local settings = table.copy(hub_manager.settings) ---------------------------------------------- -----------------GETTERS---------------------- ---------------------------------------------- function hub_manager.get_hub_spawn_point() return settings.hub_spawn_point end function hub_manager.get_additional_items() return settings.hotbar_items end function hub_manager.get_prefix(name) local meta = minetest.get_player_by_name(name):get_meta() local prefix = meta:get_string("hub_manager:prefix") local color = meta:get_string("hub_manager:prefix_color") or "#ffffff" if prefix == "" then return "" end return minetest.colorize(color, prefix) .. " " end function hub_manager.get_players_in_hub() local in_hub = {} local in_game = arena_lib.get_players_in_game() for _, pl in pairs(minetest.get_connected_players()) do local pl_name = pl:get_player_name() if not in_game[pl_name] then in_hub[pl_name] = true end end return in_hub end ---------------------------------------------- -----------------SETTERS---------------------- ---------------------------------------------- function hub_manager.set_hub_physics(player) player:set_physics_override(settings.physics) end function hub_manager.set_items(player) local inv = player:get_inventory() local hotbar_items = { nil, nil, nil, nil, nil, nil, nil, "hub_manager:settings" } local additional_items = hub_manager.get_additional_items() -- eventuali oggetti aggiuntivi for i = 1, #additional_items do if additional_items[i] ~= "" then hotbar_items[i] = additional_items[i] end end inv:set_list("main", hotbar_items) inv:set_list("craft", {}) end