local S = logistica.TRANSLATOR local FORMSPEC_NAME = "logistica_bktfil" local INV_MAIN = "main" local INV_INPUT = "input" local BTN_NEXT_LIQUID = "btn_next" local BTN_PREV_LIQUID = "btn_prev" local TOOLTIP_BUCKET_INPUT = S("If no Empty Buckets are added here,\nthen they will be taken from the network.") local forms = {} local function get_filler_formspec(pos, errorMsg) if not errorMsg then errorMsg = "" else errorMsg = S("Error: ")..errorMsg end local posForm = "nodemeta:"..pos.x..","..pos.y..","..pos.z local currLiquid = logistica.filler_get_current_selected_bucket(pos) local liquidInfo = logistica.get_liquid_info_in_network(pos, currLiquid.liquidName) local liquidText = ItemStack(currLiquid.bucketName):get_short_description() return "formspec_version[4]".. "size["..logistica.inv_size(10.5, 9).."]".. logistica.ui.background.. "list["..posForm..";"..INV_MAIN..";6.7,1.2;1,1;0]".. "list["..posForm..";"..INV_INPUT..";0.4,1.2;4,1;0]".. "label[0.4,0.4;"..S("Supplies the selected filled buckets on-demand, if empty buckets are available").."]".. "label[0.4,1.0;"..S("Optional Empty Buckets").." \\[?\\]]".. "button[5.8,1.3;0.8,0.8;"..BTN_PREV_LIQUID..";<]".. "button[7.8,1.3;0.8,0.8;"..BTN_NEXT_LIQUID..";>]".. "label[0.4,3.0;"..errorMsg.."]".. "label[5.7,1.0;"..S("Supply")..": "..liquidText.."]".. "label[5.7,2.5;"..S("Amount Available")..": "..liquidInfo.curr.." ]".. "tooltip[0.2,0.4;3.5,1.0;"..TOOLTIP_BUCKET_INPUT.."]".. "listring[current_player;main]".. "listring["..posForm..";"..INV_INPUT.."]".. "listring[current_player;main]".. logistica.player_inv_formspec(0.4,4) end local function show_filler_formspec(playerName, pos) if not forms[playerName] then forms[playerName] = {position = pos} end minetest.show_formspec(playerName, FORMSPEC_NAME, get_filler_formspec(pos, forms[playerName].errorMsg)) end local function on_player_receive_fields(player, formname, fields) if not player or not player:is_player() then return false end if formname ~= FORMSPEC_NAME then return false end local playerName = player:get_player_name() if not forms[playerName] then return false end local pos = forms[playerName].position if minetest.is_protected(pos, playerName) then return true end if fields.quit then forms[playerName] = nil elseif fields[BTN_PREV_LIQUID] then logistica.filler_change_selected_bucket(pos, -1) show_filler_formspec(playerName, pos) elseif fields[BTN_NEXT_LIQUID] then logistica.filler_change_selected_bucket(pos, 1) show_filler_formspec(playerName, pos) end return true end local function on_filler_rightclick(pos, node, clicker, itemstack, pointed_thing) if not clicker or not clicker:is_player() then return end if minetest.is_protected(pos, clicker:get_player_name()) then return end show_filler_formspec(clicker:get_player_name(), pos) end local function after_place_filler(pos, placer, itemstack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size(INV_MAIN, 1) inv:set_size(INV_INPUT, 4) logistica.set_node_tooltip_from_state(pos) logistica.filler_change_selected_bucket(pos, 1000000) -- makes sure the 1st liquid is selected logistica.on_supplier_change(pos) end local function allow_filler_inv_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == INV_MAIN then return 0 end if listname == INV_INPUT then if logistica.reservoir_is_empty_bucket(stack:get_name()) then return stack:get_count() else return 0 end end end local function allow_filler_inv_take(pos, listname, index, stack, player) local playerName = player:get_player_name() if minetest.is_protected(pos, playerName) then return 0 end if listname == INV_MAIN then local numTaken = 0 local takeFunc = function(takenStack) numTaken = takenStack:get_count() ; return 0 end local result = logistica.take_item_from_bucket_filler(pos, stack, logistica.get_network_or_nil(pos), takeFunc, false, false) if forms[playerName] then forms[playerName].errorMsg = result.error end if numTaken == 0 then show_filler_formspec(player:get_player_name(), pos) end return numTaken end return stack:get_count() end local function allow_filler_inv_move(pos, from_list, from_index, to_list, to_index, count, player) return 0 end local function on_filler_inv_take(pos, listname, index, stack, player) if not player:is_player() then return end if listname == INV_MAIN then local inv = minetest.get_meta(pos):get_inventory() inv:add_item(listname, stack) -- the bucket is an indicator, it needs to remain there show_filler_formspec(player:get_player_name(), pos) end end local function can_dig_filler(pos, player) return minetest.get_meta(pos):get_inventory():is_empty(INV_INPUT) end ---------------------------------------------------------------- -- Minetest registration ---------------------------------------------------------------- minetest.register_on_player_receive_fields(on_player_receive_fields) minetest.register_on_leaveplayer(function(objRef, timed_out) if objRef:is_player() then forms[objRef:get_player_name()] = nil end end) ---------------------------------------------------------------- -- Public Registration API ---------------------------------------------------------------- -- `simpleName` is used for the description and for the name (can contain spaces) function logistica.register_bucket_filler(desc, name, tiles) local lname = string.lower(name:gsub(" ", "_")) local filler_name = "logistica:"..lname logistica.bucket_fillers[filler_name] = true local grps = {oddly_breakable_by_hand = 3, cracky = 3, handy = 1, pickaxey = 1, } grps[logistica.TIER_ALL] = 1 local def = { description = desc, drawtype = "normal", tiles = tiles, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, groups = grps, drop = filler_name, sounds = logistica.node_sound_metallic(), after_place_node = after_place_filler, after_dig_node = logistica.on_supplier_change, on_rightclick = on_filler_rightclick, allow_metadata_inventory_put = allow_filler_inv_put, allow_metadata_inventory_take = allow_filler_inv_take, allow_metadata_inventory_move = allow_filler_inv_move, on_metadata_inventory_take = on_filler_inv_take, can_dig = can_dig_filler, logistica = {}, _mcl_hardness = 1.5, _mcl_blast_resistance = 10 } minetest.register_node(filler_name, def) local def_disabled = table.copy(def) local tiles_disabled = {} for k, v in pairs(def.tiles) do tiles_disabled[k] = v.."^logistica_disabled.png" end def_disabled.tiles = tiles_disabled def_disabled.groups = { oddly_breakable_by_hand = 3, cracky = 3, choppy = 3, not_in_creative_inventory = 1, pickaxey = 1, axey = 1, handy = 1 } def_disabled.on_construct = nil def_disabled.after_dig_node = nil def_disabled.on_punch = nil def_disabled.on_rightclick = nil def_disabled.on_timer = nil def_disabled.logistica = nil minetest.register_node(filler_name.."_disabled", def_disabled) end