local networks = {} local HARD_NETWORK_NODE_LIMIT = 1000 -- A network cannot consist of more than this many nodes local STATUS_OK = 0 local CREATE_NETWORK_STATUS_FAIL_OTHER_NETWORK = -1 local CREATE_NETWORK_STATUS_TOO_MANY_NODES = -2 local ADD_STORAGE_MULTIPLE_NETWORKS = -1 local adjecent = { vector.new( 1, 0, 0), vector.new( 0, 1, 0), vector.new( 0, 0, 1), vector.new(-1, 0, 0), vector.new( 0, -1, 0), vector.new( 0, 0, -1), } local function has_machine(network, id) if not network then return false end if network.demanders and network.demanders[id] then return true elseif network.suppliers and network.suppliers[id] then return true elseif network.mass_storage and network.mass_storage[id] then return true else return false end end function logistica.get_network_name_or_nil(pos) local hash = minetest.hash_node_position(pos) for nHash, network in pairs(networks) do if hash == nHash then return network.name end if network.cables[hash] then return network.name end if has_machine(network, hash) then return network.name end end return nil end function logistica.get_network_or_nil(pos) local hash = minetest.hash_node_position(pos) for nHash, network in pairs(networks) do if hash == nHash then return network end if network.cables[hash] then return network end if has_machine(network, hash) then return network end end return nil end function logistica.get_network_id_or_nil(pos) local network = logistica.get_network_or_nil(pos) if not network then return nil else return network.controller end end ---------------------------------------------------------------- -- Network operation functions ---------------------------------------------------------------- local function dumb_remove_from_network(networkName, pos) local network = networks[networkName] if not network then return false end local hashedPos = minetest.hash_node_position(pos) if network.cables[hashedPos] then network.cables[hashedPos] = nil return true end if network.mass_storage[hashedPos] then network.mass_storage[hashedPos] = nil return true end if network.demanders[hashedPos] then network.demanders[hashedPos] = nil return true end if network.suppliers[hashedPos] then network.suppliers[hashedPos] = nil return true end if network.controller == hashedPos then networks[networkName] = nil -- removing the controller removes the whole network return true end return false end local function clear_network(networkName) local network = networks[networkName] if not network then return false end networks[networkName] = nil end local function break_logistica_node(pos) local node = minetest.get_node(pos) logistica.swap_node(pos, node.name .. "_disabled") end --[[ updates the storage cach which holds where items may be found The cache is in the followiing format: network.storage_cache = { itemName = { storagePositionHash1 = true, storagePositionHash2 = true, } } ]] function logistica.updateStorageCache(network) -- this maybe can be improved by doing add/remove operations, but increases complexity -- for now, do full rescan network.storage_cache = {} for storageHash, _ in pairs(network.mass_storage) do local storagePos = minetest.get_position_from_hash(storageHash) logistica.load_position(storagePos) local meta = minetest.get_meta(storagePos) local inv = meta:get_inventory():get_list("filter") for _, itemStack in pairs(inv) do local name = itemStack:get_name() if not network.storage_cache[name] then network.storage_cache[name] = {} end network.storage_cache[name][storageHash] = true end end end local function dumb_add_storage_to_network(networkId, pos) local network = networks[networkId] if not network then return false end local node = minetest.get_node(pos) local hashedPos = minetest.hash_node_position(pos) if logistica.is_mass_storage(node.name) then network.mass_storage[hashedPos] = true return true elseif logistica.is_item_storage(node.name) then network.item_storage[hashedPos] = true else -- can't dumb-add other things return false end end local function dumb_add_cable_to_network(networkName, pos) local network = networks[networkName] if not network then return false end local node = minetest.get_node(pos) local hashedPos = minetest.hash_node_position(pos) if logistica.is_cable(node.name) then network.cables[hashedPos] = true return true else -- can't dumb-add other things return false end end local function recursive_scan_for_nodes_for_controller(network, positions, numScanned) if #positions <= 0 then return STATUS_OK end if not numScanned then numScanned = #positions else numScanned = numScanned + #positions end if numScanned > HARD_NETWORK_NODE_LIMIT then return CREATE_NETWORK_STATUS_TOO_MANY_NODES end local connections = {} for _, pos in pairs(positions) do logistica.load_position(pos) local tiers = logistica.get_item_tiers(minetest.get_node(pos).name) local isAllTier = tiers[logistica.TIER_ALL] == true for _, offset in pairs(adjecent) do local otherPos = vector.add(pos, offset) logistica.load_position(otherPos) local otherHash = minetest.hash_node_position(otherPos) local tiersMatch = isAllTier if tiersMatch ~= true then local otherTiers = logistica.get_item_tiers(minetest.get_node(otherPos).name) tiersMatch = logistica.do_tiers_match(tiers, otherTiers) end if tiersMatch and network.controller ~= otherHash and not has_machine(network, otherHash) and network.cables[otherHash] == nil then local otherNode = minetest.get_node(otherPos) if logistica.is_cable(otherNode.name) then local existingNetwork = logistica.get_network_id_or_nil(otherPos) if existingNetwork then return CREATE_NETWORK_STATUS_FAIL_OTHER_NETWORK else network.cables[otherHash] = true table.insert(connections, otherPos) end elseif logistica.is_demander(otherNode.name) then network.demanders[otherHash] = true elseif logistica.is_supplier(otherNode.name) then network.suppliers[otherHash] = true elseif logistica.is_mass_storage(otherNode.name) then network.mass_storage[otherHash] = true dumb_add_storage_to_network(network.controller, otherPos) end end end -- end inner for loop end -- end outer for loop -- We have nested loops so we can do tail recursion return recursive_scan_for_nodes_for_controller(network, connections, numScanned) end