_modpath("quake") .. "/_HUD/hud_broadcast.lua") dofile(minetest.get_modpath("quake") .. "/_HUD/hud_scoreboard.lua") dofile(minetest.get_modpath("quake") .. "/_HUD/hud_stats.lua") dofile(minetest.get_modpath("quake") .. "/_HUD/hud_teams_score.lua") dofile(minetest.get_modpath("quake") .. "/_weapons/bullets.lua") dofile(minetest.get_modpath("quake") .. "/_weapons/throwables.lua") dofile(minetest.get_modpath("quake") .. "/_weapons/weapons.lua") dofile(minetest.get_modpath("quake") .. "/_weapons/weapons_utils.lua") dofile(minetest.get_modpath("quake") .. "/_weapons/railgun.lua") dofile(minetest.get_modpath("quake") .. "/_weapons/rocket_launcher.lua") dofile(minetest.get_modpath("quake") .. "/_weapons/shotgun.lua") dofile(minetest.get_modpath("quake") .. "/_weapons/rocket.lua") dofile(minetest.get_modpath("quake") .. "/_weapons/grenade.lua") quake.init_storage()