From 297b3fbb26de2eef08be77c2f221b556d7a4a5ab Mon Sep 17 00:00:00 2001
From: Marco <4279489-marco_a@users.noreply.gitlab.com>
Date: Tue, 31 Mar 2020 23:38:31 +0200
Subject: [PATCH] Fix vari e pulizia
---
LICENSE | 674 ++++++++++++++++++++++++++++++++++
api.lua | 97 +++--
signs.lua | 95 ++++-
textures/arena_createsign.png | Bin 0 -> 313 bytes
4 files changed, 825 insertions(+), 41 deletions(-)
create mode 100644 LICENSE
create mode 100644 textures/arena_createsign.png
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..71d184c
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
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+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ Minetest Quake
+ Copyright (C) 2020 Marco
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Minetest Quake Copyright (C) 2020 Marco
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/api.lua b/api.lua
index 7206c1c..6b0cd58 100644
--- a/api.lua
+++ b/api.lua
@@ -13,10 +13,11 @@ end
local function newArena() end
local function nextID() end
-local function in_game_txt(arena) end
local arenasID
-local players_in_game = {} --KEY: player name, INDEX: arenaID
+local players_in_game = {} --KEY: player name, INDEX: arenaID
+local players_in_queue = {} --KEY: player name, INDEX: arenaID
+local immunity_time = 3
local arena_default_max_players = 4
local arena_default_min_players = 2
@@ -25,7 +26,7 @@ local arena_default_kill_cap = 10
arena_lib.arena_default = {
name = "",
sign = {},
- players = {}, --KEY: player name, INDEX: kills, deaths, killstreak
+ players = {}, --KEY: player name, INDEX: kills, deaths, killstreak
spawn_points = {},
max_players = arena_default_max_players,
min_players = arena_default_min_players,
@@ -69,7 +70,8 @@ function arena_lib.remove_arena(sender, arena_name)
--TODO: -chiedere conferma
-- rimozione cartello coi rispettivi metadati
- if arena.sign ~= nil then minetest.set_node(arena.sign, {name = "air"}) end
+ if arena.sign ~= nil then
+ minetest.set_node(arena.sign, {name = "air"}) end
arena_lib.send_message_players_in_arena(id, "[Quake] L'arena per la quale eri in coda è stata rimossa... :(")
@@ -81,10 +83,19 @@ function arena_lib.remove_arena(sender, arena_name)
end
-function arena_lib.is_player_in_arena(pl_name)
- if players_in_game[pl_name] ~= nil then return true
- else return false end
+function arena_lib.is_player_in_arena(p_name)
+
+ if not players_in_game[p_name] then return false
+ else return true end
+end
+
+
+
+function arena_lib.is_player_in_queue(p_name)
+
+ if not players_in_queue[p_name] then return false
+ else return true end
end
@@ -114,6 +125,7 @@ function arena_lib.load_arena(arena_ID)
player:set_pos(arena.spawn_points[count])
player:get_inventory():set_list("main",{})
player:get_inventory():add_item("main", weapon)
+ players_in_queue[pl_name] = nil
players_in_game[pl_name] = arena_ID -- registro giocatori nella tabella apposita
count = count +1
@@ -179,6 +191,15 @@ function arena_lib.end_arena(arena)
end
+
+function arena_lib.add_to_queue(p_name, arena_ID)
+ players_in_queue[p_name] = arena_ID
+end
+
+function arena_lib.remove_from_queue(p_name)
+ players_in_queue[p_name] = nil
+end
+
----------------------------------------------
--------------------UTILS---------------------
----------------------------------------------
@@ -190,6 +211,7 @@ function arena_lib.remove_player_from_arena(p_name)
arena[arena_ID].players[p_name] = nil
players_in_game[p_name] = nil
+ player_in_queue[p_name] = nil
arena_lib.send_message_players_in_arena(arena_ID, "[Quake] " .. p_name .. " ha abbandonato la partita")
