// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__ #define __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__ #include "ISceneNode.h" namespace irr { namespace scene { class CSceneNodeAnimatorFlyStraight : public ISceneNodeAnimator { public: //! constructor CSceneNodeAnimatorFlyStraight(const core::vector3df& startPoint, const core::vector3df& endPoint, u32 timeForWay, bool loop, u32 now); //! destructor virtual ~CSceneNodeAnimatorFlyStraight(); //! animates a scene node virtual void animateNode(ISceneNode* node, u32 timeMs); //! Writes attributes of the scene node animator. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; //! Reads attributes of the scene node animator. virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); //! Returns type of the scene node animator virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FLY_STRAIGHT; } private: void recalculateImidiateValues(); core::vector3df Start; core::vector3df End; core::vector3df Vector; f32 WayLength; f32 TimeFactor; u32 StartTime; u32 TimeForWay; bool Loop; }; } // end namespace scene } // end namespace irr #endif