fbrawl = {} fbrawl.T = minetest.get_translator("fantasy_brawl") dofile(minetest.get_modpath("fantasy_brawl") .. "/SETTINGS.lua") arena_lib.register_minigame("fbrawl", { prefix = fbrawl_settings.prefix, temp_properties = { classes = {}, -- pl_name : string = class : {} match_id = 0, }, player_properties = { class = "", kills = 0, ultimate_recharge = 0 }, load_time = fbrawl_settings.max_loading_time, show_nametags = false, show_minimap = false, celebration_time = fbrawl_settings.celebration_time, time_mode = "decremental" }) dofile(minetest.get_modpath("fantasy_brawl") .. "/hud.lua") dofile(minetest.get_modpath("fantasy_brawl") .. "/sounds.lua") dofile(minetest.get_modpath("fantasy_brawl") .. "/chatcmdbuilder.lua") dofile(minetest.get_modpath("fantasy_brawl") .. "/utils.lua") dofile(minetest.get_modpath("fantasy_brawl") .. "/_classes/classes_system.lua") dofile(minetest.get_modpath("fantasy_brawl") .. "/_arena_lib/callbacks.lua") dofile(minetest.get_modpath("fantasy_brawl") .. "/_arena_lib/utils.lua") dofile(minetest.get_modpath("fantasy_brawl") .. "/_classes/mana.lua") dofile(minetest.get_modpath("fantasy_brawl") .. "/_classes/blood_effect.lua") dofile(minetest.get_modpath("fantasy_brawl") .. "/_classes/warrior/warrior.lua") dofile(minetest.get_modpath("fantasy_brawl") .. "/_classes/mage/mage.lua") dofile(minetest.get_modpath("fantasy_brawl") .. "/commands.lua") minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info) local pl_name = player:get_player_name() if arena_lib.is_player_in_arena(pl_name, "fantasy_brawl") then return 0 end end) minetest.register_on_joinplayer(function(p, last_login) end) skillz.register_on_unlock("fbrawl", function(def) minetest.log("+ " .. def.name .. " to " .. def.pl_name) end)