// Copyright (C) 2002-2008 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__ #define __C_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__ #include "IParticleCylinderEmitter.h" #include "irrArray.h" namespace irr { namespace scene { //! A default box emitter class CParticleCylinderEmitter : public IParticleCylinderEmitter { public: //! constructor CParticleCylinderEmitter( const core::vector3df& center, f32 radius, const core::vector3df& normal, f32 length, bool outlineOnly = false, const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f), u32 minParticlesPerSecond = 20, u32 maxParticlesPerSecond = 40, const video::SColor& minStartColor = video::SColor(255,0,0,0), const video::SColor& maxStartColor = video::SColor(255,255,255,255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0); //! Prepares an array with new particles to emitt into the system //! and returns how much new particles there are. virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray); //! Set the center of the radius for the cylinder, at one end of the cylinder virtual void setCenter( const core::vector3df& center ) { Center = center; } //! Set the normal of the cylinder virtual void setNormal( const core::vector3df& normal ) { Normal = normal; } //! Set the radius of the cylinder virtual void setRadius( f32 radius ) { Radius = radius; } //! Set the length of the cylinder virtual void setLength( f32 length ) { Length = length; } //! Set whether or not to draw points inside the cylinder virtual void setOutlineOnly( bool outlineOnly ) { OutlineOnly = outlineOnly; } //! Set direction the emitter emits particles virtual void setDirection( const core::vector3df& newDirection ) { Direction = newDirection; } //! Set direction the emitter emits particles virtual void setMinParticlesPerSecond( u32 minPPS ) { MinParticlesPerSecond = minPPS; } //! Set direction the emitter emits particles virtual void setMaxParticlesPerSecond( u32 maxPPS ) { MaxParticlesPerSecond = maxPPS; } //! Set direction the emitter emits particles virtual void setMinStartColor( const video::SColor& color ) { MinStartColor = color; } //! Set direction the emitter emits particles virtual void setMaxStartColor( const video::SColor& color ) { MaxStartColor = color; } //! Get the center of the cylinder virtual const core::vector3df& getCenter() const { return Center; } //! Get the normal of the cylinder virtual const core::vector3df& getNormal() const { return Normal; } //! Get the radius of the cylinder virtual f32 getRadius() const { return Radius; } //! Get the center of the cylinder virtual f32 getLength() const { return Length; } //! Get whether or not to draw points inside the cylinder virtual bool getOutlineOnly() const { return OutlineOnly; } //! Gets direction the emitter emits particles virtual const core::vector3df& getDirection() const { return Direction; } //! Gets direction the emitter emits particles virtual u32 getMinParticlesPerSecond() const { return MinParticlesPerSecond; } //! Gets direction the emitter emits particles virtual u32 getMaxParticlesPerSecond() const { return MaxParticlesPerSecond; } //! Gets direction the emitter emits particles virtual const video::SColor& getMinStartColor() const { return MinStartColor; } //! Gets direction the emitter emits particles virtual const video::SColor& getMaxStartColor() const { return MaxStartColor; } private: core::array Particles; core::vector3df Center; core::vector3df Normal; f32 Radius; f32 Length; bool OutlineOnly; core::vector3df Direction; u32 MinParticlesPerSecond, MaxParticlesPerSecond; video::SColor MinStartColor, MaxStartColor; u32 MinLifeTime, MaxLifeTime; u32 Time; u32 Emitted; s32 MaxAngleDegrees; }; } // end namespace scene } // end namespace irr #endif