diff --git a/_HUD/hud_scoreboard.lua b/_HUD/hud_scoreboard.lua index 03f3ff7..918487f 100644 --- a/_HUD/hud_scoreboard.lua +++ b/_HUD/hud_scoreboard.lua @@ -2,7 +2,7 @@ function quake.scoreboard_create(arena, p_name) if arena.teams_enabled then local panel = Panel:new({ - name = "scoreboard", + name = "quake_scoreboard", player = p_name, bg_scale = { x = 45, y = 28 }, position = { x = 0.5, y = 0.5 }, @@ -52,7 +52,7 @@ function quake.scoreboard_create(arena, p_name) }) else local panel = Panel:new({ - name = "scoreboard", + name = "quake_scoreboard", player = p_name, bg_scale = { x = 45, y = 28 }, position = { x = 0.5, y = 0.5 }, @@ -137,7 +137,7 @@ function update_solo_stats(arena) for pl_name, stats in pairs(arena.players) do - local panel = panel_lib.get_panel(pl_name, "scoreboard") + local panel = panel_lib.get_panel(pl_name, "quake_scoreboard") local bar_height = players_idx[pl_name] -- l'altezza della barra che segnala al client dove si trova nel panello panel:update(nil, @@ -224,7 +224,7 @@ function update_team_stats(arena) -- aggiorno il pannello for pl_name, stats in pairs(arena.players) do - local panel = panel_lib.get_panel(pl_name, "scoreboard") + local panel = panel_lib.get_panel(pl_name, "quake_scoreboard") local bar_height = players_idx[pl_name] -- l'altezza della barra che segnala al client dove si trova nel panello panel:update(nil, diff --git a/_HUD/hud_stats.lua b/_HUD/hud_stats.lua index 68e513e..487439a 100644 --- a/_HUD/hud_stats.lua +++ b/_HUD/hud_stats.lua @@ -1,7 +1,7 @@ function quake.HUD_stats_create(p_name) local panel = Panel:new({ - name = "stats", + name = "quake_stats", player = p_name, bg = "", position = { x = 0, y = 1 }, @@ -72,7 +72,7 @@ end function quake.HUD_stats_update(arena, p_name, stat) - local panel = panel_lib.get_panel(p_name, "stats") + local panel = panel_lib.get_panel(p_name, "quake_stats") minetest.log("action", dump(panel)) diff --git a/_arena_lib/arena_manager.lua b/_arena_lib/arena_manager.lua index 5644362..deef603 100644 --- a/_arena_lib/arena_manager.lua +++ b/_arena_lib/arena_manager.lua @@ -5,7 +5,7 @@ arena_lib.on_load("quake", function(arena) quake.HUD_stats_create(pl_name) quake.scoreboard_create(arena, pl_name) - panel_lib.get_panel(pl_name, "stats"):show() + panel_lib.get_panel(pl_name, "quake_stats"):show() minetest.sound_play("quake_voice_countdown", { to_player = pl_name, @@ -92,7 +92,7 @@ arena_lib.on_celebration("quake", function(arena, winner_name) inv:remove_item("main", ItemStack("quake:railgun")) inv:remove_item("main", ItemStack("quake:rocket_launcher")) inv:add_item("main", ItemStack("quake:match_over")) - panel_lib.get_panel(pl_name, "scoreboard"):show() + panel_lib.get_panel(pl_name, "quake_scoreboard"):show() end end) end) @@ -103,8 +103,8 @@ arena_lib.on_end("quake", function(arena, players) for pl_name, stats in pairs(players) do - local stats = panel_lib.get_panel(pl_name, "stats") - local scoreboard = panel_lib.get_panel(pl_name, "scoreboard") + local stats = panel_lib.get_panel(pl_name, "quake_stats") + local scoreboard = panel_lib.get_panel(pl_name, "quake_scoreboard") stats:remove() scoreboard:remove() @@ -154,8 +154,8 @@ end) arena_lib.on_quit("quake", function(arena, p_name) - local stats = panel_lib.get_panel(p_name, "stats") - local scoreboard = panel_lib.get_panel(p_name, "scoreboard") + local stats = panel_lib.get_panel(p_name, "quake_stats") + local scoreboard = panel_lib.get_panel(p_name, "quake_scoreboard") stats:remove() scoreboard:remove() diff --git a/input_manager.lua b/input_manager.lua index 2f5fcd2..c00dc71 100644 --- a/input_manager.lua +++ b/input_manager.lua @@ -3,7 +3,7 @@ controls.register_on_press(function(player, key) local p_name = player:get_player_name() if key == "aux1" and arena_lib.is_player_in_arena(p_name, "quake") and not arena_lib.get_arena_by_player(p_name).in_celebration then - panel_lib.get_panel(p_name, "scoreboard"):show() + panel_lib.get_panel(p_name, "quake_scoreboard"):show() end end) @@ -14,6 +14,6 @@ controls.register_on_release(function(player, key) local p_name = player:get_player_name() if key == "aux1" and arena_lib.is_player_in_arena(p_name, "quake") and not arena_lib.get_arena_by_player(p_name).in_celebration then - panel_lib.get_panel(p_name, "scoreboard"):hide() + panel_lib.get_panel(p_name, "quake_scoreboard"):hide() end end)