// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_OBJ_MESH_FILE_LOADER_H_INCLUDED__ #define __C_OBJ_MESH_FILE_LOADER_H_INCLUDED__ #include "IMeshLoader.h" #include "IFileSystem.h" #include "IVideoDriver.h" #include "irrString.h" #include "SMesh.h" #include "SMeshBuffer.h" namespace irr { namespace scene { //! Meshloader capable of loading 3ds meshes. class COBJMeshFileLoader : public IMeshLoader { public: //! Constructor COBJMeshFileLoader(io::IFileSystem* fs, video::IVideoDriver* driver); //! destructor virtual ~COBJMeshFileLoader(); //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".cob") virtual bool isALoadableFileExtension(const c8* fileName); //! creates/loads an animated mesh from the file. //! \return Pointer to the created mesh. Returns 0 if loading failed. //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). //! See IReferenceCounted::drop() for more information. virtual IAnimatedMesh* createMesh(irr::io::IReadFile* file); private: struct SObjMtl { SObjMtl() : pMeshbuffer(0), illumination(0) { pMeshbuffer = new SMeshBuffer(); pMeshbuffer->Material.Shininess = 0.0f; pMeshbuffer->Material.AmbientColor = video::SColorf(0.2f, 0.2f, 0.2f, 1.0f).toSColor(); pMeshbuffer->Material.DiffuseColor = video::SColorf(0.8f, 0.8f, 0.8f, 1.0f).toSColor(); pMeshbuffer->Material.SpecularColor = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f).toSColor(); }; SObjMtl(SObjMtl& o) : pMeshbuffer(o.pMeshbuffer), name(o.name), illumination(o.illumination) { o.pMeshbuffer->grab(); }; scene::SMeshBuffer *pMeshbuffer; core::stringc name; c8 illumination; }; // returns a pointer to the first printable character available in the buffer const c8* goFirstWord(const c8* buf, const c8* const pBufEnd); // returns a pointer to the first printable character after the first non-printable const c8* goNextWord(const c8* buf, const c8* const pBufEnd); // returns a pointer to the next printable character after the first line break const c8* goNextLine(const c8* buf, const c8* const pBufEnd); // copies the current word from the inBuf to the outBuf u32 copyWord(c8* outBuf, const c8* inBuf, u32 outBufLength, const c8* const pBufEnd); // copies the current line from the inBuf to the outBuf core::stringc copyLine(const c8* inBuf, const c8* const pBufEnd); // combination of goNextWord followed by copyWord const c8* goAndCopyNextWord(c8* outBuf, const c8* inBuf, u32 outBufLength, const c8* const pBufEnd); //! Read the material from the given file void readMTL(const c8* pFileName, core::stringc relPath); //! Find and return the material with the given name SObjMtl * findMtl(const c8* pMtlName); //! Read RGB color const c8* readColor(const c8* pBufPtr, video::SColor& color, const c8* const pBufEnd); //! Read 3d vector of floats const c8* readVec3(const c8* pBufPtr, core::vector3df& vec, const c8* const pBufEnd); //! Read 2d vector of floats const c8* readVec2(const c8* pBufPtr, core::vector2df& vec, const c8* const pBufEnd); //! Read boolean value represented as 'on' or 'off' const c8* readBool(const c8* pBufPtr, bool& tf, const c8* const pBufEnd); // reads and convert to integer the vertex indices in a line of obj file's face statement // -1 for the index if it doesn't exist // indices are changed to 0-based index instead of 1-based from the obj file bool retrieveVertexIndices(c8* pVertexData, s32* Idx, const c8* pBufEnd, u32 vbsize, u32 vtsize, u32 vnsize); void cleanUp(); io::IFileSystem* FileSystem; video::IVideoDriver* Driver; core::array materials; SMesh* Mesh; }; } // end namespace scene } // end namespace irr #endif