// Copyright (C) 2008-2009 Christian Stehno, Colin MacDonald // No rights reserved: this software is in the public domain. #include "testUtils.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; //! Tests rendering RTTs with draw2DImage /** This test is very special in its setup, problematic situation was found by stefbuet. */ static bool testWith2DImage(E_DRIVER_TYPE driverType) { IrrlichtDevice *device = createDevice (driverType, core::dimension2d < u32 > (128, 128)); if (!device) return true; // No error if device does not exist device->setWindowCaption (L"Irrlicht - RTT Bug report"); IVideoDriver *driver = device->getVideoDriver (); ISceneManager *smgr = device->getSceneManager (); ITexture *image = driver->getTexture ("../media/irrlichtlogo2.png"); ITexture *RTT_texture = driver->addRenderTargetTexture (core::dimension2d < u32 > (128, 128)); smgr->addCameraSceneNode (0, core::vector3df (100, 100, 100), core::vector3df (0, 0, 0)); /*to reproduce the bug : -draw the image : it's normal -apply an RTT texture to a model -remove the model -draw the image again : it's flipped */ SColor colors[4]={0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}; //draw the image : driver->beginScene (true, true, video::SColor (255, 200, 200, 200)); driver->draw2DImage (image, core::rect < s32 > (64 - image->getSize ().Width / 2, 64 - image->getSize ().Height / 2, 64 + image->getSize ().Width / 2, 64 + image->getSize ().Height / 2), core::rect < s32 > (0, 0, image->getSize ().Width, image->getSize ().Height), 0, colors, true); driver->endScene (); //then create a model and apply to it the RTT Texture //rendering the model is important, if not rendered 1 time, bug won't appear. //after the render, we remove the node : important, if not done, bug won't appear too. IMesh *modelMesh = smgr->getMesh ("../media/earth.x"); ISceneNode *modelNode = smgr->addMeshSceneNode(modelMesh); modelNode->setMaterialTexture (0, RTT_texture); driver->beginScene (true, true, video::SColor (255, 200, 200, 200)); smgr->drawAll (); driver->endScene (); modelNode->remove (); //then we render the image normaly //it's now fliped... for (u32 i=0; i<10; ++i) { driver->beginScene (true, true, video::SColor (255, 200, 200, 200)); //draw img driver->draw2DImage (image, core::rect < s32 > (64 - image->getSize ().Width / 2, 64 - image->getSize ().Height / 2, 64 + image->getSize ().Width / 2, 64 + image->getSize ().Height / 2), core::rect < s32 > (0, 0, image->getSize ().Width, image->getSize ().Height), 0, colors, true); //call this is important : //if not called, the bug won't appear smgr->drawAll (); driver->endScene (); } bool result = takeScreenshotAndCompareAgainstReference(driver, "-rttWith2DImage.png", 99.9f); device->closeDevice(); device->run(); device->drop(); return result; } bool rttAndZBuffer(video::E_DRIVER_TYPE driverType) { SIrrlichtCreationParameters cp; cp.WindowSize.set(160,120); cp.Bits = 32; cp.AntiAlias = 4; cp.DriverType = driverType; IrrlichtDevice* nullDevice = createDevice(EDT_NULL); cp.WindowSize = nullDevice->getVideoModeList()->getDesktopResolution(); nullDevice->drop(); cp.WindowSize -= dimension2d(100, 