// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED__ #define __C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OPENGL_ #ifdef _IRR_WINDOWS_API_ #define WIN32_LEAN_AND_MEAN #include #include #include "glext.h" #else #if defined(_IRR_OPENGL_USE_EXTPOINTER_) #define GL_GLEXT_LEGACY 1 #endif #if defined(MACOSX) #include #else #include #endif #if defined(_IRR_OPENGL_USE_EXTPOINTER_) #include "glext.h" #endif #endif #include "IMaterialRenderer.h" #include "IMaterialRendererServices.h" #include "IGPUProgrammingServices.h" #include "irrArray.h" #include "irrString.h" namespace irr { namespace video { class COpenGLDriver; class IShaderConstantSetCallBack; //! Class for using GLSL shaders with OpenGL //! Please note: This renderer implements its own IMaterialRendererServices class COpenGLSLMaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices { public: //! Constructor COpenGLSLMaterialRenderer( video::COpenGLDriver* driver, s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const c8* pixelShaderProgram, const c8* pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, IShaderConstantSetCallBack* callback, video::IMaterialRenderer* baseMaterial, s32 userData); //! Destructor virtual ~COpenGLSLMaterialRenderer(); virtual void OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial, bool resetAllRenderstates, video::IMaterialRendererServices* services); virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); virtual void OnUnsetMaterial(); //! Returns if the material is transparent. virtual bool isTransparent() const; // implementations for the render services virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates); virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count); virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); virtual bool setPixelShaderConstant(const c8* name, const f32* floats, int count); virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); virtual IVideoDriver* getVideoDriver(); protected: //! constructor only for use by derived classes who want to //! create a fall back material for example. COpenGLSLMaterialRenderer(COpenGLDriver* driver, IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData=0); void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram); bool createProgram(); bool createShader(GLenum shaderType, const char* shader); bool linkProgram(); video::COpenGLDriver* Driver; IShaderConstantSetCallBack* CallBack; IMaterialRenderer* BaseMaterial; struct SUniformInfo { core::stringc name; GLenum type; }; GLhandleARB Program; core::array UniformInfo; s32 UserData; }; } // end namespace video } // end namespace irr #endif // compile with OpenGL #endif // if included