// Copyright (C) 2002-2008 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __S_K_2D_VERTEX_H_INCLUDED__ #define __S_K_2D_VERTEX_H_INCLUDED__ #include "vector2d.h" typedef signed short TZBufferType; namespace irr { namespace video { struct S2DVertex { core::vector2d Pos; // position core::vector2d TCoords; // texture coordinates TZBufferType ZValue; // zvalue u16 Color; }; } // end namespace video } // end namespace irr #endif