diff --git a/bl_tutorial/src/entities/obstacle.lua b/bl_tutorial/src/entities/obstacle.lua index 4751921..f44dad0 100644 --- a/bl_tutorial/src/entities/obstacle.lua +++ b/bl_tutorial/src/entities/obstacle.lua @@ -15,7 +15,7 @@ local obstacle = { local p_name = killer:get_player_name() if not arena_lib.is_player_in_arena(p_name) then return end - audio_lib.play_sfx("bl_tutorial_sentry_death", {object = self.object, max_hear_distance = 20}) + audio_lib.play_sound("bl_tutorial_sentry_death", {object = self.object, max_hear_distance = 20}) bl_tutorial.decrease_obstacles(p_name) end, } diff --git a/bl_tutorial/src/entities/sentry_gun.lua b/bl_tutorial/src/entities/sentry_gun.lua index d637f43..e9760cd 100644 --- a/bl_tutorial/src/entities/sentry_gun.lua +++ b/bl_tutorial/src/entities/sentry_gun.lua @@ -26,7 +26,7 @@ local sentry = { on_activate = function(self) local sentry = self.object sentry:set_animation({x=120, y=130}, 20, nil, false) - audio_lib.play_sfx("bl_tutorial_sentry_spawn", {gain = 0.2, pitch = 1.15, object = sentry, max_hear_distance = SENTRY_RANGE + 5}) + audio_lib.play_sound("bl_tutorial_sentry_spawn", {gain = 0.2, pitch = 1.15, object = sentry, max_hear_distance = SENTRY_RANGE + 5}) minetest.after(1.2, function() if not self.object then return end self.object:set_animation({x=1, y=100}, 20) @@ -92,7 +92,7 @@ local sentry = { entity:set_animation({x=112, y=115}, 25, nil, false) self.dying = true - audio_lib.play_sfx("bl_tutorial_sentry_death", {object = entity, max_hear_distance = SENTRY_RANGE + 5}) + audio_lib.play_sound("bl_tutorial_sentry_death", {object = entity, max_hear_distance = SENTRY_RANGE + 5}) minetest.add_particlespawner({ attached = self.object, amount = 200, @@ -148,7 +148,7 @@ function rotate_and_shoot(sentry, dir) local pointed_object = block_league.get_pointed_objects(sentry, 20, false, {height = sentry_centre, dir = dir}) draw_particles(dir, vector.add(sentry:get_pos(), vector.new(0, sentry_centre, 0))) - audio_lib.play_sfx("bl_smg_shoot", {pitch = 2.3, object = sentry, max_hear_distance = SENTRY_RANGE + 5}) + audio_lib.play_sound("bl_smg_shoot", {pitch = 2.3, object = sentry, max_hear_distance = SENTRY_RANGE + 5}) if next(pointed_object) then local target = pointed_object[1].object diff --git a/block_league/src/GUI/gui_profile.lua b/block_league/src/GUI/gui_profile.lua index daf902e..8462481 100644 --- a/block_league/src/GUI/gui_profile.lua +++ b/block_league/src/GUI/gui_profile.lua @@ -227,7 +227,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) local skill = "block_league:" .. player:get_meta():get_string("bl_profile_elem_active") block_league.set_player_skill(p_name, skill) - audio_lib.play_sfx("bl_gui_equip_confirm", {to_player = p_name}) + audio_lib.play_sound("bl_gui_equip_confirm", {to_player = p_name}) end minetest.show_formspec(p_name, "block_league:profile", get_formspec(p_name))