100); IrrlichtDevice* device = createDeviceEx(cp); if (!device) return true; IVideoDriver* vd = device->getVideoDriver(); ISceneManager* sm = device->getSceneManager(); if (!vd->queryFeature(video::EVDF_RENDER_TO_TARGET)) return true; ITexture* rt = vd->addRenderTargetTexture(cp.WindowSize, "rt", ECF_A32B32G32R32F); S3DVertex vertices[4]; vertices[0].Pos.Z = vertices[1].Pos.Z = vertices[2].Pos.Z = vertices[3].Pos.Z = 1.0f; vertices[0].Pos.Y = vertices[1].Pos.Y = 1.0f; vertices[2].Pos.Y = vertices[3].Pos.Y = -1.0f; vertices[0].Pos.X = vertices[3].Pos.X = -1.0f; vertices[1].Pos.X = vertices[2].Pos.X = 1.0f; vertices[0].TCoords.Y = vertices[1].TCoords.Y = 0.0f; vertices[2].TCoords.Y = vertices[3].TCoords.Y = 1.0f; vertices[0].TCoords.X = vertices[3].TCoords.X = 1.0f; vertices[1].TCoords.X = vertices[2].TCoords.X = 0.0f; u16 indices[6] = {0, 1, 3, 1, 2, 3}; SMaterial rtMat; rtMat.BackfaceCulling = false; rtMat.Lighting = false; rtMat.TextureLayer[0].TextureWrapU = rtMat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; ILightSceneNode* light = sm->addLightSceneNode(NULL, vector3df(0, 50, 0), SColorf(1, 1, 1), 100); SLight& lightData = light->getLightData(); ICameraSceneNode* cam = sm->addCameraSceneNode(NULL, vector3df(0, 10, 0)); const IGeometryCreator* geom = sm->getGeometryCreator(); IMeshManipulator* manip = sm->getMeshManipulator(); IMesh* mesh; ISceneNode* node; mesh = geom->createCubeMesh(vector3df(10, 10, 10)); manip->setVertexColors(mesh, SColor(255, 0, 0, 255)); node = sm->addMeshSceneNode(mesh, NULL, -1, vector3df(0, 0, 30)); node->getMaterial(0).EmissiveColor = SColor(255, 0, 0, 30); mesh->drop(); mesh = geom->createSphereMesh(5.0f, 32, 32); node = sm->addMeshSceneNode(mesh, NULL, -1, vector3df(0, 0, 50)); node->getMaterial(0).EmissiveColor = SColor(255, 30, 30, 30); mesh->drop(); mesh = geom->createConeMesh(5.0f, 10.0f, 32, SColor(255, 255, 0, 0), SColor(255, 255, 0, 0)); node = sm->addMeshSceneNode(mesh, NULL, -1, vector3df(0, 0, 70)); node->getMaterial(0).EmissiveColor = SColor(255, 30, 0, 0); mesh->drop(); { vd->beginScene(true, true, SColor(255, 0, 0, 0)); vd->setRenderTarget(rt); sm->drawAll(); vd->setRenderTarget(NULL); vd->setTransform(ETS_WORLD, core::IdentityMatrix); vd->setTransform(ETS_VIEW, core::IdentityMatrix); vd->setTransform(ETS_PROJECTION, core::IdentityMatrix); rtMat.setTexture(0, rt); vd->setMaterial(rtMat); vd->drawIndexedTriangleList(vertices, 4, indices, 2); vd->endScene(); } bool result = takeScreenshotAndCompareAgainstReference(vd, "-rttAndZBuffer.png"); device->closeDevice(); device->run(); device->drop(); return result; } // result should be two times the same blind text on the left side, and // the fireball image (with a very small text inside) in the middle of the screen // drivers that don't support image scaling will show a pink background instead bool rttAndText(video::E_DRIVER_TYPE driverType) { IrrlichtDevice* device = createDevice(driverType, dimension2d(160, 120)); if (!device) return true; IVideoDriver* driver = device->getVideoDriver(); IGUIEnvironment* guienv = device->getGUIEnvironment(); //RTT ITexture* rt = driver->addRenderTargetTexture(core::dimension2d(256, 