local S = logistica.TRANSLATOR local FORMSPEC_NAME = "logistica_cobblegen" local ON_OFF_BUTTON = "on_off_btn" local INV_DST = "main" local INV_UPG = "upgr" local META_UPGRADE_COUNT = "logupg" local ITEM_UPGRADE = "logistica:cobblegen_upgrade" local DEFAULT_GEN_RATE = 1 local DEFAULT_MULT_PER_UPGRADE = 2 local COBBLESTONE = logistica.itemstrings.cobble local UPGRADE_TOOLTIP = S("Upgrade slots: The 2 slots to the right are for placing cobble generator upgrades.") local TIMER_SHORT = 2 local TIMER_LONG = 4 local forms = {} local function update_upgrade_count(pos, optMeta) local meta = optMeta or minetest.get_meta(pos) local inv = meta:get_inventory() local upgCount = 0 for _, st in ipairs(logistica.get_list(inv, INV_UPG)) do if not st:is_empty() then upgCount = upgCount + 1 end end meta:set_int(META_UPGRADE_COUNT, upgCount) end local function get_upgrade_count(pos, optMeta) local meta = optMeta or minetest.get_meta(pos) return meta:get_int(META_UPGRADE_COUNT) end local function get_cobblegen_formspec(pos) local posForm = "nodemeta:"..pos.x..","..pos.y..","..pos.z local isOn = logistica.is_machine_on(pos) return "formspec_version[4]" .. "size["..logistica.inv_size(10.5, 8.5).."]" .. logistica.ui.background.. logistica.ui.on_off_btn(isOn, 0.4, 1.3, ON_OFF_BUTTON, S("Enable")).. logistica.player_inv_formspec(0.4, 2.9).. "list["..posForm..";"..INV_UPG..";7.8,1.1;2,1;0]".. "listring["..posForm..";"..INV_DST.."]".. "listring[current_player;main]".. "list["..posForm..";"..INV_DST..";2.9,1.1;2,1;0]".. "label[0.4,0.5;"..S("Generates Cobblestone and passively supplies it to Network").."]".. "image[6.6,1.1;1,1;logistica_icon_upgrade.png]".. "tooltip[6.6,1.1;1,1;"..UPGRADE_TOOLTIP.."]" end local function show_cobblegen_formspec(playerName, pos) forms[playerName] = {position = pos} minetest.show_formspec(playerName, FORMSPEC_NAME, get_cobblegen_formspec(pos)) end local function on_player_receive_fields(player, formname, fields) if not player or not player:is_player() then return false end if formname ~= FORMSPEC_NAME then return false end local playerName = player:get_player_name() if not forms[playerName] then return false end local pos = forms[playerName].position if minetest.is_protected(pos, playerName) then return true end if fields.quit then forms[playerName] = nil elseif fields[ON_OFF_BUTTON] then logistica.toggle_machine_on_off(pos) show_cobblegen_formspec(player:get_player_name(), pos) end return true end local function on_cobblegen_rightclick(pos, node, clicker, itemstack, pointed_thing) if not clicker or not clicker:is_player() then return end if minetest.is_protected(pos, clicker:get_player_name()) then return end show_cobblegen_formspec(clicker:get_player_name(), pos) end local function after_place_cobblegen(pos, placer, itemstack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size(INV_DST, 2) inv:set_size(INV_UPG, 2) logistica.set_node_tooltip_from_state(pos) logistica.on_supplier_change(pos) end local function allow_cobblegen_storage_inv_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == INV_UPG and stack:get_name() == ITEM_UPGRADE then local inv = minetest.get_meta(pos):get_inventory() if inv:get_stack(listname, index):is_empty() then return 1 else return 0 end end return 0 end local function allow_cobblegen_inv_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function allow_cobblegen_inv_move(pos, from_list, from_index, to_list, to_index, count, player) return 0 end local function on_cobblegen_inventory_put(pos, listname, index, stack, player) if listname == INV_DST then logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER) elseif listname == INV_UPG then update_upgrade_count(pos) end end local