local function display_and_start_countdown() end local function round_start() end local function load_ball() end function block_league.countdown_and_start(arena, time) minetest.after(3, function() for pl_name, _ in pairs(arena.players) do minetest.sound_play("bl_voice_countdown_" .. time, {to_player = pl_name}) end display_and_start_countdown(arena, time) end) end function block_league.refill_weapons(arena, p_name) --TODO avere una tabella per giocatore che tenga traccia delle armi equipaggiate local default_weapons = {"block_league:smg", "block_league:sword", "block_league:pixelgun"} for i, weapon_name in pairs(default_weapons) do local magazine = minetest.registered_nodes[weapon_name].magazine if magazine then arena.players[p_name].weapons_magazine[weapon_name] = magazine block_league.weapons_hud_update(arena, p_name, weapon_name) end end end ---------------------------------------------- ---------------FUNZIONI LOCALI---------------- ---------------------------------------------- function display_and_start_countdown(arena, time_left) if time_left > 0 then arena_lib.HUD_send_msg_all("broadcast", arena, time_left) time_left = time_left -1 minetest.after(1, function() display_and_start_countdown(arena, time_left) end) else arena_lib.HUD_hide("broadcast", arena) round_start(arena) end end function round_start(arena) for p_name, stats in pairs(arena.players) do local player = minetest.get_player_by_name(p_name) if player:get_hp() > 0 then player:set_hp(20) arena.players[p_name].energy = 100 block_league.energy_update(arena, p_name) end block_league.refill_weapons(arena, p_name) player:get_meta():set_int("bl_reloading", 0) player:get_meta():set_int("bl_death_delay", 0) player:set_physics_override({ speed = block_league.SPEED }) player:set_pos(arena_lib.get_random_spawner(arena, stats.teamID)) minetest.sound_play("bl_voice_fight", {to_player = p_name}) end block_league.hud_log_clear(arena) if arena.mode == 1 then load_ball(arena) end arena.weapons_disabled = false end function load_ball(arena) minetest.forceload_block(arena.ball_spawn, true) minetest.add_entity(arena.ball_spawn,"block_league:ball",arena.name) end