// Copyright (C) 2008 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_VERTEX_BUFFER_H_INCLUDED__ #define __I_VERTEX_BUFFER_H_INCLUDED__ #include "IReferenceCounted.h" #include "irrArray.h" #include "S3DVertex.h" namespace irr { namespace scene { class IVertexBuffer : public virtual IReferenceCounted { public: virtual void* getData() =0; virtual video::E_VERTEX_TYPE getType() const =0; virtual void setType(video::E_VERTEX_TYPE vertexType) =0; virtual u32 stride() const =0; virtual u32 size() const =0; virtual void push_back(const video::S3DVertex &element) =0; virtual video::S3DVertex& operator [](const u32 index) const =0; virtual video::S3DVertex& getLast() =0; virtual void set_used(u32 usedNow) =0; virtual void reallocate(u32 new_size) =0; virtual u32 allocated_size() const =0; virtual video::S3DVertex* pointer() =0; //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0; //! set the hardware mapping hint, for driver virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0; //! flags the meshbuffer as changed, reloads hardware buffers virtual void setDirty() =0; //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ virtual u32 getChangedID() const = 0; }; } // end namespace scene } // end namespace irr #endif