local function create_network(controllerPosition) local node = minetest.get_node(controllerPosition) if not node.name:find("_controller") or not node.name:find("logistica:") then return false end local meta = minetest.get_meta(controllerPosition) local controllerHash = minetest.hash_node_position(controllerPosition) local network = {} local networkName = logistica.get_network_name_for(controllerPosition) networks[controllerHash] = network meta:set_string("infotext", "Controller of Network: "..networkName) network.controller = controllerHash network.name = networkName network.cables = {} network.demanders = {} network.suppliers = {} network.mass_storage = {} network.item_storage = {} network.storage_cache = {} local status = recursive_scan_for_nodes_for_controller(network, {controllerPosition}) local errorMsg = nil if status == CREATE_NETWORK_STATUS_FAIL_OTHER_NETWORK then errorMsg = "Cannot connect to already existing network!" break_logistica_node(pos) elseif status == CREATE_NETWORK_STATUS_TOO_MANY_NODES then errorMsg = "Controller max nodes limit of "..HARD_NETWORK_NODE_LIMIT.." nodes per network exceeded!" elseif status == STATUS_OK then -- controller scan skips updating storage cache, do so now logistica.updateStorageCache(network) end if errorMsg ~= nil then networks[controllerHash] = nil meta:set_string("infotext", "ERROR: "..errorMsg) end end ---------------------------------------------------------------- -- worker functions for cable/machine/controllers ---------------------------------------------------------------- local function rescan_network(networkName) local network = networks[networkName] if not network then return false end if not network.controller then return false end local conHash = network.controller local controllerPosition = minetest.get_position_from_hash(conHash) clear_network(networkName) create_network(controllerPosition) end local function find_cable_connections(pos, node) local connections = {} for _, offset in pairs(adjecent) do local otherPos = vector.add(pos, offset) local otherNode = minetest.get_node_or_nil(otherPos) if otherNode then if otherNode.name == node.name then table.insert(connections, otherPos) elseif minetest.get_item_group(otherNode, logistica.GROUP_ALL) > 0 then table.insert(connections, otherPos) else -- check if adjecent node is a machine of same tier local nodeTiers = logistica.get_item_tiers(node.name) local otherTiers = logistica.get_item_tiers(otherNode.name) if logistica.do_tiers_match(nodeTiers, otherTiers) then table.insert(connections, otherPos) end end end end return connections end local function try_to_add_network(pos) create_network(pos) end local function try_to_add_mass_storage_to_network(pos) local connectedNetworks = {} for _, adj in pairs(adjecent) do local otherPos = vector.add(pos, adj) local otherNetwork = logistica.get_network_id_or_nil(otherPos) if otherNetwork then connectedNetworks[otherNetwork] = true end end local firstNetworId = nil local numNetworks = 0 for k,_ in pairs(connectedNetworks) do numNetworks = numNetworks + 1 if firstNetworId == nil then firstNetworId = k end end if numNetworks <= 0 then return STATUS_OK end -- nothing to connect to if numNetworks >= 2 then break_logistica_node(pos) -- swap out storage node for disabled one minetest.get_meta(pos):set_string("infotext", "ERROR: cannot connect to multiple networks!") return ADD_STORAGE_MULTIPLE_NETWORKS end -- else, we have 1 network, add us to it! dumb_add_storage_to_network(firstNetworId, pos) logistica.updateStorageCache(networks[firstNetworId]) return STATUS_OK end local function remove_mass_storage_from_network(pos) local hash = minetest.hash_node_position(pos) local network = logistica.get_network_or_nil(pos) if not network then return end if not network.mass_storage[hash] then return end network.mass_storage[hash] = nil end ---------------------------------------------------------------- -- global namespaced functions ---------------------------------------------------------------- function logistica.on_cable_change(pos, oldNode) local node = oldNode or minetest.get_node(pos) local meta = minetest.get_meta(pos) local placed = (oldNode == nil) -- if oldNode is nil, we placed it local connections = find_cable_connections(pos, node) if not connections or #connections < 1 then return end -- nothing to update local networkEnd = #connections == 1 if networkEnd then if not placed then -- removed a network end dumb_remove_from_network(pos) else local otherNode = minetest.get_node(connections[1]) if logistica.is_cable(otherNode.name) or logistica.is_controller(otherNode.name) then local otherNetwork = logistica.get_network_id_or_nil(connections[1]) if otherNetwork then dumb_add_cable_to_network(otherNetwork, pos) end end end return end -- We have more than 1 connected nodes - either cables or machines, something needs recalculating local connectedNetworks = {} for _, connectedPos in pairs(connections) do local otherNetwork = logistica.get_network_id_or_nil(connectedPos) if otherNetwork then connectedNetworks[otherNetwork] = true end end local firstNetwork = nil local numNetworks = 0 for k,_ in pairs(connectedNetworks) do numNetworks = numNetworks + 1 if firstNetwork == nil then firstNetwork = k end end if numNetworks <= 0 then return end -- still nothing to update if numNetworks == 1 then rescan_network(firstNetwork) else -- two or more connected networks (should only happen on place) -- this cable can't work here, break it, and nothing to update break_logistica_node(pos) meta:set_string("infotext", "ERROR: cannot connect to multiple networks!") end end function logistica.on_controller_change(pos, oldNode) local hashPos = minetest.hash_node_position(pos) local placed = (oldNode == nil) -- if oldNode is nil, we placed a new one if placed == true then try_to_add_network(pos) else clear_network(hashPos) end end function logistica.on_storage_change(pos, oldNode) local placed = (oldNode == nil) -- if oldNode is nil, we placed a new one if placed == true then try_to_add_mass_storage_to_network(pos) else remove_mass_storage_from_network(pos) end end