local FORMSPEC_NAME = "logistica_vaccuum_chest" local ON_OFF_BUTTON = "on_off_btn" local forms = {} local function get_vaccuum_formspec(pos) local posForm = "nodemeta:"..pos.x..","..pos.y..","..pos.z local isOn = logistica.is_machine_on(pos) return "formspec_version[4]" .. "size["..logistica.inv_size(10.5, 10).."]" .. logistica.ui.background.. logistica.ui.on_off_btn(isOn, 7.0, 0.5, ON_OFF_BUTTON, "Vaccuum items:").. "label[0.6,1.0;Supplies collected items to the network.]".. "list["..posForm..";main;0.4,1.4;8,2;0]".. logistica.player_inv_formspec(0.4,4.5).. "listring[current_player;main]".. "listring["..posForm..";main]" end local function show_vaccuum_formspec(playerName, pos) forms[playerName] = {position = pos} minetest.show_formspec(playerName, FORMSPEC_NAME, get_vaccuum_formspec(pos)) end local function on_player_receive_fields(player, formname, fields) if not player or not player:is_player() then return false end if formname ~= FORMSPEC_NAME then return false end local playerName = player:get_player_name() if not forms[playerName] then return false end local pos = forms[playerName].position if minetest.is_protected(pos, playerName) then return true end if fields.quit then forms[playerName] = nil elseif fields[ON_OFF_BUTTON] then logistica.toggle_machine_on_off(pos) show_vaccuum_formspec(player:get_player_name(), pos) end return true end local function on_vaccuum_rightclick(pos, node, clicker, itemstack, pointed_thing) if not clicker or not clicker:is_player() then return end if minetest.is_protected(pos, clicker:get_player_name()) then return end show_vaccuum_formspec(clicker:get_player_name(), pos) end local function after_place_vaccuum(pos, placer, itemstack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", logistica.get_supplier_inv_size(pos)) logistica.set_node_tooltip_from_state(pos) logistica.on_supplier_change(pos) end local function allow_vaccuum_storage_inv_put(pos, _, _, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function allow_vaccuum_inv_take(pos, _, _, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function allow_vaccuum_inv_move(pos, _, _, _, _, count, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return count end local function on_vaccuum_inventory_put(pos, _, _, _, _) logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER) end local function on_vaccuum_inventory_take(pos, _, _, _, _) logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER) end local function can_dig_vaccuum(pos, _) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end local function on_vaccuum_power(pos, power) logistica.vaccuum_chest_on_power(pos, power) end ---------------------------------------------------------------- -- Minetest registration ---------------------------------------------------------------- minetest.register_on_player_receive_fields(on_player_receive_fields) minetest.register_on_leaveplayer(function(objRef, timed_out) if objRef:is_player() then forms[objRef:get_player_name()] = nil end end) ---------------------------------------------------------------- -- Public Registration API ---------------------------------------------------------------- -- `simpleName` is used for the description and for the name (can contain spaces) -- `inventorySize` should be 16 at max function logistica.register_vaccuum_chest(desc, name, inventorySize, tiles) local lname = string.lower(name:gsub(" ", "_")) local vaccuum_name = "logistica:"..lname logistica.GROUPS.vaccuum_suppliers.register(vaccuum_name) local grps = {oddly_breakable_by_hand = 3, cracky = 3, handy = 1, pickaxey = 1 } grps[logistica.TIER_ALL] = 1 local def = { description = desc, drawtype = "normal", tiles = tiles, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, groups = grps, drop = vaccuum_name, sounds = logistica.node_sound_metallic(), after_place_node = after_place_vaccuum, after_dig_node = logistica.on_supplier_change, on_rightclick = on_vaccuum_rightclick, allow_metadata_inventory_put = allow_vaccuum_storage_inv_put, allow_metadata_inventory_take = allow_vaccuum_inv_take, allow_metadata_inventory_move = allow_vaccuum_inv_move, on_metadata_inventory_put = on_vaccuum_inventory_put, on_metadata_inventory_take = on_vaccuum_inventory_take, on_timer = logistica.vaccuum_chest_on_timer, can_dig = can_dig_vaccuum, logistica = { inventory_size = inventorySize, on_power = on_vaccuum_power, }, _mcl_hardness = 1.5, _mcl_blast_resistance = 10 } minetest.register_node(vaccuum_name, def) logistica.register_non_pushable(vaccuum_name) local def_disabled = table.copy(def) local tiles_disabled = {} for k, v in pairs(def.tiles) do tiles_disabled[k] = v.."^logistica_disabled.png" end def_disabled.tiles = tiles_disabled def_disabled.groups = { oddly_breakable_by_hand = 3, cracky = 3, choppy = 3, handy = 1, pickaxey = 1, axey = 1, not_in_creative_inventory = 1 } def_disabled.on_construct = nil def_disabled.after_dig_node = nil def_disabled.on_punch = nil def_disabled.on_rightclick = nil def_disabled.on_timer = nil def_disabled.logistica = nil minetest.register_node(vaccuum_name.."_disabled", def_disabled) end