local thrower minetest.register_on_mods_loaded(function() minetest.override_item("default:snow", { on_use = function(itemstack, user, pointed_thing) if not minetest.check_player_privs(user:get_player_name(), {creative = true}) then itemstack:take_item() end local pos = user:get_pos() local dir = user:get_look_dir() local yaw = user:get_look_horizontal() if pos and dir then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "snowball:ball") if obj then obj:set_velocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20}) obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3}) obj:set_yaw(yaw) thrower = user end end return itemstack end, }) end) local SNOWBALL = { physical = false, timer = 0, visual = "sprite", visual_size = {x=0.5, y=0.5,}, textures = {'default_snowball.png'}, lastpos= {}, pointable = false, collisionbox = {-0.25,-0.25,-0.25,0.25,0.25,0.25}, selectionbox = {-0.25,-0.25,-0.25,0.25,0.25,0.25}, collide_with_objects = false, } SNOWBALL.on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:get_pos() local yaw = self.object:get_yaw() local node = minetest.get_node(pos) if self.timer > 0.2 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y-1, z = pos.z}, 1) for k, obj in pairs(objs) do if not obj then goto nodes end local prop = obj:get_properties() if not prop then goto nodes end if obj:is_player() or prop.collide_with_objects then obj:punch(thrower, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = 1}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end end ::nodes:: if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable and node.name ~= "default:snow" then if not minetest.is_protected(self.lastpos,"") then minetest.add_node(self.lastpos, {name="default:snow",param2=0}) minetest.check_for_falling(self.lastpos) end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("snowball:ball", SNOWBALL)