function on_cobblegen_inventory_take(pos, listname, index, stack, player) if listname == INV_DST then logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER) elseif listname == INV_UPG then update_upgrade_count(pos) end end local function can_dig_cobblegen(pos, player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty(INV_DST) and inv:is_empty(INV_UPG) end local function on_cobblegen_power(pos, power) logistica.set_node_tooltip_from_state(pos, nil, power) if power then logistica.start_node_timer(pos, TIMER_SHORT) end end local function on_cobblegen_timer(pos, elapsed) local meta = minetest.get_meta(pos) local upgCount = get_upgrade_count(pos, meta) local inv = meta:get_inventory() local count = DEFAULT_GEN_RATE * DEFAULT_MULT_PER_UPGRADE ^ upgCount local stack = ItemStack(COBBLESTONE) ; stack:set_count(count) local needToUpdate = inv:is_empty(INV_DST) local leftover = inv:add_item(INV_DST, stack) if leftover:is_empty() then logistica.start_node_timer(pos, TIMER_SHORT) else logistica.start_node_timer(pos, TIMER_LONG) end if needToUpdate then logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER) end return false end ---------------------------------------------------------------- -- Minetest registration ---------------------------------------------------------------- minetest.register_on_player_receive_fields(on_player_receive_fields) minetest.register_on_leaveplayer(function(objRef, timed_out) if objRef:is_player() then forms[objRef:get_player_name()] = nil end end) ---------------------------------------------------------------- -- Public Registration API ---------------------------------------------------------------- -- `simpleName` is used for the description and for the name (can contain spaces) -- `inventorySize` should be 16 at max function logistica.register_cobble_generator_supplier(desc, name, tiles) local lname = string.lower(name:gsub(" ", "_")) local supplier_name = "logistica:"..lname logistica.GROUPS.suppliers.register(supplier_name) local grps = {oddly_breakable_by_hand = 3, cracky = 3, handy = 1, pickaxey = 1 } grps[logistica.TIER_ALL] = 1 local def = { description = desc, drawtype = "normal", tiles = tiles, paramtype = "none", paramtype2 = "facedir", is_ground_content = false, sunlight_propagates = false, groups = grps, drop = supplier_name, sounds = logistica.node_sound_metallic(), light_source = 8, after_place_node = after_place_cobblegen, after_dig_node = logistica.on_supplier_change, on_rightclick = on_cobblegen_rightclick, allow_metadata_inventory_put = allow_cobblegen_storage_inv_put, allow_metadata_inventory_take = allow_cobblegen_inv_take, allow_metadata_inventory_move = allow_cobblegen_inv_move, on_metadata_inventory_put = on_cobblegen_inventory_put, on_metadata_inventory_take = on_cobblegen_inventory_take, on_timer = logistica.on_timer_powered(on_cobblegen_timer), can_dig = can_dig_cobblegen, logistica = { on_power = on_cobblegen_power, supplierMayAccept = false, }, _mcl_hardness = 1.5, _mcl_blast_resistance = 10 } minetest.register_node(supplier_name, def) logistica.register_non_pushable(supplier_name) local def_disabled = table.copy(def) local tiles_disabled = {} for k, v in pairs(def.tiles) do tiles_disabled[k] = v.."^logistica_disabled.png" end def_disabled.tiles = tiles_disabled def_disabled.groups = { oddly_breakable_by_hand = 3, cracky = 3, choppy = 3, not_in_creative_inventory = 1, handy = 1, pickaxey = 1, axey = 1 } def_disabled.on_construct = nil def_disabled.after_dig_node = nil def_disabled.on_punch = nil def_disabled.on_rightclick = nil def_disabled.on_timer = nil def_disabled.logistica = nil minetest.register_node(supplier_name.."_disabled", def_disabled) end