local mcl = minetest.get_modpath("mcl_core") logistica.sound_mod = mcl and mcl_sounds or default local function get_mcl_river_water_source() if minetest.registered_nodes["mcl_core:river_water_source"] then return "mcl_core:river_water_source" elseif minetest.registered_nodes["mclx_core:river_water_source"] then return "mclx_core:river_water_source" else return "" end end -- Returns a player's inventory formspec with the correct width and hotbar position for the current game function logistica.player_inv_formspec(x,y) local formspec if mcl then formspec = "list[current_player;main;"..x..","..y..";9,3;9]".. "list[current_player;main;"..x..","..(y+4)..";9,1]" else formspec = "list[current_player;main;"..x..","..y..";8,1]".. "list[current_player;main;"..x..","..(y + 1.25)..";8,3;8]" end return formspec end local formspec_width_extra = (mcl and 1 or 0) + 0.25 logistica.inv_size = function(w, h) return tostring(w + formspec_width_extra)..","..tostring(h) end logistica.inv_width = (mcl and 9 or 8) + 0.25 logistica.stack_max = mcl and 64 or 99 logistica.node_level = mcl and function(l) return 0 end or function(l) return l end logistica.itemstrings = { sand = mcl and "mcl_core:sand" or "default:silver_sand", chest = mcl and "mcl_chests:chest" or "default:chest", fragment = mcl and "mesecons:redstone" or "default:mese_crystal_fragment", crystal = mcl and "mesecons_torch:redstoneblock" or "default:mese_crystal", steel = mcl and "mcl_core:iron_ingot" or "default:steel_ingot", diamond = mcl and "mcl_core:diamond" or "default:diamond", empty_bucket = mcl and "mcl_buckets:bucket_empty" or "bucket:bucket_empty", lava_bucket = mcl and "mcl_buckets:bucket_lava" or "bucket:bucket_lava", water_bucket = mcl and "mcl_buckets:bucket_water" or "bucket:bucket_water", river_water_bucket = mcl and "mcl_buckets:bucket_river_water" or "bucket:bucket_river_water", obsidian = mcl and "mcl_core:obsidian" or "default:obsidianbrick", clay = mcl and "mcl_core:clay" or "default:clay", cactus = mcl and "mcl_core:cactus" or "default:cactus", ice = mcl and "mcl_core:ice" or "default:ice", glass = mcl and "mcl_core:glass" or "default:glass", cobble = mcl and "mcl_core:cobble" or "default:cobble", water_source = mcl and "mcl_core:water_source" or "default:water_source", river_water_source = mcl and get_mcl_river_water_source() or "default:river_water_source", lava_source = mcl and "mcl_core:lava_source" or "default:lava_source", }