local networks = {} local HARD_NETWORK_NODE_LIMIT = 1000 -- A network cannot consist of more than this many nodes local CREATE_NETWORK_STATUS_OK = 0 local CREATE_NETWORK_STATUS_FAIL_OTHER_NETWORK = -1 local CREATE_NETWORK_STATUS_TOO_MANY_NODES = -2 local adjecent = { vector.new( 1, 0, 0), vector.new( 0, 1, 0), vector.new( 0, 0, 1), vector.new(-1, 0, 0), vector.new( 0, -1, 0), vector.new( 0, 0, -1), } function logistica.get_network_name_or_nil(pos) local hash = minetest.hash_node_position(pos) for nHash, network in pairs(networks) do if hash == nHash then return network.name end if network.cables[hash] then return network.name end if network.machines[hash] then return network.name end end return nil end function logistica.get_network_or_nil(pos) local hash = minetest.hash_node_position(pos) for nHash, network in pairs(networks) do if hash == nHash then return network end if network.cables[hash] then return network end if network.machines[hash] then return network end end return nil end function logistica.get_network_id_or_nil(pos) local network = logistica.get_network_or_nil(pos) if not network then return nil else return network.controller end end ---------------------------------------------------------------- -- Network operation functions ---------------------------------------------------------------- local function dumb_remove_from_network(networkName, pos) local network = networks[networkName] if not network then return false end local hashedPos = minetest.hash_node_position(pos) if network.cables[hashedPos] then network.cables[hashedPos] = nil return true end if network.machines[hashedPos] then network.machines[hashedPos] = nil return true end if network.controller == hashedPos then networks[networkName] = nil -- removing the controller removes the whole network return true end return false end local function dumb_add_pos_to_network(networkName, pos) local network = networks[networkName] if not network then return false end local node = minetest.get_node(pos) local hashedPos = minetest.hash_node_position(pos) if logistica.is_cable(node.name) then network.cables[hashedPos] = true elseif logistica.is_machine(node.name) then network.machines[hashedPos] = true else -- can't dumb-add a controller to a network return false end return true end local function clear_network(networkName) local network = networks[networkName] if not network then return false end networks[networkName] = nil end local function break_cable(pos) local node = minetest.get_node_or_nil(pos) if node and logistica.is_cable(node.name) then logistica.swap_node(pos, node.name .. "_broken") end end local function recursive_scan_for_nodes_for_controller(network, positions, numScanned) if #positions <= 0 then return CREATE_NETWORK_STATUS_OK end if not numScanned then numScanned = #positions else numScanned = numScanned + #positions end if numScanned > HARD_NETWORK_NODE_LIMIT then return CREATE_NETWORK_STATUS_TOO_MANY_NODES end local connections = {} for _, pos in pairs(positions) do logistica.load_position(pos) local tiers = logistica.get_item_tiers(minetest.get_node(pos).name) local isAllTier = tiers[logistica.TIER_ALL] == true for _, offset in pairs(adjecent) do local otherPos = vector.add(pos, offset) logistica.load_position(otherPos) local otherHash = minetest.hash_node_position(otherPos) local tiersMatch = isAllTier if tiersMatch ~= true then local otherTiers = logistica.get_item_tiers(minetest.get_node(otherPos).name) tiersMatch = logistica.do_tiers_match(tiers, otherTiers) end if tiersMatch and network.controller ~= otherHash and network.machines[otherHash] == nil and network.cables[otherHash] == nil then local otherNode = minetest.get_node(otherPos) if logistica.is_cable(otherNode.name) then local existingNetwork = logistica.get_network_id_or_nil(otherPos) if existingNetwork then return CREATE_NETWORK_STATUS_FAIL_OTHER_NETWORK else network.cables[otherHash] = true table.insert(connections, otherPos) end elseif logistica.is_demander(otherNode.name) then network.machines[otherHash] = true network.demanders[otherHash] = true elseif logistica.is_supplier(otherNode.name) then network.machines[otherHash] = true network.suppliers[otherHash] = true elseif logistica.is_storage(otherNode.name) then network.machines[otherHash] = true network.storage[otherHash] = true end end end -- end inner for loop end -- end outer for loop -- We have nested loops so we can do tail recursion return recursive_scan_for_nodes_for_controller(network, connections, numScanned) end local function add_network(controllerPosition) local