// Copyright (C) 2002-2009 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ #define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ #include "CMeshSceneNode.h" namespace irr { namespace scene { // TODO: It seems that we have to overwrite setMesh as it should replace // OriginalMesh class CWaterSurfaceSceneNode : public CMeshSceneNode { public: //! constructor CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength, IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df& position = core::vector3df(0,0,0), const core::vector3df& rotation = core::vector3df(0,0,0), const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); //! destructor virtual ~CWaterSurfaceSceneNode(); //! frame virtual void OnRegisterSceneNode(); //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const { return ESNT_WATER_SURFACE; } //! Writes attributes of the scene node. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the scene node. virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); private: void animateWaterSurface(); void addWave(core::vector3df& dest, const core::vector3df source, f32 time) { dest.Y = source.Y + (sinf(((source.X/WaveLength) + time)) * WaveHeight) + (cosf(((source.Z/WaveLength) + time)) * WaveHeight); } f32 WaveLength; f32 WaveSpeed; f32 WaveHeight; IMesh* OriginalMesh; }; } // end namespace scene } // end namespace irr #endif