// Copyright (C) 2002-2008 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_MD3_LOADER_ #include "CMD3MeshFileLoader.h" #include "CAnimatedMeshMD3.h" #include "irrString.h" namespace irr { namespace scene { //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".bsp") bool CMD3MeshFileLoader::isALoadableFileExtension(const c8* filename) const { return strstr(filename, ".md3") != 0; } IAnimatedMesh* CMD3MeshFileLoader::createMesh(io::IReadFile* file) { CAnimatedMeshMD3 * mesh = new CAnimatedMeshMD3(); if ( mesh->loadModelFile ( 0, file ) ) return mesh; mesh->drop (); return 0; } } // end namespace scene } // end namespace irr #endif // _IRR_COMPILE_WITH_MD3_LOADER_