// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "os.h" #include "irrString.h" #include "IrrCompileConfig.h" #include "irrMath.h" #if defined(_IRR_USE_SDL_DEVICE_) #include #define bswap_16(X) SDL_Swap16(X) #define bswap_32(X) SDL_Swap32(X) #elif defined(_IRR_WINDOWS_API_) #if (defined(_MSC_VER) && (_MSC_VER > 1298)) #include #define bswap_16(X) _byteswap_ushort(X) #define bswap_32(X) _byteswap_ulong(X) #else #define bswap_16(X) ((((X)&0xFF) << 8) | (((X)&=0xFF00) >> 8)) #define bswap_32(X) ( (((X)&0x000000FF)<<24) | (((X)&0xFF000000) >> 24) | (((X)&0x0000FF00) << 8) | (((X) &0x00FF0000) >> 8)) #endif #else #ifdef MACOSX #define bswap_16(X) OSReadSwapInt16(&X,0) #define bswap_32(X) OSReadSwapInt32(&X,0) #elif defined(__FreeBSD__) #include #define bswap_16(X) bswap16(X) #define bswap_32(X) bswap32(X) #elif !defined(_IRR_SOLARIS_PLATFORM_) && !defined(__PPC__) #include #else #define bswap_16(X) ((((X)&0xFF) << 8) | (((X)&=0xFF00) >> 8)) #define bswap_32(X) ( (((X)&0x000000FF)<<24) | (((X)&0xFF000000) >> 24) | (((X)&0x0000FF00) << 8) | (((X) &0x00FF0000) >> 8)) #endif #endif namespace irr { namespace os { u16 Byteswap::byteswap(u16 num) {return bswap_16(num);} s16 Byteswap::byteswap(s16 num) {return bswap_16(num);} u32 Byteswap::byteswap(u32 num) {return bswap_32(num);} s32 Byteswap::byteswap(s32 num) {return bswap_32(num);} f32 Byteswap::byteswap(f32 num) {u32 tmp=bswap_32(*((u32*)&num)); return *((f32*)&tmp);} } } #if defined(_IRR_WINDOWS_API_) // ---------------------------------------------------------------- // Windows specific functions // ---------------------------------------------------------------- #ifdef _IRR_XBOX_PLATFORM_ #include #else #define WIN32_LEAN_AND_MEAN #include #endif namespace irr { namespace os { //! prints a debuginfo string void Printer::print(const c8* message) { c8* tmp = new c8[strlen(message) + 2]; sprintf(tmp, "%s\n", message); OutputDebugString(tmp); printf(tmp); delete [] tmp; } LARGE_INTEGER HighPerformanceFreq; BOOL HighPerformanceTimerSupport = FALSE; void Timer::initTimer() { HighPerformanceTimerSupport = QueryPerformanceFrequency(&HighPerformanceFreq); initVirtualTimer(); } u32 Timer::getRealTime() { if (HighPerformanceTimerSupport) { LARGE_INTEGER nTime; QueryPerformanceCounter(&nTime); return u32((nTime.QuadPart) * 1000 / HighPerformanceFreq.QuadPart); } return GetTickCount(); } } // end namespace os #else // ---------------------------------------------------------------- // linux/ansi version // ---------------------------------------------------------------- #include #include #include namespace irr { namespace os { //! prints a debuginfo string void Printer::print(const c8* message) { printf("%s\n", message); } void Timer::initTimer() { initVirtualTimer(); } u32 Timer::getRealTime() { static timeval tv; gettimeofday(&tv, 0); return (u32)(tv.tv_sec * 1000) + (tv.tv_usec / 1000); } } // end namespace os #endif // end linux / windows namespace os { // The platform independent implementation of the printer ILogger* Printer::Logger = 0; void Printer::log(const c8* message, ELOG_LEVEL ll) { if (Logger) Logger->log(message, ll); } void Printer::log(const c8* message, const c8* hint, ELOG_LEVEL ll) { if (!Logger) return; Logger->log(message, hint, ll); } void Printer::log(const wchar_t* message, ELOG_LEVEL ll) { if (Logger) Logger->log(message, ll); } // our Randomizer is not really os specific, so we // code one for all, which should work on every platform the same, // which is desireable. s32 Randomizer::seed = 0x0f0f0f0f; //! generates a pseudo random number s32 Randomizer::rand() { const s32 m = 2147483399; // a non-Mersenne prime const s32 a = 40692; // another spectral success story const s32 q = m/a; const s32 r = m%a; // again less than q seed = a * (seed%q) - r* (seed/q); if (seed<0) seed += m; return seed; } //! resets the randomizer void Randomizer::reset() { seed = 0x0f0f0f0f; } // ------------------------------------------------------ // virtual timer implementation f32 Timer::VirtualTimerSpeed = 1.0f; s32 Timer::VirtualTimerStopCounter = 0; u32 Timer::LastVirtualTime = 0; u32 Timer::StartRealTime = 0; u32 Timer::StaticTime = 0; //! returns current virtual time u32 Timer::getTime() { if (isStopped()) return LastVirtualTime; return LastVirtualTime + (u32)((StaticTime - StartRealTime) * VirtualTimerSpeed); } //! ticks, advances the virtual timer void Timer::tick() { StaticTime = getRealTime(); } //! sets the current virtual time void Timer::setTime(u32 time) { StaticTime = getRealTime(); LastVirtualTime = time; StartRealTime = StaticTime; } //! stops the virtual timer void Timer::stopTimer() { if (!isStopped()) { // stop the virtual timer LastVirtualTime = getTime(); } --VirtualTimerStopCounter; } //! starts the virtual timer void Timer::startTimer() { ++VirtualTimerStopCounter; if (!isStopped()) { // restart virtual timer setTime(LastVirtualTime); } } //! sets the speed of the virtual timer void Timer::setSpeed(f32 speed) { setTime(getTime()); VirtualTimerSpeed = speed; if (VirtualTimerSpeed < 0.0f) VirtualTimerSpeed = 0.0f; } //! gets the speed of the virtual timer f32 Timer::getSpeed() { return VirtualTimerSpeed; } //! returns if the timer currently is stopped bool Timer::isStopped() { return VirtualTimerStopCounter != 0; } void Timer::initVirtualTimer() { StaticTime = getRealTime(); StartRealTime = StaticTime; } } // end namespace os } // end namespace irr