256), "rt"); if (!rt) return false; driver->beginScene(true, true, SColor(255,255, 255, 255)); driver->setRenderTarget(rt, true, true, video::SColor(255,255,0,255)); driver->draw2DImage(driver->getTexture("../media/fireball.bmp"), recti(0, 0,rt->getSize().Width,rt->getSize().Height), recti(0,0,64,64)); guienv->getBuiltInFont()->draw(L"OMGGG =!", rect(120, 100, 256, 256), SColor(255, 0, 0, 255)); driver->setRenderTarget(0); driver->endScene(); ISceneManager* smgr = device->getSceneManager(); ISceneNode* cube = smgr->addCubeSceneNode(20); cube->setMaterialFlag(EMF_LIGHTING, false); cube->setMaterialTexture(0, rt); // set material of cube to render target smgr->addCameraSceneNode(0, vector3df(0, 0, -30)); // create a long text to produce much difference in failing result pictures gui::IGUIStaticText* text = guienv->addStaticText(L"asdddddddoamgmoasmgom\nfoaomsodommogdd\nddddddddd", rect(10, 20, 100, 160)); driver->beginScene(true, true, SColor(255,255, 255, 255)); cube->setVisible(false); smgr->drawAll(); guienv->drawAll(); cube->setVisible(true); smgr->drawAll(); SMaterial mat(cube->getMaterial(0)); driver->setMaterial(mat); text->setRelativePosition(core::position2di(10,30)); guienv->drawAll(); driver->endScene(); bool result = takeScreenshotAndCompareAgainstReference(driver, "-rttAndText.png"); device->closeDevice(); device->run(); device->drop(); return result; } static void Render(IrrlichtDevice* device, ITexture* rt, vector3df& pos1, vector3df& pos2, IAnimatedMesh* sphereMesh, vector3df& pos3, vector3df& pos4) { device->getVideoDriver()->setRenderTarget(rt); device->getSceneManager()->drawAll(); video::SMaterial mat; mat.ColorMaterial=video::ECM_NONE; mat.AmbientColor.set(255, 80, 80, 80); mat.DiffuseColor.set(255, 120, 30, 210); mat.SpecularColor.set(255,80,80,80); mat.Shininess = 8.f; core::matrix4 m; m.setTranslation(pos1); device->getVideoDriver()->setTransform(video::ETS_WORLD, m); device->getVideoDriver()->setMaterial(mat); device->getVideoDriver()->drawMeshBuffer(sphereMesh->getMeshBuffer(0)); m.setTranslation(pos2); mat.Shininess=0.f; device->getVideoDriver()->setTransform(video::ETS_WORLD, m); device->getVideoDriver()->setMaterial(mat); device->getVideoDriver()->drawMeshBuffer(sphereMesh->getMeshBuffer(0)); m.setTranslation(pos3); mat.Shininess=8.f; device->getVideoDriver()->setTransform(video::ETS_WORLD, m); device->getVideoDriver()->setMaterial(mat); device->getVideoDriver()->drawMeshBuffer(sphereMesh->getMeshBuffer(0)); m.setTranslation(pos4); mat.Shininess=0.f; device->getVideoDriver()->setTransform(video::ETS_WORLD, m); device->getVideoDriver()->setMaterial(mat); device->getVideoDriver()->drawMeshBuffer(sphereMesh->getMeshBuffer(0)); } bool rttAndAntiAliasing(video::E_DRIVER_TYPE driverType) { SIrrlichtCreationParameters cp; cp.DriverType = driverType; cp.WindowSize = core::dimension2di(160, 120); cp.AntiAlias = 2; cp.Vsync = true; IrrlichtDevice* device = createDeviceEx(cp); if (!device) return true; IVideoDriver* driver = device->getVideoDriver(); // sphere mesh scene::IAnimatedMesh* sphereMesh = device->getSceneManager()->addSphereMesh("atom", 