diff --git a/build/android/app/build.gradle b/build/android/app/build.gradle index 6a34a6d70..9d14cdab8 100644 --- a/build/android/app/build.gradle +++ b/build/android/app/build.gradle @@ -63,8 +63,12 @@ task prepareAssets() { copy { from "${projRoot}/builtin" into "${assetsFolder}/builtin" } - copy { + /*copy { + // ToDo: fix Minetest shaders that currently don't work with OpenGL ES from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders" + }*/ + copy { + from "../native/deps/Android/Irrlicht/shaders" into "${assetsFolder}/client/shaders/Irrlicht" } copy { from "${projRoot}/fonts" include "*.ttf" into "${assetsFolder}/fonts" @@ -73,8 +77,7 @@ task prepareAssets() { from "${projRoot}/games/${gameToCopy}" into "${assetsFolder}/games/${gameToCopy}" } /*copy { - // locales broken right now - // ToDo: fix it! + // ToDo: fix broken locales from "${projRoot}/po" into "${assetsFolder}/po" }*/ copy { diff --git a/build/android/build.gradle b/build/android/build.gradle index b02e8c6df..c4de09bf8 100644 --- a/build/android/build.gradle +++ b/build/android/build.gradle @@ -15,7 +15,7 @@ buildscript { jcenter() } dependencies { - classpath 'com.android.tools.build:gradle:3.6.2' + classpath 'com.android.tools.build:gradle:3.6.3' classpath 'org.ajoberstar.grgit:grgit-gradle:4.0.2' // NOTE: Do not place your application dependencies here; they belong // in the individual module build.gradle files diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp index eae6ca7d3..f5aca8f58 100644 --- a/src/client/renderingengine.cpp +++ b/src/client/renderingengine.cpp @@ -130,12 +130,9 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver) params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); params.ZBufferBits = 24; #ifdef __ANDROID__ - // clang-format off params.PrivateData = porting::app_global; - params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + "media" + - DIR_DELIM + "Shaders" + DIR_DELIM).c_str(); - // clang-format on -#elif ENABLE_GLES +#endif +#if ENABLE_GLES // there is no standardized path for these on desktop std::string rel_path = std::string("client") + DIR_DELIM + "shaders" + DIR_DELIM + "Irrlicht";