--TODO: se in arena è rimasto solo un giocatore, ha vinto e end arena
@@ -197,23 +219,35 @@ end
function arena_lib.send_message_players_in_arena(arena_ID, msg)
-
for pl_name, stats in pairs(arena_lib.arenas[arena_ID].players) do
- minetest.chat_send_player(pl_name, msg)
- end
-
+ minetest.chat_send_player(pl_name, msg) end
end
function arena_lib.calc_kill_leader(arena, killer)
-
if arena.players[killer].kills > arena.player[kill_leader].kills then
- arena.kill_leader = killer
- end
-
+ arena.kill_leader = killer end
end
+function arena_lib.immunity(player)
+
+ local p_name = player:get_player_name()
+ local weapon = player:get_inventory():get_stack("main", 1)
+
+ weapon:get_meta():set_int("immune", 1)
+
+ player:get_inventory():set_stack("main", 1, weapon)
+
+ minetest.after(immunity_time, function()
+ if player:get_inventory():get_stack("main", 1):get_meta():get_int("immune") == 1 then
+ weapon:get_meta():set_int("immune", 0)
+ player:get_inventory():set_stack("main", 1, weapon)
+ end
+ end)
+
+end
+
----------------------------------------------
-----------------GETTERS----------------------
----------------------------------------------
@@ -232,6 +266,11 @@ function arena_lib.get_arenaID_by_player(p_name)
end
+function arena_lib.get_queueID_by_player(p_name)
+ return players_in_queue[p_name]
+end
+
+
function arena_lib.get_arena_players_count(arena_ID)
local count = 0
@@ -255,11 +294,18 @@ function arena_lib.get_random_spawner(arena_ID)
end
---[[
- ------------------------
- Funzioni locali
- ------------------------
-]]
+
+----------------------------------------------
+-----------------SETTERS----------------------
+----------------------------------------------
+
+function arena_lib.set_immunity_time(time)
+ immunity_time = time
+end
+
+----------------------------------------------
+---------------FUNZIONI LOCALI----------------
+----------------------------------------------
--[[ Dato che in Lua non è possibile istanziare le tabelle copiandole, bisogna istanziare ogni campo in una nuova tabella.
Ricorsivo per le sottotabelle. Codice da => http://lua-users.org/wiki/CopyTable]]
@@ -288,14 +334,3 @@ function nextID()
end
return n+1
end
-
-
-function in_game_txt(arena)
- local txt
-
- if arena.in_celebration then txt = "Concludendo"
- elseif arena.in_game then txt = "In partita"
- else txt = "In attesa" end
-
- return txt
-end
diff --git a/signs.lua b/signs.lua
index 7094299..78c8fd8 100644
--- a/signs.lua
+++ b/signs.lua
@@ -1,3 +1,6 @@
+local function in_game_txt(arena) end
+
+
minetest.override_item("default:sign_wall", {
on_punch = function(pos, node, puncher, pointed_thing)
@@ -11,21 +14,26 @@ minetest.override_item("default:sign_wall", {
if not sign_arena then return end -- nel caso qualche cartello dovesse buggarsi, si può rompere e non fa crashare
-- se è già in coda o viene fermato (cartello diverso) o si toglie dalla coda (cartello uguale)
- if arena_lib.is_player_in_arena(p_name) then
+ if arena_lib.is_player_in_queue(p_name) then
- if arena_lib.get_arenaID_by_player(p_name) ~= arenaID then
- minetest.chat_send_player(p_name, "[Quake]" .. minetest.colorize("#e6482e", "Devi prima uscire dalla coda di " .. arena.name .. "!"))
+ local queued_ID = arena_lib.get_queueID_by_player(p_name)
+
+ minetest.chat_send_player("singleplayer", "queued_ID = " .. queued_ID .. ", arenaID = " .. arenaID)
+
+ if queued_ID ~= arenaID then
+ minetest.chat_send_player(p_name, "[Quake]" .. minetest.colorize("#e6482e", "Devi prima uscire dalla coda di " .. arena_lib.arenas[queued_ID].name .. "!"))
