diff --git a/DOCS.md b/DOCS.md index 2de641e..ac055f1 100644 --- a/DOCS.md +++ b/DOCS.md @@ -270,7 +270,7 @@ Same as above, but for teams. For instance, you could count how many rounds of a `arena_lib` also comes with a triple practical HUD: `title`, `broadcast` and `hotbar`. These HUDs only appear when a message is sent to them and they can be easily used via the following functions: * `arena_lib.HUD_send_msg(HUD_type, p_name, msg, , , )`: sends a message to the specified player/spectator in the specified HUD type (`"title"`, `"broadcast"` or `"hotbar"`). If no duration is declared, it won't disappear by itself. If a sound is declared, it'll be played at the very showing of the HUD. `color` must be in a hexadecimal format and, if not specified, it defaults to white (`0xFFFFFF`). * `arena_lib.HUD_send_msg_all(HUD_type, arena, msg, , , )`: same as above, but for all the players and spectators inside the arena -* `arena_lib.HUD_hide(HUD_type, player_or_arena)`: makes the specified HUD disappear; it can take both a player/spectator and a whole arena. Also, a special parameter `all` can be used in `HUD_type` to make all the HUDs disappear +* `arena_lib.HUD_hide(HUD_type, player_or_arena)`: makes the specified HUD disappear; it can take both the name of the player/spectator and a whole arena. Also, a special parameter `all` can be used in `HUD_type` to make all the HUDs disappear ### 1.7 Utils There are also some other functions which might turn useful. They are: