// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // // This Loader has been originally written by Saurav Mohapatra. I (Nikolaus Gebhardt) // modified some minor things and integrated it into Irrlicht 0.9. Thanks a lot // to Saurav Mohapatra for his work on this and that he gave me his permission to // add it into Irrlicht. // I did some changes to Saurav Mohapatra's loader, so I'm writing this down here: // - Replaced all dependencies to STL and stdio with irr:: methods/constructs. // - Moved everything into namespace irr::scene // - Replaced logging with Irrlicht's internal logger. // - Removed dependency to IrrlichtDevice // - Moved all internal structures into CCSMLoader.cpp // - Made the texture root parameter dependent on a ISceneManager string parameter // - removed exceptions // - Implemented CCCSMLoader as IMeshLoader // - Fixed some problems with memory leaks // - Fixed bounding box calculation // // The original readme of this file looks like this: // // This component provides a loader for the Cartography shop 4.x .csm maps for Irrlicht Engine. // This is a part of the M_TRIX Project. // This is licensed under the ZLib/LibPNG license // The IrrCSM library is written by Saurav Mohapatra. // // Features // // The IrrCSM library features the following capabilities // // * Loads the .csm 4.0 and 4.1 files transparently // * Presents the loaded file as irr::scene::IAnimatedMesh for easy creation of IOctTreeSceneNode // * Loads the textures given the correct texture root. hence map and textures can be in separate directories // // For more informations go to http://www.geocities.com/standard_template/irrcsm/downloads.html #ifndef __CSM_LOADER_H_INCLUDED__ #define __CSM_LOADER_H_INCLUDED__ #include "irrArray.h" #include "IMesh.h" #include "irrString.h" #include "IFileSystem.h" #include "IMeshLoader.h" namespace irr { namespace scene { class CSMFile; class ISceneManager; class CCSMLoader : public scene::IMeshLoader { public: CCSMLoader(ISceneManager* manager, io::IFileSystem* fs); virtual ~CCSMLoader(); //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".bsp") virtual bool isALoadableFileExtension(const c8* fileName); //! creates/loads an animated mesh from the file. virtual IAnimatedMesh* createMesh(irr::io::IReadFile* file); private: scene::IMesh* createCSMMesh(irr::io::IReadFile* file); scene::IMesh* createIrrlichtMesh(const CSMFile* csmFile, core::stringc textureRoot, const c8* lmprefix); io::IFileSystem* FileSystem; scene::ISceneManager* SceneManager; }; } // end namespace } // end namespace #endif