local S = logistica.TRANSLATOR local itemstrings = logistica.itemstrings logistica.liquids = {} local liq = logistica.liquids liq.lava = "lava" liq.water = "water" liq.river_water = "river_water" liq.name_to_description = { [liq.lava] = S("Lava"), [liq.water] = S("Water"), [liq.river_water] = S("River Water"), } local lava_texture = "default_lava.png" local water_texture = "default_water.png" local river_water_texture = "default_river_water.png" local mcla = minetest.get_game_info().id == "mineclonia" local mcl2 = minetest.get_game_info().id == "mineclone2" or minetest.get_game_info().id == "VoxeLibre" if mcla then lava_texture = "default_lava_source_animated.png^[sheet:1x16:0,0" water_texture = "default_water_source_animated.png^[sheet:1x16:0,0" river_water_texture = "default_river_water_source_animated.png^[sheet:1x16:0,0" elseif mcl2 then lava_texture = "mcl_core_lava_source_animation.png^[sheet:1x16:0,0" water_texture = "mcl_core_water_source_animation.png^[sheet:1x16:0,0^[multiply:#3F76E4" river_water_texture = "mcl_core_water_source_animation.png^[sheet:1x16:0,0^[multiply:#0084FF" end liq.name_to_texture = { [liq.lava] = lava_texture, [liq.water] = water_texture, [liq.river_water] = river_water_texture, } liq.name_to_source_block = { [liq.lava] = itemstrings.lava_source, [liq.water] = itemstrings.water_source, [liq.river_water] = itemstrings.river_water_source, } liq.name_to_light = { [liq.lava] = 8, [liq.water] = 0, [liq.river_water] = 0, }