1, 32, 32); // cam scene::ICameraSceneNode* cam = device->getSceneManager()->addCameraSceneNode(NULL, vector3df(0, 1, -5), vector3df(0, 0, 0)); cam->setNearValue(0.01f); cam->setFarValue(100.f); cam->updateAbsolutePosition(); device->getSceneManager()->setActiveCamera(cam); device->getSceneManager()->addLightSceneNode(0, core::vector3df(10,10,10)); device->getSceneManager()->setAmbientLight(SColorf(0.3f,0.3f,0.3f)); float radius = 3.f; vector3df pos1(-radius,0,0); vector3df pos2(radius,0,0); vector3df pos3(0,0,radius); vector3df pos4(0,0,-radius); matrix4 m; IGUIStaticText* st = device->getGUIEnvironment()->addStaticText(L"", recti(0,0,200,20), false, false); st->setOverrideColor(SColor(255,255,255,0)); dimension2du dim_txt = dimension2du(160/2, 120/2); ITexture* rt0 = NULL; ITexture* rt1 = device->getVideoDriver()->addRenderTargetTexture(dim_txt, "rt1", device->getColorFormat()); ITexture* rt2 = device->getVideoDriver()->addRenderTargetTexture(dim_txt, "rt2", device->getColorFormat()); ITexture* rt3 = device->getVideoDriver()->addRenderTargetTexture(dim_txt, "rt3", video::ECF_A8R8G8B8);//device->getColorFormat()); ITexture* rt4 = device->getVideoDriver()->addRenderTargetTexture(dim_txt, "rt4", device->getColorFormat()); device->getSceneManager()->setActiveCamera(cam); device->getVideoDriver()->beginScene(); //true, true, SColor(0, 30, 40, 60)); #if 1 st->setText(L"Texture Rendering"); Render(device, rt1, pos1, pos2, sphereMesh, pos3, pos4); Render(device, rt2, pos1, pos2, sphereMesh, pos3, pos4); Render(device, rt3, pos1, pos2, sphereMesh, pos3, pos4); Render(device, rt4, pos1, pos2, sphereMesh, pos3, pos4); device->getVideoDriver()->setRenderTarget(0); device->getVideoDriver()->draw2DImage(rt1, core::position2di(0,0)); device->getVideoDriver()->draw2DImage(rt2, core::position2di(80,0)); device->getVideoDriver()->draw2DImage(rt3, core::position2di(0,60)); device->getVideoDriver()->draw2DImage(rt4, core::position2di(80,60)); #else Render(device, rt0, pos1, pos2, sphereMesh, pos3, pos4); #endif st->draw(); device->getVideoDriver()->endScene(); bool result = takeScreenshotAndCompareAgainstReference(driver, "-rttAndAntiAlias.png"); device->closeDevice(); device->run(); device->drop(); return result; } bool renderTargetTexture(void) { bool passed = true; passed &= testWith2DImage(EDT_OPENGL); passed &= testWith2DImage(EDT_SOFTWARE); passed &= testWith2DImage(EDT_BURNINGSVIDEO); passed &= testWith2DImage(EDT_DIRECT3D9); passed &= testWith2DImage(EDT_DIRECT3D8); #if 0 passed &= rttAndZBuffer(EDT_OPENGL); passed &= rttAndZBuffer(EDT_SOFTWARE); passed &= rttAndZBuffer(EDT_BURNINGSVIDEO); passed &= rttAndZBuffer(EDT_DIRECT3D9); passed &= rttAndZBuffer(EDT_DIRECT3D8); #endif passed &= rttAndAntiAliasing(EDT_OPENGL); // passed &= rttAndAntiAliasing(EDT_SOFTWARE); passed &= rttAndAntiAliasing(EDT_BURNINGSVIDEO); passed &= rttAndAntiAliasing(EDT_DIRECT3D9); passed &= rttAndAntiAliasing(EDT_DIRECT3D8); passed &= rttAndText(EDT_OPENGL); passed &= rttAndText(EDT_DIRECT3D9); passed &= rttAndText(EDT_DIRECT3D8); passed &= rttAndText(EDT_BURNINGSVIDEO); passed &= rttAndText(EDT_SOFTWARE); return passed; }