// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_ATTRIBUTES_H_INCLUDED__ #define __C_ATTRIBUTES_H_INCLUDED__ #include "IAttributes.h" namespace irr { namespace video { class ITexture; class IVideoDriver; } namespace io { class IAttribute; //! Implementation of the IAttributes interface class CAttributes : public IAttributes { public: CAttributes(video::IVideoDriver* driver=0); ~CAttributes(); //! Returns amount of attributes in this collection of attributes. virtual u32 getAttributeCount() const; //! Returns attribute name by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual const c8* getAttributeName(s32 index); //! Returns the type of an attribute //! \param attributeName: Name for the attribute virtual E_ATTRIBUTE_TYPE getAttributeType(const c8* attributeName); //! Returns attribute type by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index); //! Returns the type string of the attribute //! \param attributeName: String for the attribute type virtual const wchar_t* getAttributeTypeString(const c8* attributeName); //! Returns the type string of the attribute by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual const wchar_t* getAttributeTypeString(s32 index); //! Returns if an attribute with a name exists virtual bool existsAttribute(const c8* attributeName); //! Returns attribute index from name, -1 if not found virtual s32 findAttribute(const c8* attributeName); //! Removes all attributes virtual void clear(); //! Reads attributes from a xml file. //! \param readCurrentElementOnly: If set to true, reading only works if current element has the name 'attributes'. //! IF set to false, the first appearing list attributes are read. virtual bool read(io::IXMLReader* reader, bool readCurrentElementOnly=false, const wchar_t* nonDefaultElementName = 0); //! Write these attributes into a xml file virtual bool write(io::IXMLWriter* writer, bool writeXMLHeader=false, const wchar_t* nonDefaultElementName=0); /* Integer Attribute */ //! Adds an attribute as integer virtual void addInt(const c8* attributeName, s32 value); //! Sets an attribute as integer value virtual void setAttribute(const c8* attributeName, s32 value); //! Gets an attribute as integer value //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual s32 getAttributeAsInt(const c8* attributeName); //! Gets an attribute as integer value //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual s32 getAttributeAsInt(s32 index); //! Sets an attribute as integer value virtual void setAttribute(s32 index, s32 value); /* Float Attribute */ //! Adds an attribute as float virtual void addFloat(const c8* attributeName, f32 value); //! Sets a attribute as float value virtual void setAttribute(const c8* attributeName, f32 value); //! Gets an attribute as float value //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual f32 getAttributeAsFloat(const c8* attributeName); //! Gets an attribute as float value //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual f32 getAttributeAsFloat(s32 index); //! Sets an attribute as float value virtual void setAttribute(s32 index, f32 value); /* String Attribute */ //! Adds an attribute as string virtual void addString(const c8* attributeName, const c8* value); //! Sets an attribute value as string. //! \param attributeName: Name for the attribute //! \param value: Value for the attribute. Set this to 0 to delete the attribute virtual void setAttribute(const c8* attributeName, const c8* value); //! Gets an attribute as string. //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() //! or 0 if attribute is not set. virtual core::stringc getAttributeAsString(const c8* attributeName); //! Gets an attribute as string. //! \param attributeName: Name of the attribute to get. //! \param target: Buffer where the string is copied to. virtual void getAttributeAsString(const c8* attributeName, c8* target); //! Returns attribute value as string by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::stringc getAttributeAsString(s32 index); //! Sets an attribute value as string. //! \param attributeName: Name for the attribute virtual void setAttribute(s32 index, const c8* value); // wide strings //! Adds an attribute as string virtual void addString(const c8* attributeName, const wchar_t* value); //! Sets an attribute value as string. //! \param attributeName: Name for the attribute //! \param value: Value for the attribute. Set this to 0 to delete the attribute virtual void setAttribute(const c8* attributeName, const wchar_t* value); //! Gets an attribute as string. //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() //! or 0 if attribute is not set. virtual core::stringw getAttributeAsStringW(const c8* attributeName); //! Gets an attribute as string. //! \param attributeName: Name of the attribute to get. //! \param target: Buffer where the string is copied to. virtual void getAttributeAsStringW(const c8* attributeName, wchar_t* target); //! Returns attribute value as string by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::stringw getAttributeAsStringW(s32 index); //! Sets an attribute value as string. //! \param attributeName: Name for the attribute virtual void setAttribute(s32 index, const wchar_t* value); /* Binary Data Attribute */ //! Adds an attribute as binary data virtual void addBinary(const c8* attributeName, void* data, s32 dataSizeInBytes); //! Sets an attribute as binary data virtual void