diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 62f817062..6412ab4f6 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -454,7 +454,8 @@ fall_bobbing_amount (Fall bobbing) float 0.0 # - interlaced: odd/even line based polarisation screen support. # - topbottom: split screen top/bottom. # - sidebyside: split screen side by side. -3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside +# - pageflip: quadbuffer based 3d. +3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip # In-game chat console background color (R,G,B). console_color (Console color) string (0,0,0) diff --git a/minetest.conf.example b/minetest.conf.example index 40456f953..806ce62c2 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -518,7 +518,8 @@ # - interlaced: odd/even line based polarisation screen support. # - topbottom: split screen top/bottom. # - sidebyside: split screen side by side. -# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside +# - pageflip: quadbuffer based 3d. +# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip # 3d_mode = none # In-game chat console background color (R,G,B). diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp index dfddef34e..be6426627 100644 --- a/src/client/clientlauncher.cpp +++ b/src/client/clientlauncher.cpp @@ -512,6 +512,9 @@ bool ClientLauncher::create_engine_device() u16 bits = g_settings->getU16("fullscreen_bpp"); u16 fsaa = g_settings->getU16("fsaa"); + // stereo buffer required for pageflip stereo + bool stereo_buffer = g_settings->get("3d_mode") == "pageflip"; + // Determine driver video::E_DRIVER_TYPE driverType = video::EDT_OPENGL; std::string driverstring = g_settings->get("video_driver"); @@ -537,6 +540,7 @@ bool ClientLauncher::create_engine_device() params.AntiAlias = fsaa; params.Fullscreen = fullscreen; params.Stencilbuffer = false; + params.Stereobuffer = stereo_buffer; params.Vsync = vsync; params.EventReceiver = receiver; params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); diff --git a/src/drawscene.cpp b/src/drawscene.cpp index 509f341d5..c716ca0d4 100644 --- a/src/drawscene.cpp +++ b/src/drawscene.cpp @@ -404,6 +404,84 @@ void draw_top_bottom_3d_mode(Camera& camera, bool show_hud, camera.getCameraNode()->setTarget(oldTarget); } +void draw_pageflip_3d_mode(Camera& camera, bool show_hud, + Hud& hud, std::vector hilightboxes, video::IVideoDriver* driver, + scene::ISceneManager* smgr, const v2u32& screensize, + bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv, + video::SColor skycolor) +{ + /* preserve old setup*/ + irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition(); + irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget(); + + irr::core::matrix4 startMatrix = + camera.getCameraNode()->getAbsoluteTransformation(); + irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() + - camera.getCameraNode()->getAbsolutePosition()).setLength(1) + + camera.getCameraNode()->getAbsolutePosition(); + + //Left eye... + driver->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER); + + irr::core::vector3df leftEye; + irr::core::matrix4 leftMove; + leftMove.setTranslation( + irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"), + 0.0f, 0.0f)); + leftEye = (startMatrix * leftMove).getTranslation(); + + //clear the depth buffer, and color + driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255)); + camera.getCameraNode()->setPosition(leftEye); + camera.getCameraNode()->setTarget(focusPoint); + smgr->drawAll(); + driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); + + if (show_hud) { + draw_selectionbox(driver, hud, hilightboxes, show_hud); + + if (draw_wield_tool) + camera.drawWieldedTool(&leftMove); + + hud.drawHotbar(client.getPlayerItem()); + hud.drawLuaElements(camera.getOffset()); + } + + guienv->drawAll(); + + //Right eye... + driver->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER); + + irr::core::vector3df rightEye; + irr::core::matrix4 rightMove; + rightMove.setTranslation( + irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"), + 0.0f, 0.0f)); + rightEye = (startMatrix * rightMove).getTranslation(); + + //clear the depth buffer, and color + driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255)); + camera.getCameraNode()->setPosition(rightEye); + camera.getCameraNode()->setTarget(focusPoint); + smgr->drawAll(); + driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); + + if (show_hud) { + draw_selectionbox(driver, hud, hilightboxes, show_hud); + + if (draw_wield_tool) + camera.drawWieldedTool(&rightMove); + + hud.drawHotbar(client.getPlayerItem()); + hud.drawLuaElements(camera.getOffset()); + } + + guienv->drawAll(); + + camera.getCameraNode()->setPosition(oldPosition); + camera.getCameraNode()->setTarget(oldTarget); +} + void draw_plain(Camera& camera, bool show_hud, Hud& hud, std::vector hilightboxes, video::IVideoDriver* driver, bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv) @@ -466,6 +544,13 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr, smgr, screensize, draw_wield_tool, client, guienv, skycolor); show_hud = false; } + else if (draw_mode == "pageflip") + { + draw_pageflip_3d_mode(camera, show_hud, hud, hilightboxes, driver, + smgr, screensize, draw_wield_tool, client, guienv, skycolor); + draw_crosshair = false; + show_hud = false; + } else { draw_plain(camera, show_hud, hud, hilightboxes, driver, draw_wield_tool, client, guienv); diff --git a/src/game.cpp b/src/game.cpp index 7ada1791e..92d919931 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1872,6 +1872,10 @@ void Game::run() void Game::shutdown() { + if (g_settings->get("3d_mode") == "pageflip") { + driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS); + } + showOverlayMessage(wgettext("Shutting down..."), 0, 0, false); if (clouds)