local function load_ball() end function block_league.round_start(arena) for p_name, stats in pairs(arena.players) do local player = minetest.get_player_by_name(p_name) player:set_hp(20) arena.players[p_name].energy = 100 player:get_meta():set_int("bl_reloading", 0) panel_lib.get_panel(p_name, "bullets_hud"):remove() arena.players[p_name].weapons_reload = {} block_league.weapons_hud_create(p_name) panel_lib.get_panel(p_name, "bullets_hud"):show() block_league.energy_update(arena, p_name) player:set_pos(arena_lib.get_random_spawner(arena, stats.teamID)) end if arena.mod == 1 then load_ball(arena) end arena.weapons_disabled = false end ---------------------------------------------- ---------------FUNZIONI LOCALI---------------- ---------------------------------------------- function load_ball(arena) local pos1 = {x = arena.ball_spawn.x - 1, y = arena.ball_spawn.y - 1, z = arena.ball_spawn.z - 1} local pos2 = {x = arena.ball_spawn.x + 1, y = arena.ball_spawn.y + 1, z = arena.ball_spawn.z + 1} minetest.forceload_block(pos1, pos2) minetest.add_entity(arena.ball_spawn,"block_league:ball",arena.name) end