setAttribute(const c8* attributeName, void* data, s32 dataSizeInBytes); //! Gets an attribute as binary data //! \param attributeName: Name of the attribute to get. virtual void getAttributeAsBinaryData(const c8* attributeName, void* outData, s32 maxSizeInBytes); //! Gets an attribute as binary data //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual void getAttributeAsBinaryData(s32 index, void* outData, s32 maxSizeInBytes); //! Sets an attribute as binary data virtual void setAttribute(s32 index, void* data, s32 dataSizeInBytes); /* Array Attribute */ //! Adds an attribute as wide string array virtual void addArray(const c8* attributeName, core::array value); //! Sets an attribute value as a wide string array. //! \param attributeName: Name for the attribute //! \param value: Value for the attribute. Set this to 0 to delete the attribute virtual void setAttribute(const c8* attributeName, const core::array value); //! Gets an attribute as an array of wide strings. //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() //! or 0 if attribute is not set. virtual core::array getAttributeAsArray(const c8* attributeName); //! Returns attribute value as an array of wide strings by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::array getAttributeAsArray(s32 index); //! Sets an attribute as an array of wide strings virtual void setAttribute(s32 index, core::array value); /* Bool Attribute */ //! Adds an attribute as bool virtual void addBool(const c8* attributeName, bool value); //! Sets an attribute as boolean value virtual void setAttribute(const c8* attributeName, bool value); //! Gets an attribute as boolean value //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual bool getAttributeAsBool(const c8* attributeName); //! Gets an attribute as boolean value //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual bool getAttributeAsBool(s32 index); //! Sets an attribute as boolean value virtual void setAttribute(s32 index, bool value); /* Enumeration Attribute */ //! Adds an attribute as enum virtual void addEnum(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals); //! Adds an attribute as enum virtual void addEnum(const c8* attributeName, s32 enumValue, const c8* const* enumerationLiterals); //! Sets an attribute as enumeration virtual void setAttribute(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals); //! Gets an attribute as enumeration //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual const c8* getAttributeAsEnumeration(const c8* attributeName); //! Gets an attribute as enumeration //! \param attributeName: Name of the attribute to get. //! \param enumerationLiteralsToUse: Use these enumeration literals to get the index value instead of the set ones. //! This is useful when the attribute list maybe was read from an xml file, and only contains the enumeration string, but //! no information about its index. //! \return Returns value of the attribute previously set by setAttribute() virtual s32 getAttributeAsEnumeration(const c8* attributeName, const c8* const* enumerationLiteralsToUse); //! Gets an attribute as enumeration //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual s32 getAttributeAsEnumeration(s32 index, const c8* const* enumerationLiteralsToUse); //! Gets an attribute as enumeration //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual const c8* getAttributeAsEnumeration(s32 index); //! Gets the list of enumeration literals of an enumeration attribute //! \param attributeName: Name of the attribute to get. virtual void getAttributeEnumerationLiteralsOfEnumeration(const c8* attributeName, core::array& outLiterals); //! Gets the list of enumeration literals of an enumeration attribute //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual void getAttributeEnumerationLiteralsOfEnumeration(s32 index, core::array& outLiterals); //! Sets an attribute as enumeration virtual void setAttribute(s32 index, const c8* enumValue, const c8* const* enumerationLiterals); /* SColor Attribute */ //! Adds an attribute as color virtual void addColor(const c8* attributeName, video::SColor value); //! Sets a attribute as color virtual void setAttribute(const c8* attributeName, video::SColor color); //! Gets an attribute as color //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual video::SColor getAttributeAsColor(const c8* attributeName); //! Gets an attribute as color //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual video::SColor getAttributeAsColor(s32 index); //! Sets an attribute as color virtual void setAttribute(s32 index, video::SColor color); /* SColorf Attribute */ //! Adds an attribute as floating point color virtual void addColorf(const c8* attributeName, video::SColorf value); //! Sets a attribute as floating point color virtual void setAttribute(const c8* attributeName, video::SColorf color); //! Gets an attribute as floating point color //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual video::SColorf getAttributeAsColorf(const c8* attributeName); //! Gets an attribute as floating point color //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual video::SColorf getAttributeAsColorf(s32 index); //! Sets an attribute as floating point color virtual void setAttribute(s32 index, video::SColorf color); /* Vector3d Attribute */ //! Adds an attribute as 3d vector virtual void addVector3d(const c8* attributeName, core::vector3df value); //! Sets a attribute