From 70d54373b631a9ed66c61cbf6f3ef79b4cb94cae Mon Sep 17 00:00:00 2001 From: Marco <4279489-marco_a@users.noreply.gitlab.com> Date: Fri, 10 Apr 2020 17:20:48 +0200 Subject: [PATCH] Revert modifiche arma --- weapons.lua | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/weapons.lua b/weapons.lua index 7e812f6..1fb13d9 100644 --- a/weapons.lua +++ b/weapons.lua @@ -68,29 +68,29 @@ minetest.register_node("quake:railgun", { function get_pointed_thing(head_pos, dir, dist) - local p1 = head_pos + local p1 = vector.add(head_pos, vector.divide(dir,4)) local p2 = vector.add(head_pos, vector.multiply(dir, dist)) local ray = minetest.raycast(p1, p2, true, true) minetest.add_particlespawner({ - amount = 50, - time = 0.2, + amount = 20, + time = 0.3, minpos = p1, maxpos = p1, - minvel = vector.multiply(dir,500), - maxvel = vector.multiply(dir,500), + minvel = vector.multiply(dir,120), + maxvel = vector.multiply(dir,120), minexptime = 0.2, maxexptime = 0.2, size = 2, collisiondetection = false, vertical = false, - texture = "trickerytown.png" + texture = "quake_railgun_trail.png" }) local i = 0 local target = ray:next() --the player's head local target2 = ray:next() - + if target2 ~= nil then local target3 = ray:next() if target3 ~= nil and target3 ~= target then