local S = logistica.TRANSLATOR local FORMSPEC_NAME = "logistica_bktempt" local INV_INPUT = "input" local INV_MAIN = "main" local ON_OFF_BTN = "onffbtn" local forms = {} -------------------------------- -- Formspec -------------------------------- local function get_emptier_formspec(pos, _isOn) local isOn = _isOn local posForm = "nodemeta:"..pos.x..","..pos.y..","..pos.z if isOn == nil then isOn = logistica.is_machine_on(pos) end return "formspec_version[4]".. "size["..logistica.inv_size(10.5, 12.0).."]" .. logistica.ui.background.. "label[0.4,0.4;"..S("Provided with filled buckets, empties them into any network reservoirs").."]".. "label[0.4,0.8;"..S("Resulting empty buckets are provided as passive supply to network").."]".. "list["..posForm..";"..INV_INPUT..";0.3,1.3;6,4;0]".. "list["..posForm..";"..INV_MAIN..";9.1,1.3;1,4;0]".. "image[7.8,3.1;1,1;logistica_icon_next.png]".. "label[1.4,6.4;"..S("Input: Filled Buckets to be emptied").."]".. logistica.ui.on_off_btn(isOn, 7.7, 2.2, ON_OFF_BTN, S("Enable")).. logistica.player_inv_formspec(0.4, 7.0).. "listring["..posForm..";"..INV_INPUT.."]".. "listring[current_player;main]".. "listring["..posForm..";"..INV_INPUT.."]".. "listring["..posForm..";"..INV_MAIN.."]".. "listring[current_player;main]" end local function show_emptier_formspec(playerName, pos) if not forms[playerName] then forms[playerName] = {position = pos} end minetest.show_formspec(playerName, FORMSPEC_NAME, get_emptier_formspec(pos)) end -------------------------------- -- Callbacks -------------------------------- local function emptier_after_place(pos, placer, itemstack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size(INV_INPUT, 24) inv:set_size(INV_MAIN, 4) logistica.set_node_tooltip_from_state(pos) logistica.on_supplier_change(pos) end local function emptier_can_dig(pos) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty(INV_INPUT) and inv:is_empty(INV_MAIN) end local function emptier_allow_metadata_inv_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == INV_MAIN then return 0 end if listname == INV_INPUT then if logistica.reservoir_is_full_bucket(stack:get_name()) then return stack:get_count() else return 0 end end return stack:get_count() end local function emptier_allow_metadata_inv_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function emptier_allow_metadata_inv_move(pos, from_list, from_index, to_list, to_index, count, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if to_list == INV_MAIN then return 0 end return count end local function emptier_on_inv_change(pos) local inv = minetest.get_meta(pos):get_inventory() logistica.start_node_timer(pos, 1) end local function on_emptier_rightclick(pos, node, clicker, itemstack, pointed_thing) if not clicker or not clicker:is_player() then return end if minetest.is_protected(pos, clicker:get_player_name()) then return end show_emptier_formspec(clicker:get_player_name(), pos) end local function on_player_receive_fields(player, formname, fields) if not player or not player:is_player() then return false end if formname ~= FORMSPEC_NAME then return false end local playerName = player:get_player_name() if not forms[playerName] then return false end local pos = forms[playerName].position if minetest.is_protected(pos, playerName) then return true end if fields.quit then forms[playerName] = nil elseif fields[ON_OFF_BTN] then logistica.toggle_machine_on_off(pos) show_emptier_formspec(playerName, pos) end end ---------------------------------------------------------------- -- Minetest registration ---------------------------------------------------------------- minetest.register_on_player_receive_fields(on_player_receive_fields) minetest.register_on_leaveplayer(function(objRef, timed_out) if objRef:is_player() then forms[objRef:get_player_name()] = nil end end) -------------------------------- -- Public API -------------------------------- function logistica.register_bucket_emptier(desc, name, tiles) local lname = name:gsub("%s", "_"):lower() local emptier_name = "logistica:"..lname logistica.GROUPS.bucket_emptiers.register(emptier_name) local def = { description = S(desc), tiles = tiles, paramtype2 = "facedir", groups = { oddly_breakable_by_hand = 3, cracky= 2, pickaxey = 2, handy = 1, [logistica.TIER_ALL] = 1 }, is_ground_content = false, sounds = logistica.node_sound_metallic(), can_dig = emptier_can_dig, drop = emptier_name, on_timer = logistica.on_timer_powered(logistica.emptier_timer), after_place_node = emptier_after_place, after_dig_node = logistica.on_supplier_change, on_rightclick = on_emptier_rightclick, on_metadata_inventory_move = emptier_on_inv_change, on_metadata_inventory_put = emptier_on_inv_change, on_metadata_inventory_take = emptier_on_inv_change, allow_metadata_inventory_put = emptier_allow_metadata_inv_put, allow_metadata_inventory_move = emptier_allow_metadata_inv_move, allow_metadata_inventory_take = emptier_allow_metadata_inv_take, logistica = { on_power = logistica.emptier_on_power, on_connect_to_network = function(pos, networkId) logistica.start_node_timer(pos, 1) end, }, _mcl_hardness = 3, _mcl_blast_resistance = 10, } minetest.register_node(emptier_name, def) logistica.register_non_pushable(emptier_name) local def_disabled = table.copy(def) local tiles_disabled = {} for k, v in pairs(def.tiles) do tiles_disabled[k] = v.."^logistica_disabled.png" end def_disabled.tiles = tiles_disabled def_disabled.groups = { oddly_breakable_by_hand = 3, cracky = 3, choppy = 3, not_in_creative_inventory = 1, pickaxey = 1, axey = 1, handy = 1 } def_disabled.on_construct = nil def_disabled.after_dig_node = nil def_disabled.on_punch = nil def_disabled.on_rightclick = nil def_disabled.on_timer = nil def_disabled.logistica = nil minetest.register_node(emptier_name.."_disabled", def_disabled) end