// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_ATTRIBUTE_EXCHANGING_OBJECT_H_INCLUDED__ #define __I_ATTRIBUTE_EXCHANGING_OBJECT_H_INCLUDED__ #include "IReferenceCounted.h" namespace irr { namespace io { class IAttributes; //! Enumeration flags passed through SAttributeReadWriteOptions to the IAttributeExchangingObject object enum E_ATTRIBUTE_READ_WRITE_FLAGS { //! Serialization/Deserializion is done for an xml file EARWF_FOR_FILE = 0x00000001, //! Serialization/Deserializion is done for an editor property box EARWF_FOR_EDITOR = 0x00000002, //! When writing filenames, relative paths should be used EARWF_USE_RELATIVE_PATHS = 0x00000004 }; //! struct holding data describing options struct SAttributeReadWriteOptions { //! Constructor SAttributeReadWriteOptions() : Flags(0), Filename(0) { } //! Combination of E_ATTRIBUTE_READ_WRITE_FLAGS or other, custom ones s32 Flags; //! Optional filename const c8* Filename; }; //! An object which is able to serialize and deserialize its attributes into an attributes object class IAttributeExchangingObject : virtual public IReferenceCounted { public: //! Writes attributes of the object. /** Implement this to expose the attributes of your scene node animator for scripting languages, editors, debuggers or xml serialization purposes. */ virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const {} //! Reads attributes of the object. /** Implement this to set the attributes of your scene node animator for scripting languages, editors, debuggers or xml deserialization purposes. */ virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) {} }; } // end namespace io } // end namespace irr #endif