as 3d vector virtual void setAttribute(const c8* attributeName, core::vector3df v); //! Gets an attribute as 3d vector //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual core::vector3df getAttributeAsVector3d(const c8* attributeName); //! Gets an attribute as 3d vector //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::vector3df getAttributeAsVector3d(s32 index); //! Sets an attribute as vector virtual void setAttribute(s32 index, core::vector3df v); /* Position2d Attribute */ //! Adds an attribute as 2d position virtual void addPosition2d(const c8* attributeName, core::position2di value); //! Sets a attribute as 2d position virtual void setAttribute(const c8* attributeName, core::position2di v); //! Gets an attribute as position //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual core::position2di getAttributeAsPosition2d(const c8* attributeName); //! Gets an attribute as position //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::position2di getAttributeAsPosition2d(s32 index); //! Sets an attribute as 2d position virtual void setAttribute(s32 index, core::position2di v); /* Rectangle Attribute */ //! Adds an attribute as rectangle virtual void addRect(const c8* attributeName, core::rect value); //! Sets an attribute as rectangle virtual void setAttribute(const c8* attributeName, core::rect v); //! Gets an attribute as rectangle //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual core::rect getAttributeAsRect(const c8* attributeName); //! Gets an attribute as rectangle //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::rect getAttributeAsRect(s32 index); //! Sets an attribute as rectangle virtual void setAttribute(s32 index, core::rect v); /* matrix attribute */ //! Adds an attribute as matrix virtual void addMatrix(const c8* attributeName, const core::matrix4& v); //! Sets an attribute as matrix virtual void setAttribute(const c8* attributeName, const core::matrix4& v); //! Gets an attribute as a matrix4 //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual core::matrix4 getAttributeAsMatrix(const c8* attributeName); //! Gets an attribute as matrix //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::matrix4 getAttributeAsMatrix(s32 index); //! Sets an attribute as matrix virtual void setAttribute(s32 index, const core::matrix4& v); /* quaternion attribute */ //! Adds an attribute as quaternion virtual void addQuaternion(const c8* attributeName, core::quaternion v); //! Sets an attribute as quaternion virtual void setAttribute(const c8* attributeName, core::quaternion v); //! Gets an attribute as a quaternion //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual core::quaternion getAttributeAsQuaternion(const c8* attributeName); //! Gets an attribute as quaternion //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::quaternion getAttributeAsQuaternion(s32 index); //! Sets an attribute as quaternion virtual void setAttribute(s32 index, core::quaternion v); /* 3d bounding box */ //! Adds an attribute as axis aligned bounding box virtual void addBox3d(const c8* attributeName, core::aabbox3df v); //! Sets an attribute as axis aligned bounding box virtual void setAttribute(const c8* attributeName, core::aabbox3df v); //! Gets an attribute as a axis aligned bounding box //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual core::aabbox3df getAttributeAsBox3d(const c8* attributeName); //! Gets an attribute as axis aligned bounding box //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::aabbox3df getAttributeAsBox3d(s32 index); //! Sets an attribute as axis aligned bounding box virtual void setAttribute(s32 index, core::aabbox3df v); /* plane */ //! Adds an attribute as 3d plane virtual void addPlane3d(const c8* attributeName, core::plane3df v); //! Sets an attribute as 3d plane virtual void setAttribute(const c8* attributeName, core::plane3df v); //! Gets an attribute as a 3d plane //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual core::plane3df getAttributeAsPlane3d(const c8* attributeName); //! Gets an attribute as 3d plane //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::plane3df getAttributeAsPlane3d(s32 index); //! Sets an attribute as 3d plane virtual void setAttribute(s32 index, core::plane3df v); /* 3d triangle */ //! Adds an attribute as 3d triangle virtual void addTriangle3d(const c8* attributeName, core::triangle3df v); //! Sets an attribute as 3d trianle virtual void setAttribute(const c8* attributeName, core::triangle3df v); //! Gets an attribute as a 3d triangle //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual core::triangle3df getAttributeAsTriangle3d(const c8* attributeName); //! Gets an attribute as 3d triangle //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::triangle3df getAttributeAsTriangle3d(s32 index); //! Sets an attribute as 3d triangle virtual void setAttribute(s32 index, core::triangle3df v); /* line 2d */ //! Adds an attribute as a 2d line virtual void addLine2d(const c8* attributeName, core::line2df v); //! Sets an attribute as a 2d line virtual void setAttribute(const c8* attributeName, core::line2df v); //! Gets an attribute as a 2d line //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual core::line2df getAttributeAsLine2d(const c8* attributeName); //! Gets an attribute as a 2d line //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::line2df getAttributeAsLine2d(s32 index); //! Sets an