local S = minetest.get_translator("block_league") local modpath = minetest.get_modpath("block_league") local srcpath = modpath .. "/src" local version = "0.7.0-dev" block_league = {} dofile(modpath .. "/GLOBALS.lua") arena_lib.register_minigame("block_league", { prefix = "[Block League] ", teams = { S("orange"), S("blue") }, teams_color_overlay = { "orange", "blue"}, camera_offset = { nil, {x=8, y=4, z=-1} }, hotbar = { slots = 4, background_image = "bl_gui_hotbar.png" }, time_mode = "decremental", join_while_in_progress = true, load_time = 6, celebration_time = 5, in_game_physics = { speed = block_league.SPEED, jump = 1.5, gravity = 1.15, sneak_glitch = true, new_move = true }, disabled_damage_types = {"fall", "punch"}, properties = { -- 1 = Touchdown -- 2 = Deathmatch mode = 1, score_cap = 5, immunity_time = 6, goal_orange = {}, goal_blue = {}, waiting_room_orange = {}, waiting_room_blue = {}, ball_spawn = {}, min_y = 0 }, temp_properties = { weapons_disabled = true, }, team_properties = { TDs = 0, kills = 0, deaths = 0 }, player_properties = { energy = 100, TDs = 0, points = 0, entering_time = 0, weapons_magazine = {} } }) -- load other scripts dofile(srcpath .. "/achievements.lua") dofile(srcpath .. "/chatcmdbuilder.lua") dofile(srcpath .. "/commands.lua") dofile(srcpath .. "/database_manager.lua") dofile(srcpath .. "/exp_manager.lua") dofile(srcpath .. "/input_manager.lua") dofile(srcpath .. "/player_manager.lua") dofile(srcpath .. "/privs.lua") dofile(srcpath .. "/utils.lua") -- arena_lib dofile(srcpath .. "/arena_lib/arena_manager.lua") dofile(srcpath .. "/arena_lib/arena_timer.lua") -- debug dofile(srcpath .. "/debug/debug.lua") dofile(srcpath .. "/debug/testkit.lua") -- HUD dofile(srcpath .. "/HUD/hud_achievements.lua") dofile(srcpath .. "/HUD/hud_broadcast.lua") dofile(srcpath .. "/HUD/hud_critical.lua") dofile(srcpath .. "/HUD/hud_energy.lua") dofile(srcpath .. "/HUD/hud_info_panel.lua") dofile(srcpath .. "/HUD/hud_inputs.lua") dofile(srcpath .. "/HUD/hud_log.lua") dofile(srcpath .. "/HUD/hud_scoreboard.lua") dofile(srcpath .. "/HUD/hud_spectate.lua") dofile(srcpath .. "/HUD/hud_weapons.lua") -- abstract weapons dofile(srcpath .. "/weapons/bullets.lua") dofile(srcpath .. "/weapons/weapons.lua") dofile(srcpath .. "/weapons/weapons_utils.lua") -- weapons dofile(srcpath .. "/weapons/bouncer.lua") dofile(srcpath .. "/weapons/grenade_launcher.lua") dofile(srcpath .. "/weapons/pixelgun.lua") dofile(srcpath .. "/weapons/rocket_launcher.lua") dofile(srcpath .. "/weapons/sword.lua") dofile(srcpath .. "/weapons/smg.lua") -- modes dofile(srcpath .. "/modes/game_main.lua") dofile(srcpath .. "/modes/TD/ball.lua") -- misc dofile(srcpath .. "/misc/energy.lua") dofile(srcpath .. "/misc/fall.lua") dofile(srcpath .. "/misc/immunity.lua") block_league.init_storage() minetest.log("action", "[BLOCK_LEAGUE] Mod initialised, running version " .. version)