diff --git a/src/camera.cpp b/src/camera.cpp index 83239fe7c..855bca3ad 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -197,8 +197,15 @@ void Camera::step(f32 dtime) void Camera::addArmInertia(f32 player_yaw, f32 frametime) { - m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw) / m_timer.X) * 0.01f; - m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / m_timer.Y); + if (m_timer.X == 0.0f) + m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw)) * 0.01f; + else + m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw) / m_timer.X) * 0.01f; + + if (m_timer.Y == 0.0f) + m_cam_vel.Y = std::fabs(m_last_cam_pos.Y - m_camera_direction.Y); + else + m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / m_timer.Y); if (m_cam_vel.X > 1.0f || m_cam_vel.Y > 1.0f) { /* @@ -206,8 +213,7 @@ void Camera::addArmInertia(f32 player_yaw, f32 frametime) */ if (m_cam_vel.X > 1.0f) { - m_timer.X = 0.0f; - m_timer.X += frametime; + m_timer.X = frametime; if (m_cam_vel.X > m_cam_vel_old.X) m_cam_vel_old.X = m_cam_vel.X; @@ -226,8 +232,7 @@ void Camera::addArmInertia(f32 player_yaw, f32 frametime) } if (m_cam_vel.Y > 1.0f) { - m_timer.Y = 0.0f; - m_timer.Y += frametime; + m_timer.Y = frametime; if (m_cam_vel.Y > m_cam_vel_old.Y) m_cam_vel_old.Y = m_cam_vel.Y;