local MASS_STORAGE_LIST_NAME = "storage" local ITEM_STORAGE_LIST_NAME = "main" local MAX_NETWORK_DEPTH_SEARCH = 16 -- somewhat arbitrary but prevents stackoverflows local h2p = minetest.get_position_from_hash local function get_meta(pos) logistica.load_position(pos) return minetest.get_meta(pos) end local function fill_bucket_from_network(network, bucketItemStack, liquidName) local lowestReservoirPos = nil local lowestReservoirLvl = 999999 for hash, _ in pairs(network.reservoirs or {}) do local pos = h2p(hash) logistica.load_position(pos) if logistica.reservoir_get_liquid_name(pos) == liquidName then local levels = logistica.reservoir_get_liquid_level(pos) if levels and levels[1] < lowestReservoirLvl then lowestReservoirPos = pos lowestReservoirLvl = levels[1] end end end if lowestReservoirPos then return logistica.reservoir_use_item_on(lowestReservoirPos, bucketItemStack) else return nil end end local function empty_bucket_into_network(network, bucketItemStack) local bucketName = bucketItemStack:get_name() local liquidName = logistica.reservoir_get_liquid_name_for_bucket(bucketName) local highestReservoirPos = nil local emptyReservoirPos = nil local emptyResrvoirMinCap = 999999 local highestReservoirLvl = 0 for hash, _ in pairs(network.reservoirs or {}) do local pos = h2p(hash) logistica.load_position(pos) local liquidInReservoir = logistica.reservoir_get_liquid_name(pos) if liquidInReservoir == liquidName then local levels = logistica.reservoir_get_liquid_level(pos) if levels and levels[1] < levels[2] and levels[1] > highestReservoirLvl then highestReservoirPos = pos highestReservoirLvl = levels[1] end elseif liquidInReservoir == "" then local levels = logistica.reservoir_get_liquid_level(pos) if levels and levels[2] < emptyResrvoirMinCap then emptyResrvoirMinCap = levels[2] emptyReservoirPos = pos end end end if highestReservoirPos then return logistica.reservoir_use_item_on(highestReservoirPos, bucketItemStack) elseif emptyReservoirPos then return logistica.reservoir_use_item_on(emptyReservoirPos, bucketItemStack) else return nil end end -------------------------------- -- public functions -------------------------------- -- tries to take a stack from the network locations -- calls the collectorFunc with the stack - collectorFunc needs to return how many were left-over
-- `collectorFunc = function(stackToInsert)`
-- note that it may be called multiple times as the itemstack is gathered from mass storage -- `isAutomatedRequest` is optional, assumed to be false if not set -- `useMetaData` is optional, assume false if not set - only applies to items with stack_max = 1 function logistica.take_stack_from_network(stackToTake, network, collectorFunc, isAutomatedRequest, useMetadata, dryRun, depth) if not depth then depth = 0 end if depth > MAX_NETWORK_DEPTH_SEARCH then return false end if not network then return false end -- first check suppliers if logistica.take_stack_from_suppliers(stackToTake, network, collectorFunc, isAutomatedRequest, useMetadata, dryRun, depth) then return end -- then check storages if stackToTake:get_stack_max() <= 1 then logistica.take_stack_from_item_storage(stackToTake, network, collectorFunc, isAutomatedRequest, useMetadata, dryRun) else logistica.take_stack_from_mass_storage(stackToTake, network, collectorFunc, isAutomatedRequest, dryRun) end end -- tries to take the given stack from the passive suppliers on the network -- calls the collectorFunc with the stack when necessary -- note that it may be called multiple times as the itemstack is gathered from mass storage function logistica.take_stack_from_suppliers(stackToTake, network, collectorFunc, isAutomatedRequest, useMetadata, dryRun, depth) local takeStack = ItemStack(stackToTake) local requestedAmount = stackToTake:get_count() local remaining = requestedAmount local stackName = stackToTake:get_name() local validSupplers = network.supplier_cache[stackName] or {} for hash, _ in pairs(validSupplers) do local pos = h2p(hash) logistica.load_position(pos) local nodeName = minetest.get_node(pos).name if logistica.is_supplier(nodeName) or logistica.is_vaccuum_supplier(nodeName) then remaining = logistica.take_item_from_supplier(pos, takeStack, network, collectorFunc, useMetadata, dryRun) elseif logistica.is_crafting_supplier(nodeName) then remaining = logistica.take_item_from_crafting_supplier(pos, takeStack, network, collectorFunc, useMetadata, dryRun, depth) end if remaining <= 0 then return true end takeStack:set_count(remaining) end return false end -- calls the collectorFunc with the stack - collectorFunc needs to return how many were left-over
-- `collectorFunc = function(stackToInsert)`
-- returns true if item successfully found and given to collector, false otherwise function logistica.take_stack_from_item_storage(stack, network, collectorFunc, isAutomatedRequest, useMetadata, dryRun) local eq = function(s1, s2) return s1:get_name() == s2:get_name() end if useMetadata then eq = function(s1, s2) return s1:equals(s2) end end for storageHash, _ in pairs(network.item_storage) do local storagePos = h2p(storageHash) local storageInv = get_meta(storagePos):get_inventory() local storageList = storageInv:get_list(ITEM_STORAGE_LIST_NAME) or {} for i, storedStack in ipairs(storageList) do if (not storedStack:is_empty()) and eq(storedStack, stack) then local leftover = collectorFunc(storedStack) if leftover == 0 then -- stack max is 1, so just take the whole itemstack out storageList[i] = ItemStack("") if not dryRun then storageInv:set_list(ITEM_STORAGE_LIST_NAME, storageList) end return true else -- otherwise, the insert failed, don't take stack return false end end -- end check if names equal end -- end loop over storageList end return false end -- tries to take a stack from the given network's mass storages -- calls the collectorFunc with the stack - collectorFunc needs to return how many were left-over
-- `collectorFunc = function(stackToInsert)`
-- note that it may be called multiple times as the itemstack is gathered from mass storage -- returns true if item successfully found and given to collector, false otherwise function logistica.take_stack_from_mass_storage(stackToTake, network, collectorFunc, isAutomatedRequest, dryRun) local stackToTakeName = stackToTake:get_name() local remainingRequest = stackToTake:get_count() local massLocations = network.storage_cache[stackToTake:get_name()] if stackToTake:get_count() == 0 then return end if massLocations == nil then return end for storageHash, _ in pairs(massLocations) do local storagePos = h2p(storageHash) local meta = get_meta(storagePos) local storageInv = meta:get_inventory() local storageList = storageInv:get_list(MASS_STORAGE_LIST_NAME) or {} -- we can't use the usual take/put methods because mass storage exceeds max stack for i = #storageList, 1, -1 do -- traverse backwards for taking items local storageStack = storageList[i] local slotReserve = logistica.get_mass_storage_reserve(meta, i) local available = storageStack:get_count() if isAutomatedRequest then available = math.max(0, available - slotReserve) end if stackToTakeName == storageStack:get_name() and available > 0 then local numTaken = math.min(available, remainingRequest) local takenStack = ItemStack(stackToTake) takenStack:set_count(numTaken) local leftover = collectorFunc(takenStack) numTaken = numTaken - leftover storageStack:set_count(storageStack:get_count() - numTaken) remainingRequest = remainingRequest - numTaken if remainingRequest <= 0 then if not dryRun then storageInv:set_list(MASS_STORAGE_LIST_NAME, storageList) end return true end end i = i - 1 end if not dryRun then storageInv:set_list(MASS_STORAGE_LIST_NAME, storageList) end end return false end -- try to insert the item into the item storage, returning a stack of remaining items function logistica.insert_item_into_item_storage(pos, inv, inputStack, dryRun) if logistica.is_machine_on(pos) and inputStack:get_stack_max() == 1 and inv:room_for_item("main", inputStack) then -- tool storage only takes individual items if not dryRun then inv:add_item("main", inputStack) end return ItemStack("") else return inputStack end end -- attempts to insert the given itemstack in the network, returns how many items remain function logistica.insert_item_in_network(itemstack, networkId, dryRun) local network = logistica.get_network_by_id_or_nil(networkId) if not itemstack or itemstack:is_empty() then return 0 end if not network then return itemstack:get_count() end local workingStack = ItemStack(itemstack) -- check requesters first local listOfRequestersInNeedOfItem = network.requester_cache[itemstack:get_name()] or {} for hash, _ in pairs(listOfRequestersInNeedOfItem) do local pos = h2p(hash) logistica.load_position(pos) local leftover = logistica.insert_itemstack_for_requester(pos, workingStack, true) if leftover <= 0 then return 0 end -- we took all items workingStack:set_count(leftover) end -- check storages local storages = {} local addFunc = nil if itemstack:get_stack_max() <= 1 then storages = network.item_storage addFunc = logistica.insert_item_into_item_storage else storages = network.storage_cache[itemstack:get_name()] or {} addFunc = logistica.insert_item_into_mass_storage end for hash, _ in pairs(storages) do local pos = h2p(hash) local inv = get_meta(pos):get_inventory() local remainingStack = addFunc(pos, inv, workingStack, dryRun) if remainingStack:is_empty() then return 0 end -- we took all items workingStack = remainingStack end -- try to add to passive suppliers that accept this local suppliers = network.suppliers for hash, _ in pairs(suppliers) do local pos = h2p(hash) logistica.load_position(pos) local leftover = logistica.put_item_in_supplier(pos, workingStack) if leftover:is_empty() then return 0 end workingStack = leftover end -- [Keep this last] delete the item if any trashcan accepts it local trashcans = network.trashcans or {} for hash, _ in pairs(trashcans) do local pos = h2p(hash) logistica.load_position(pos) workingStack = logistica.trashcan_trash_item(pos, workingStack) if workingStack:is_empty() then return 0 end end return workingStack:get_count() end --[[ returns a natural-indexed list of tables - or empty table if there's no network or no liquids: ``` [1] = { name = "liquid_name", -- name of the liquid or "" if for empty reservoirs curr = 0 -- amount of liquid stored in network max = 32 -- combined max capacity of the reservoirs occupied by liquid }, [2] = {...} ``` ]] function logistica.get_available_liquids_in_network(pos) local network = logistica.get_network_or_nil(pos) if not network then return {} end local liquidInfo = {} for hash, _ in pairs(network.reservoirs or {}) do local resPos = h2p(hash) local liquidName = logistica.reservoir_get_liquid_name(resPos) local liquidLevels = logistica.reservoir_get_liquid_level(resPos) if liquidName and liquidLevels then local info = liquidInfo[liquidName] or {curr = 0, max = 0} info.curr = info.curr + liquidLevels[1] info.max = info.max + liquidLevels[2] liquidInfo[liquidName] = info end end return logistica.table_to_list_indexed(liquidInfo, function(lName, lInfo) return { name = lName, curr = lInfo.curr, max = lInfo.max, } end) end -- attempts to use, either fill or empty, the given bucket in/from liquid storage on -- the network.
-- `liquidName` is only used if the bucketItem is a type of empty bucket
-- Otherwise a full bucket will attempt to fill any applicable reservoir on the network. -- This function attempts to take from the lowest filled reservoir, and insert into the highest filled reservoir first.
-- returns new itemstack to replace the old one, or `nil` if it wasn't changed function logistica.use_bucket_for_liquid_in_network(pos, bucketItemStack, liquidName) local network = logistica.get_network_or_nil(pos) if not network then return nil end local bucketName = bucketItemStack:get_name() local isEmptyBucket = logistica.reservoir_is_empty_bucket(bucketName) local isFullBucket = logistica.reservoir_is_full_bucket(bucketName) if isEmptyBucket then if not liquidName then return nil end return fill_bucket_from_network(network, bucketItemStack, liquidName) elseif isFullBucket then return empty_bucket_into_network(network, bucketItemStack) end end