local jets = {} local makesmoke = core.get_modpath("tnt") core.register_globalstep(function(dtime) for player,_ in pairs(jets) do if not player then return end local ctrl = player:get_player_control() if ctrl.jump then local velo = player:get_velocity() local jet = 2 - velo.y/10 player:add_velocity({x=0,z=0,y=jet}) if makesmoke then core.add_particle({ pos = player:get_pos(), velocity = {x=math.random(-1,1),y=math.random(-1,1),z=math.random(-1,1)}, expirationtime = 1, size = 5+math.random(-1,1), collisiondetection = false, vertical = false, texture = "tnt_smoke.png", glow = 15}) end end end end) armor:register_armor("simple_jetpack:jetpack", { description = "Simple Jetpack", inventory_image = "simple_jetpack_preview.png", armor_groups = {fleshy=10}, groups = {armor_torso=1, armor_heal=100, armor_use=500,}, }) armor:register_on_equip(function(player, index, stack) if stack:get_name() == "simple_jetpack:jetpack" then jets[player] = true end end) armor:register_on_unequip(function(player, index, stack) if stack:get_name() == "simple_jetpack:jetpack" then jets[player] = nil end end) core.register_craft({ output = "simple_jetpack:jetpack", recipe = {{"farming:string","default:steel_ingot","farming:string"}, {"default:steel_ingot","default:mese_crystal","default:steel_ingot"}, {"default:steel_ingot","","default:steel_ingot"}}})