From 297b3fbb26de2eef08be77c2f221b556d7a4a5ab Mon Sep 17 00:00:00 2001 From: Marco <4279489-marco_a@users.noreply.gitlab.com> Date: Tue, 31 Mar 2020 23:38:31 +0200 Subject: [PATCH] Fix vari e pulizia --- LICENSE | 674 ++++++++++++++++++++++++++++++++++ api.lua | 97 +++-- signs.lua | 95 ++++- textures/arena_createsign.png | Bin 0 -> 313 bytes 4 files changed, 825 insertions(+), 41 deletions(-) create mode 100644 LICENSE create mode 100644 textures/arena_createsign.png diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..71d184c --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Minetest Quake Copyright (C) 2020 Marco + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/api.lua b/api.lua index 7206c1c..6b0cd58 100644 --- a/api.lua +++ b/api.lua @@ -13,10 +13,11 @@ end local function newArena() end local function nextID() end -local function in_game_txt(arena) end local arenasID -local players_in_game = {} --KEY: player name, INDEX: arenaID +local players_in_game = {} --KEY: player name, INDEX: arenaID +local players_in_queue = {} --KEY: player name, INDEX: arenaID +local immunity_time = 3 local arena_default_max_players = 4 local arena_default_min_players = 2 @@ -25,7 +26,7 @@ local arena_default_kill_cap = 10 arena_lib.arena_default = { name = "", sign = {}, - players = {}, --KEY: player name, INDEX: kills, deaths, killstreak + players = {}, --KEY: player name, INDEX: kills, deaths, killstreak spawn_points = {}, max_players = arena_default_max_players, min_players = arena_default_min_players, @@ -69,7 +70,8 @@ function arena_lib.remove_arena(sender, arena_name) --TODO: -chiedere conferma -- rimozione cartello coi rispettivi metadati - if arena.sign ~= nil then minetest.set_node(arena.sign, {name = "air"}) end + if arena.sign ~= nil then + minetest.set_node(arena.sign, {name = "air"}) end arena_lib.send_message_players_in_arena(id, "[Quake] L'arena per la quale eri in coda è stata rimossa... :(") @@ -81,10 +83,19 @@ function arena_lib.remove_arena(sender, arena_name) end -function arena_lib.is_player_in_arena(pl_name) - if players_in_game[pl_name] ~= nil then return true - else return false end +function arena_lib.is_player_in_arena(p_name) + + if not players_in_game[p_name] then return false + else return true end +end + + + +function arena_lib.is_player_in_queue(p_name) + + if not players_in_queue[p_name] then return false + else return true end end @@ -114,6 +125,7 @@ function arena_lib.load_arena(arena_ID) player:set_pos(arena.spawn_points[count]) player:get_inventory():set_list("main",{}) player:get_inventory():add_item("main", weapon) + players_in_queue[pl_name] = nil players_in_game[pl_name] = arena_ID -- registro giocatori nella tabella apposita count = count +1 @@ -179,6 +191,15 @@ function arena_lib.end_arena(arena) end + +function arena_lib.add_to_queue(p_name, arena_ID) + players_in_queue[p_name] = arena_ID +end + +function arena_lib.remove_from_queue(p_name) + players_in_queue[p_name] = nil +end + ---------------------------------------------- --------------------UTILS--------------------- ---------------------------------------------- @@ -190,6 +211,7 @@ function arena_lib.remove_player_from_arena(p_name) arena[arena_ID].players[p_name] = nil players_in_game[p_name] = nil + player_in_queue[p_name] = nil arena_lib.send_message_players_in_arena(arena_ID, "[Quake] " .. p_name .. " ha abbandonato la partita") --TODO: se in arena è rimasto solo un giocatore, ha vinto e end arena @@ -197,23 +219,35 @@ end function arena_lib.send_message_players_in_arena(arena_ID, msg) - for pl_name, stats in pairs(arena_lib.arenas[arena_ID].players) do - minetest.chat_send_player(pl_name, msg) - end - + minetest.chat_send_player(pl_name, msg) end end function arena_lib.calc_kill_leader(arena, killer) - if arena.players[killer].kills > arena.player[kill_leader].kills then - arena.kill_leader = killer - end - + arena.kill_leader = killer end end +function arena_lib.immunity(player) + + local p_name = player:get_player_name() + local weapon = player:get_inventory():get_stack("main", 1) + + weapon:get_meta():set_int("immune", 1) + + player:get_inventory():set_stack("main", 1, weapon) + + minetest.after(immunity_time, function() + if player:get_inventory():get_stack("main", 1):get_meta():get_int("immune") == 1 then + weapon:get_meta():set_int("immune", 0) + player:get_inventory():set_stack("main", 1, weapon) + end + end) + +end + ---------------------------------------------- -----------------GETTERS---------------------- ---------------------------------------------- @@ -232,6 +266,11 @@ function arena_lib.get_arenaID_by_player(p_name) end +function arena_lib.get_queueID_by_player(p_name) + return players_in_queue[p_name] +end + + function arena_lib.get_arena_players_count(arena_ID) local count = 0 @@ -255,11 +294,18 @@ function arena_lib.get_random_spawner(arena_ID) end ---[[ - ------------------------ - Funzioni locali - ------------------------ -]] + +---------------------------------------------- +-----------------SETTERS---------------------- +---------------------------------------------- + +function arena_lib.set_immunity_time(time) + immunity_time = time +end + +---------------------------------------------- +---------------FUNZIONI LOCALI---------------- +---------------------------------------------- --[[ Dato che in Lua non è possibile istanziare le tabelle copiandole, bisogna istanziare ogni campo in una nuova tabella. Ricorsivo per le sottotabelle. Codice da => http://lua-users.org/wiki/CopyTable]] @@ -288,14 +334,3 @@ function nextID() end return n+1 end - - -function in_game_txt(arena) - local txt - - if arena.in_celebration then txt = "Concludendo" - elseif arena.in_game then txt = "In partita" - else txt = "In attesa" end - - return txt -end diff --git a/signs.lua b/signs.lua index 7094299..78c8fd8 100644 --- a/signs.lua +++ b/signs.lua @@ -1,3 +1,6 @@ +local function in_game_txt(arena) end + + minetest.override_item("default:sign_wall", { on_punch = function(pos, node, puncher, pointed_thing) @@ -11,21 +14,26 @@ minetest.override_item("default:sign_wall", { if not sign_arena then return end -- nel caso qualche cartello dovesse buggarsi, si può rompere e non fa crashare -- se è già in coda o viene fermato (cartello diverso) o si toglie dalla coda (cartello uguale) - if arena_lib.is_player_in_arena(p_name) then + if arena_lib.is_player_in_queue(p_name) then - if arena_lib.get_arenaID_by_player(p_name) ~= arenaID then - minetest.chat_send_player(p_name, "[Quake]" .. minetest.colorize("#e6482e", "Devi prima uscire dalla coda di " .. arena.name .. "!")) + local queued_ID = arena_lib.get_queueID_by_player(p_name) + + minetest.chat_send_player("singleplayer", "queued_ID = " .. queued_ID .. ", arenaID = " .. arenaID) + + if queued_ID ~= arenaID then + minetest.chat_send_player(p_name, "[Quake]" .. minetest.colorize("#e6482e", "Devi prima uscire dalla coda di " .. arena_lib.arenas[queued_ID].name .. "!")) else sign_arena.players[p_name] = nil arena_lib.update_sign(pos, sign_arena) + arena_lib.remove_from_queue(p_name) minetest.chat_send_player(p_name, "[Quake] Sei uscito dalla coda") arena_lib.send_message_players_in_arena(arenaID, "[Quake] " .. p_name .. " ha abbandonato la coda") -- se non ci sono più abbastanza giocatori, annullo la coda if arena_lib.get_arena_players_count(arenaID) < sign_arena.min_players and sign_arena.in_queue then - timer:stop() - arena.send_message_players_in_arena(arenaID, "[Quake] La coda è stata annullata per troppi pochi giocatori") + --timer:stop() + arena_lib.send_message_players_in_arena(arenaID, "[Quake] La coda è stata annullata per troppi pochi giocatori") end end return end @@ -37,7 +45,6 @@ minetest.override_item("default:sign_wall", { -- notifico i vari