node = minetest.get_node(controllerPosition) if not node.name:find("_controller") or not node.name:find("logistica:") then return false end local meta = minetest.get_meta(controllerPosition) local controllerHash = minetest.hash_node_position(controllerPosition) local network = {} local networkName = logistica.get_network_name_for(controllerPosition) networks[controllerHash] = network meta:set_string("infotext", "Controller of Network: "..networkName) network.controller = controllerHash network.name = networkName network.machines = {} network.cables = {} network.demanders = {} network.suppliers = {} network.storage = {} local status = recursive_scan_for_nodes_for_controller(network, {controllerPosition}) local errorMsg = nil if status == CREATE_NETWORK_STATUS_FAIL_OTHER_NETWORK then errorMsg = "Cannot connect to already existing network!" logistica.swap_node(controllerPosition, node.name.."_disabled") elseif status == CREATE_NETWORK_STATUS_TOO_MANY_NODES then errorMsg = "Controller max nodes limit of "..HARD_NETWORK_NODE_LIMIT.." nodes per network exceeded!" end if errorMsg ~= nil then networks[controllerHash] = nil meta:set_string("infotext", "ERROR: "..errorMsg) end end ---------------------------------------------------------------- -- worker functions for cable/machine/controllers ---------------------------------------------------------------- local function rescan_network(networkName) local network = networks[networkName] if not network then return false end if not network.controller then return false end local conHash = network.controller local controllerPosition = minetest.get_position_from_hash(conHash) clear_network(networkName) add_network(controllerPosition) end local function find_cable_connections(pos, node) local connections = {} for _, offset in pairs(adjecent) do local otherPos = vector.add(pos, offset) local otherNode = minetest.get_node_or_nil(otherPos) if otherNode then if otherNode.name == node.name then table.insert(connections, otherPos) elseif minetest.get_item_group(otherNode, logistica.GROUP_ALL) > 0 then table.insert(connections, otherPos) else -- check if adjecent node is a machine of same tier local nodeTiers = logistica.get_item_tiers(node.name) local otherTiers = logistica.get_item_tiers(otherNode.name) if logistica.do_tiers_match(nodeTiers, otherTiers) then table.insert(connections, otherPos) end end end end return connections end local function try_to_add_network(pos) add_network(pos) end local function find_machine_connections(pos, node) end ---------------------------------------------------------------- -- global namespaced functions ---------------------------------------------------------------- function logistica.on_cable_change(pos, oldNode) local node = oldNode or minetest.get_node(pos) local meta = minetest.get_meta(pos) local placed = (oldNode == nil) -- if oldNode is nil, we placed it local connections = find_cable_connections(pos, node) if not connections or #connections < 1 then return end -- nothing to update local networkEnd = #connections == 1 if networkEnd then if not placed then -- removed a network end dumb_remove_from_network(pos) else local otherNode = minetest.get_node(connections[1]) if logistica.is_cable(otherNode.name) or logistica.is_controller(otherNode.name) then local otherNetwork = logistica.get_network_id_or_nil(connections[1]) if otherNetwork then dumb_add_pos_to_network(otherNetwork, pos) end end end return end -- We have more than 1 connected nodes - either cables or machines, something needs recalculating local connectedNetworks = {} for _, connectedPos in pairs(connections) do local otherNetwork = logistica.get_network_id_or_nil(connectedPos) if otherNetwork then connectedNetworks[otherNetwork] = true end end local firstNetwork = nil local numNetworks = 0 for k,_ in pairs(connectedNetworks) do numNetworks = numNetworks + 1 if firstNetwork == nil then firstNetwork = k end end if numNetworks <= 0 then return end -- still nothing to update if numNetworks == 1 then rescan_network(firstNetwork) else -- two or more connected networks (should only happen on place) -- this cable can't work here, break it, and nothing to update break_cable(pos) end end function logistica.on_controller_change(pos, oldNode) local node = oldNode or minetest.get_node(pos) local meta = minetest.get_meta(pos) local hashPos = minetest.hash_node_position(pos) local placed = (oldNode == nil) -- if oldNode is nil, we placed a new one if placed == true then try_to_add_network(pos) else clear_network(hashPos) end end