minetest.register_node("chest:chest", { description = "Chest" .. "\n" .. "32 inventory slots", tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"}, paramtype2 = "facedir", groups = {dig_immediate=2,choppy=3}, is_ground_content = false, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]" .. "listring[]") meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.chat_send_player(player:get_player_name(), "Allow put: " .. stack:to_string()) return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.chat_send_player(player:get_player_name(), "Allow take: " .. stack:to_string()) return stack:get_count() end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.chat_send_player(player:get_player_name(), "On put: " .. stack:to_string()) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.chat_send_player(player:get_player_name(), "On take: " .. stack:to_string()) end, })