// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_D3D8_SHADER_MATERIAL_RENDERER_H_INCLUDED__ #define __C_D3D8_SHADER_MATERIAL_RENDERER_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_WINDOWS_API_ #ifdef _IRR_COMPILE_WITH_DIRECT3D_8_ #include #include #include "IMaterialRenderer.h" #include "S3DVertex.h" namespace irr { namespace video { class IVideoDriver; class IShaderConstantSetCallBack; class IMaterialRenderer; //! Class for using vertex and pixel shaders with D3D8 class CD3D8ShaderMaterialRenderer : public IMaterialRenderer { public: //! Public constructor CD3D8ShaderMaterialRenderer(IDirect3DDevice8* d3ddev, video::IVideoDriver* driver, s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData); //! Destructor ~CD3D8ShaderMaterialRenderer(); virtual void OnSetMaterial(video::SMaterial& material, const video::SMaterial& lastMaterial, bool resetAllRenderstates, video::IMaterialRendererServices* services); virtual void OnUnsetMaterial(); virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); //! Returns if the material is transparent. virtual bool isTransparent() const; protected: //! constructor only for use by derived classes who want to //! create a fall back material for example. CD3D8ShaderMaterialRenderer(IDirect3DDevice8* d3ddev, video::IVideoDriver* driver, IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData=0); void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, E_VERTEX_TYPE type); bool createPixelShader(const c8* pxsh); bool createVertexShader(const char* vtxsh, E_VERTEX_TYPE type); IDirect3DDevice8* pID3DDevice; video::IVideoDriver* Driver; IShaderConstantSetCallBack* CallBack; IMaterialRenderer* BaseMaterial; DWORD VertexShader; DWORD OldVertexShader; DWORD PixelShader; s32 UserData; }; } // end namespace video } // end namespace irr #endif #endif #endif