// Copyright (C) 2002-2009 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUI_WINDOW_H_INCLUDED__ #define __C_GUI_WINDOW_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUIWindow.h" namespace irr { namespace gui { class IGUIButton; class CGUIWindow : public IGUIWindow { public: //! constructor CGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle); //! destructor virtual ~CGUIWindow(); //! called if an event happened. virtual bool OnEvent(const SEvent& event); //! update absolute position virtual void updateAbsolutePosition(); //! draws the element and its children virtual void draw(); //! Returns pointer to the close button virtual IGUIButton* getCloseButton() const; //! Returns pointer to the minimize button virtual IGUIButton* getMinimizeButton() const; //! Returns pointer to the maximize button virtual IGUIButton* getMaximizeButton() const; protected: IGUIButton* CloseButton; IGUIButton* MinButton; IGUIButton* RestoreButton; core::position2d DragStart; bool Dragging; }; } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_ #endif