// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_SOFTWARE_TEXTURE_H_INCLUDED__ #define __C_SOFTWARE_TEXTURE_H_INCLUDED__ #include "ITexture.h" #include "CImage.h" namespace irr { namespace video { /*! interface for a Video Driver dependent Texture. */ class CSoftwareTexture : public ITexture { public: //! constructor CSoftwareTexture(IImage* surface, const char* name, bool renderTarget=false); //! destructor virtual ~CSoftwareTexture(); //! lock function virtual void* lock(); //! unlock function virtual void unlock(); //! Returns original size of the texture. virtual const core::dimension2d& getOriginalSize() const; //! Returns (=size) of the texture. virtual const core::dimension2d& getSize() const; //! returns unoptimized surface virtual CImage* getImage(); //! returns texture surface virtual CImage* getTexture(); //! returns driver type of texture (=the driver, who created the texture) virtual E_DRIVER_TYPE getDriverType() const; //! returns color format of texture virtual ECOLOR_FORMAT getColorFormat() const; //! returns pitch of texture (in bytes) virtual u32 getPitch() const; //! Regenerates the mip map levels of the texture. Useful after locking and //! modifying the texture virtual void regenerateMipMapLevels(); //! is it a render target? virtual bool isRenderTarget() const; private: //! returns the size of a texture which would be the optimize size for rendering it inline s32 getTextureSizeFromSurfaceSize(s32 size) const; CImage* Image; CImage* Texture; core::dimension2d OrigSize; bool IsRenderTarget; }; } // end namespace video } // end namespace irr #endif