giocatori del nuovo player if sign_arena.in_game then - --TODO: butta dentro alla partita in corso. Sì, si può entrare mentre è in corso -------- arena_lib.join_arena(arenaID) arena_lib.send_message_players_in_arena(arenaID, "[Quake] " .. p_name .. " si è aggiunto alla partita") @@ -49,6 +56,7 @@ minetest.override_item("default:sign_wall", { -- aggiungo il giocatore e aggiorno il cartello sign_arena.players[p_name] = {kills = 0, deaths = 0, killstreak = 0} + arena_lib.add_to_queue(p_name, arenaID) arena_lib.update_storage() arena_lib.update_sign(pos, sign_arena) @@ -91,6 +99,57 @@ minetest.override_item("default:sign_wall", { +--[[sovrascrizione "on_punch" nodo base dei cartelli per farli entrare + nell'arena se sono cartelli appositi e "on_timer" per teletrasportali in partita quando la queue finisce]] +minetest.register_tool("arena_lib:create_sign", { + + description = "Left click on a sign to create an entrance or to remove it", + inventory_image = "arena_createsign.png", + groups = {not_in_creative_inventory = 1, oddly_breakable_by_hand = "2"}, + + on_use = function(itemstack, user, pointed_thing) + + local pos = minetest.get_pointed_thing_position(pointed_thing) + if pos == nil then return end -- nel caso sia aria, sennò crasha + + local node = minetest.get_node(pos) + local def = minetest.registered_items[node.name] + + --controllo se è un cartello + if def and def.entity_info then + def.number_of_lines = 5 + + local arena_ID = itemstack:get_meta():get_int("arenaID") + local arena = arena_lib.arenas[arena_ID] + + -- controllo se c'è già un cartello assegnato a quell'arena. Se è lo stesso lo rimuovo, sennò annullo + if next(arena.sign) ~= nil then + if minetest.serialize(pos) == minetest.serialize(arena.sign) then + minetest.set_node(pos, {name = "air"}) + arena.sign = {} + minetest.chat_send_player(user:get_player_name(), "Cartello dell'arena " .. arena.name .. " rimosso con successo") + else + minetest.chat_send_player(user:get_player_name(), minetest.colorize("#e6482e", "[!] Esiste già un cartello per quest'arena!")) + end + return end + + -- cambio la scritta + arena_lib.update_sign(pos, arena) + + -- aggiungo il cartello ai cartelli dell'arena + arena.sign = pos + + -- salvo l'ID come metadato nel cartello + minetest.get_meta(pos):set_int("arenaID", arena_ID) + else + minetest.chat_send_player(user:get_player_name(), minetest.colorize("#e6482e", "[!] L'oggetto non è un cartello!")) + end + end, + +}) + + + function arena_lib.set_sign(sender, arena_name) local arena_ID, arena = arena_lib.get_arena_by_name(arena_name) @@ -121,10 +180,26 @@ function arena_lib.update_sign(pos, arena) end signs_lib.update_sign(pos, {text = [[ - - ]] .. arena.name .. [[ - ]] .. p_count .. "/".. arena.max_players .. [[ - ]] .. in_game_txt(arena) .. [[ + ]] .. "\n" .. [[ + ]] .. arena.name .. "\n" .. [[ + ]] .. p_count .. "/".. arena.max_players .. "\n" .. [[ + ]] .. in_game_txt(arena) .. "\n" .. [[ ]]}) end + + + +---------------------------------------------- +---------------FUNZIONI LOCALI---------------- +---------------------------------------------- + +function in_game_txt(arena) + local txt + + if arena.in_celebration then txt = "Concludendo" + elseif arena.in_game then txt = "In partita" + else txt = "In attesa" end + + return txt +end diff --git a/textures/arena_createsign.png b/textures/arena_createsign.png new file mode 100644 index 0000000000000000000000000000000000000000..d6358daaed045d6cb5737dbc45b209e1b215d6f9 GIT binary patch literal 313 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`jKx9jP7LeL$-D$|K6|=2hFJ6_ zrzkM+lzjQ8{8>L{=aG&x>55BsD%duHK;qwnyA2-xKf(6UgkhPar}E*$((RHpv2z}> z#qKET6kN@C!^B+Vr_q||qiqYP3C1$aPP3H^>7D)kP3nZ}8&WGO9vd(V>**`p?%{i4 zn)5Jc4cmd7c8hBDt~*QB_e+2P)7z<%5)vO+9svzD{KIp(hsS`Y!R>s#KBwfIS+JOhMFqW1Y0UZ_?)Jz1x`T*>#n}^W6IP2e^v|fAtHtwSBGCH`p00i_>zopr E04vFS5&!@I literal 0 HcmV?d00001