attribute as a 2d line virtual void setAttribute(s32 index, core::line2df v); /* line 3d */ //! Adds an attribute as a 3d line virtual void addLine3d(const c8* attributeName, core::line3df v); //! Sets an attribute as a 3d line virtual void setAttribute(const c8* attributeName, core::line3df v); //! Gets an attribute as a 3d line //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() virtual core::line3df getAttributeAsLine3d(const c8* attributeName); //! Gets an attribute as a 3d line //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual core::line3df getAttributeAsLine3d(s32 index); //! Sets an attribute as a 3d line virtual void setAttribute(s32 index, core::line3df v); /* Texture Attribute */ //! Adds an attribute as texture reference virtual void addTexture(const c8* attributeName, video::ITexture* texture); //! Sets an attribute as texture reference virtual void setAttribute(const c8* attributeName, video::ITexture* texture ); //! Gets an attribute as texture reference //! \param attributeName: Name of the attribute to get. virtual video::ITexture* getAttributeAsTexture(const c8* attributeName); //! Gets an attribute as texture reference //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual video::ITexture* getAttributeAsTexture(s32 index); //! Sets an attribute as texture reference virtual void setAttribute(s32 index, video::ITexture* texture); /* User Pointer Attribute */ //! Adds an attribute as user pointner virtual void addUserPointer(const c8* attributeName, void* userPointer); //! Sets an attribute as user pointer virtual void setAttribute(const c8* attributeName, void* userPointer); //! Gets an attribute as user pointer //! \param attributeName: Name of the attribute to get. virtual void* getAttributeAsUserPointer(const c8* attributeName); //! Gets an attribute as user pointer //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual void* getAttributeAsUserPointer(s32 index); //! Sets an attribute as user pointer virtual void setAttribute(s32 index, void* userPointer); protected: void readAttributeFromXML(io::IXMLReader* reader); core::array Attributes; IAttribute* getAttributeP(const c8* attributeName); video::IVideoDriver* Driver; }; class IAttribute : public virtual IReferenceCounted { public: virtual ~IAttribute() {}; virtual s32 getInt() { return 0; } virtual f32 getFloat() { return 0; } virtual video::SColorf getColorf() { return video::SColorf(1.0f,1.0f,1.0f,1.0f); } virtual video::SColor getColor() { return video::SColor(255,255,255,255); } virtual core::stringc getString() { return core::stringc(getStringW().c_str()); } virtual core::stringw getStringW() { return core::stringw(); } virtual core::array getArray() { return core::array(); }; virtual bool getBool() { return false; } virtual void getBinary(void* outdata, s32 maxLength) {}; virtual core::vector3df getVector() { return core::vector3df(); } virtual core::position2di getPosition() { return core::position2di(); } virtual core::rect getRect() { return core::rect(); } virtual core::quaternion getQuaternion(){ return core::quaternion(); } virtual core::matrix4 getMatrix() { return core::matrix4(); } virtual core::triangle3df getTriangle() { return core::triangle3df(); } virtual core::vector2df getVector2d() { return core::vector2df(); } virtual core::vector2di getVector2di() { return core::vector2di(); } virtual core::line2df getLine2d() { return core::line2df(); } virtual core::line2di getLine2di() { return core::line2di(); } virtual core::line3df getLine3d() { return core::line3df(); } virtual core::line3di getLine3di() { return core::line3di(); } virtual core::dimension2di getDimension2d() { return core::dimension2di(); } virtual core::aabbox3d getBBox() { return core::aabbox3d(); } virtual core::plane3df getPlane() { return core::plane3df(); } virtual video::ITexture* getTexture() { return 0; } virtual const char* getEnum() { return 0; } virtual void* getUserPointer() { return 0; } virtual void setInt(s32 intValue) {}; virtual void setFloat(f32 floatValue) {}; virtual void setString(const char* text) {}; virtual void setString(const wchar_t* text){ setString(core::stringc(text).c_str()); }; virtual void setArray( core::array arr ) {}; virtual void setColor(video::SColorf color) {}; virtual void setColor(video::SColor color) {}; virtual void setBool(bool boolValue) {}; virtual void setBinary(void* data, s32 maxLenght) {}; virtual void setVector(core::vector3df v) {}; virtual void setPosition(core::position2di v) {}; virtual void setRect(core::rect v) {}; virtual void setQuaternion(core::quaternion v) {}; virtual void setMatrix(core::matrix4 v) {}; virtual void setTriangle(core::triangle3df v) {}; virtual void setVector2d(core::vector2df v) {}; virtual void setVector2d(core::vector2di v) {}; virtual void setLine2d(core::line2df v) {}; virtual void setLine2d(core::line2di v) {}; virtual void setLine3d(core::line3df v) {}; virtual void setLine3d(core::line3di v) {}; virtual void setDimension2d(core::dimension2di v) {}; virtual void setBBox(core::aabbox3d v) {}; virtual void setPlane(core::plane3df v) {}; virtual void setUserPointer(void* v) {}; virtual void setEnum(const char* enumValue, const char* const* enumerationLiterals) {}; virtual void setTexture(video::ITexture*) {}; core::stringc Name; virtual E_ATTRIBUTE_TYPE getType() const = 0; virtual const wchar_t* getTypeString() const = 0; }; } // end namespace io } // end namespace irr #endif