else
sign_arena.players[p_name] = nil
arena_lib.update_sign(pos, sign_arena)
+ arena_lib.remove_from_queue(p_name)
minetest.chat_send_player(p_name, "[Quake] Sei uscito dalla coda")
arena_lib.send_message_players_in_arena(arenaID, "[Quake] " .. p_name .. " ha abbandonato la coda")
-- se non ci sono più abbastanza giocatori, annullo la coda
if arena_lib.get_arena_players_count(arenaID) < sign_arena.min_players and sign_arena.in_queue then
- timer:stop()
- arena.send_message_players_in_arena(arenaID, "[Quake] La coda è stata annullata per troppi pochi giocatori")
+ --timer:stop()
+ arena_lib.send_message_players_in_arena(arenaID, "[Quake] La coda è stata annullata per troppi pochi giocatori")
end
end
return end
@@ -37,7 +45,6 @@ minetest.override_item("default:sign_wall", {
-- notifico i vari giocatori del nuovo player
if sign_arena.in_game then
-
--TODO: butta dentro alla partita in corso. Sì, si può entrare mentre è in corso -------- arena_lib.join_arena(arenaID)
arena_lib.send_message_players_in_arena(arenaID, "[Quake] " .. p_name .. " si è aggiunto alla partita")
@@ -49,6 +56,7 @@ minetest.override_item("default:sign_wall", {
-- aggiungo il giocatore e aggiorno il cartello
sign_arena.players[p_name] = {kills = 0, deaths = 0, killstreak = 0}
+ arena_lib.add_to_queue(p_name, arenaID)
arena_lib.update_storage()
arena_lib.update_sign(pos, sign_arena)
@@ -91,6 +99,57 @@ minetest.override_item("default:sign_wall", {
+--[[sovrascrizione "on_punch" nodo base dei cartelli per farli entrare
+ nell'arena se sono cartelli appositi e "on_timer" per teletrasportali in partita quando la queue finisce]]
+minetest.register_tool("arena_lib:create_sign", {
+
+ description = "Left click on a sign to create an entrance or to remove it",
+ inventory_image = "arena_createsign.png",
+ groups = {not_in_creative_inventory = 1, oddly_breakable_by_hand = "2"},
+
+ on_use = function(itemstack, user, pointed_thing)
+
+ local pos = minetest.get_pointed_thing_position(pointed_thing)
+ if pos == nil then return end -- nel caso sia aria, sennò crasha
+
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
+
+ --controllo se è un cartello
+ if def and def.entity_info then
+ def.number_of_lines = 5
+
+ local arena_ID = itemstack:get_meta():get_int("arenaID")
+ local arena = arena_lib.arenas[arena_ID]
+
+ -- controllo se c'è già un cartello assegnato a quell'arena. Se è lo stesso lo rimuovo, sennò annullo
+ if next(arena.sign) ~= nil then
+ if minetest.serialize(pos) == minetest.serialize(arena.sign) then
+ minetest.set_node(pos, {name = "air"})
+ arena.sign = {}
+ minetest.chat_send_player(user:get_player_name(), "Cartello dell'arena " .. arena.name .. " rimosso con successo")
+ else
+ minetest.chat_send_player(user:get_player_name(), minetest.colorize("#e6482e", "[!] Esiste già un cartello per quest'arena!"))
+ end
+ return end
+
+ -- cambio la scritta
+ arena_lib.update_sign(pos, arena)
+
+ -- aggiungo il cartello ai cartelli dell'arena
+ arena.sign = pos
+
+ -- salvo l'ID come metadato nel cartello
+ minetest.get_meta(pos):set_int("arenaID", arena_ID)
+ else
+ minetest.chat_send_player(user:get_player_name(), minetest.colorize("#e6482e", "[!] L'oggetto non è un cartello!"))
+ end
+ end,
+
+})
+
+
+
function arena_lib.set_sign(sender, arena_name)
local arena_ID, arena = arena_lib.get_arena_by_name(arena_name)
@@ -121,10 +180,26 @@ function arena_lib.update_sign(pos, arena)
end
signs_lib.update_sign(pos, {text = [[
-
- ]] .. arena.name .. [[
- ]] .. p_count .. "/".. arena.max_players .. [[
- ]] .. in_game_txt(arena) .. [[
+ ]] .. "\n" .. [[
+ ]] .. arena.name .. "\n" .. [[
+ ]] .. p_count .. "/".. arena.max_players .. "\n" .. [[
+ ]] .. in_game_txt(arena) .. "\n" .. [[
]]})
end
+
+
+
+----------------------------------------------
+---------------FUNZIONI LOCALI----------------
+----------------------------------------------
+
+function in_game_txt(arena)
+ local txt
+
+ if arena.in_celebration then txt = "Concludendo"
+ elseif arena.in_game then txt = "In partita"
+ else txt = "In attesa" end
+
+ return txt
+end
diff --git a/textures/arena_createsign.png b/textures/arena_createsign.png
new file mode 100644
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